Difference between revisions of "Arsenal"
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[[File:Arsenal.png|thumb|right|A starting Knight's arsenal.]] | [[File:Arsenal.png|thumb|right|A starting Knight's arsenal.]] | ||
− | There is currently no limit to how much you can store in your arsenal. | + | There is currently no limit to how much you can store in your arsenal. Players can quickly access the arsenal by pressing "I" on their keyboard, or whatever they set their hotkey for the arsenal. Knights who also have a large arsenal can make use of the search function in their arsenal to quickly find whatever they are looking for. |
== Categories == | == Categories == |
Revision as of 16:11, 18 March 2011
The arsenal is a Knight's absolute essential when traveling in Cradle! The arsenal is where Knights store all their equipment, materials, minerals, and nearly everything else they can manage to stuff into their hyperspace arsenal.
There is currently no limit to how much you can store in your arsenal. Players can quickly access the arsenal by pressing "I" on their keyboard, or whatever they set their hotkey for the arsenal. Knights who also have a large arsenal can make use of the search function in their arsenal to quickly find whatever they are looking for.
Contents
Categories
Swords
Swords are hand-held items that enable Knights to attack monsters at close range. Players can equip and re-equip their swords from the arsenal in a town, a subtown, or in a terminal.
Handgun
Handguns are excellent for Knights that prefer to attack from a distance. Players can equip and re-equip their handguns from the arsenal in a town, a subtown, or in a terminal.
Bomb
Bombs are the only weapons requiring a charge before it can be used for attacking. Bombs also take time before detonating, making timing important for bombing Knights. Players can equip and re-equip their bombs from the arsenal in a town, a subtown, or in a terminal.
Shield
Shields are used to defend the Knight against different kinds of damage.
Armor
Equipment which adds defense to the Knight. Knights can also make a fashion statement by equipping another piece of armor as Armor Costume. An armor equipped as a costume will only change the appearance of the Knight and will not affect the Knight's stats while in a gate. It also cannot level up while it is equipped as an armor costume.
If an armor costume has not been set, then the current armor equipped will be shown on the Knight.
Helmet
Equipment which adds defense to the Knight. Knights can also make a fashion statement by equipping another helmet as Helmet Costume. A helmet equipped as a costume will only change the appearance of the Knight and will not affect the Knight's stats while in a gate. It also cannot level up while it is equipped as a helmet costume.
If an helmet costume has not been set, then the current armor equipped will be shown on the Knight.
Trinket
Small accessories that grant a small bonus to the Knight. They can only be equipped when a Trinket Slot is activated.
Mineral
The chunks of mineral gathered by party members while adventuring are kept in the arsenal. They can be used in Gate construction to generate new levels.
Material
All the materials gained while adventuring are stored here. The materials can later be used for crafting new gear.
Recipe
Recipes bought from Basil are kept here. You can learn the recipe from here. You cannot learn the same recipe twice.
Token
Tokens gained from defeating a boss in the Clockworks are stored here. Tokens can be traded for rare materials or even weapons that cannot be created from recipes or bought from shops.
Upgrade
Trinket and Weapon Slots are stored here. Weapon Slots allow a Knight to wield more (up to four) weapons in a gate. Trinket slots enable Knights to wield Trinkets that offer a slight bonus, depending on the Trinket.
Artifact
It is currently unknown to what this category is used for.
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