Difference between revisions of "Kat"

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(Added some new official information for Margrel)
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*[[Scarlet Fortress]]: Cravat Hall (II & III)
 
*[[Scarlet Fortress]]: Cravat Hall (II & III)
 
*[[Mission| Legion of Almire]]
 
*[[Mission| Legion of Almire]]
 +
*[[Mission|Purr Terror]]
 
|description=
 
|description=
 
A swift pink Kat that if disturbed floats quickly behind knights to confuse their whereabouts and attack.
 
A swift pink Kat that if disturbed floats quickly behind knights to confuse their whereabouts and attack.

Revision as of 23:08, 7 February 2013

Undead
Icon 55x55px
Damage Resistances
Defense elemental icon.png Defense piercing icon.png Defense shadow icon.png
16px 16px 16px

Kats are a type of monster found in the Clockworks.

Traits

General cuteness until spotting a living creature. Things turn ugly afterward.

All Kats are immune to Curse.

Kats become progressively more terrifying as knights delve deeper into the Clockworks. Starting at Tier 2, they can spit projectiles. In Tier 3, their scream upon defeat is much deeper to match their scarier appearance.

Types

Spookat


Hurkat


Bloogato


Pepperkat

Statikat



Notable Kats

Mewkat


Grimalkin


Margrel


Strategy

There are a few ways you can manage these monsters:

  • Stun will totally disable Kats.
  • Shock will also make kats substantially less dangerous, as it tends to interrupt their lunges, deals elemental damage (which kats, being undead, are vulnerable to), and is easily passed from kat to kat due to the kat's habit of grouping together.
  • Wait for an opening after they charge forward, turn and attack.
  • Relentlessly strike them into a wall or corner and take them out quickly.
  • Run towards the Kat if it quickly flies in your direction. This is a signal that Kats will bite you.
  • Back away about 6-8 tiles and leave a bomb for when they charge.

The "cooldown" between attacks gets shorter and shorter the deeper you go, so short-ranged strategies become slightly less effective, while traps (such as leaving a bomb for them to fly through) become slightly better since they move around more.

Black Kats can be very dangerous if not taken care of quickly. They can sustain roughly twice the damage of their smaler brethren, and rapidly summon Carnavons, which both protect the Black Kat from attacks and can be dangerous with their curse attacks. However, it is very difficult for sword attacks to roll off them due to their size and knockback resistance; a Warmaster Rocket Hammer can kill them quickly.

When dealing with Grimalkins, while you can't kill them, you can get a rid of them. As you should notice, they disappear after having bitten a knight. What you may not know is that they do not have to bite the knight to disappear. If you run from one side of it to the other, passing in front of it, it will try to bite you and miss, disappearing even though it doesn't hit anything. NOTE: If you run towards a Grimalkin from the front and then run away again, you will get hurt. Another strategy is,if you are in a party and someone happens to be K.O.ed, run them into the K.O.ed player. This worked when i did it.

Notes

  • Even though the Grimalkin's bite cannot be blocked, the Grimalkin can be shield bumped out of the way (and can be knocked back by any gun of the Pulsar line's expanded shots,) it is unknown if this is a bug or not.
  • Because Black Kats have a small chance of appearing in place of any other kat, they can appear in places less unexpected as Legion of Almire or Shadow Lair: Gloaming Wildwoods

See also

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