Difference between revisions of "Lancer Knightz (Guild)/Missions"

From SpiralKnights

Jump to: navigation, search
(New Crowns Data and Analysis: more data)
(New Crowns Data and Analysis: more data)
Line 34: Line 34:
 
{{User:Jdavis/cell9| Ghosts in the Machine | Danger | 2 | 8, 3, 3, 4 | 3180 | 2647 | 3141 | 3424 | 1590}}
 
{{User:Jdavis/cell9| Ghosts in the Machine | Danger | 2 | 8, 3, 3, 4 | 3180 | 2647 | 3141 | 3424 | 1590}}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Jdavis/cell9| Heart of Ice | Danger | 2 | 3, 2, 1, 5 | 3440 | 2531 | 2800 | 3765 | 1720}}
+
{{User:Jdavis/cell9| Heart of Ice | Danger | 2 | 3, 3, 1, 5 | 3440 | 2597 | 2800 | 3765 | 1720}}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Jdavis/cell9| Compound 42 | Danger | 2 | 6, 3, 3, 3 | 3228 | 2392 | 2986 | 3807 | 1614}}
+
{{User:Jdavis/cell9| Compound 42 | Danger | 2 | 6, 3, 3, 4 | 3228 | 2392 | 2986 | 3799 | 1614}}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
 
{{User:Jdavis/cell9| Nature of the Beast | Prestige | 2 | 11, 4, 4, 6 | 1802 | 1321 | 1553 | 2109 | 901}}
 
{{User:Jdavis/cell9| Nature of the Beast | Prestige | 2 | 11, 4, 4, 6 | 1802 | 1321 | 1553 | 2109 | 901}}
Line 42: Line 42:
 
{{User:Jdavis/cell9| Pinch of Salt | Prestige | 2 | 13, 4, 4, 4 | 1754 | 1350 | 1390 | 2053 | 877}}
 
{{User:Jdavis/cell9| Pinch of Salt | Prestige | 2 | 13, 4, 4, 4 | 1754 | 1350 | 1390 | 2053 | 877}}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Jdavis/cell9| Assault on Machine Shop 13 | Prestige | 2 | 12, 3, 4, 5 | 1563 | 1211 | 1448 | 1885 | 782}}
+
{{User:Jdavis/cell9| Assault on Machine Shop 13 | Prestige | 2 | 12, 4, 4, 5 | 1563 | 1190 | 1448 | 1885 | 782}}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Jdavis/cell9| Hazardous Heist | Prestige | 2 | 13, 3, 3, 5 | 1400 | 1122 | 1299 | 1680 | 700}}
+
{{User:Jdavis/cell9| Hazardous Heist | Prestige | 2 | 13, 3, 4, 5 | 1400 | 1122 | 1275 | 1680 | 700}}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Jdavis/cell9| White Collar Captives | Prestige | 2 | 12, 3, 3, 4 | 1860 | 1673 | 1959 | 2264 | 930}}
+
{{User:Jdavis/cell9| White Collar Captives | Prestige | 2 | 12, 3, 4, 4 | 1860 | 1673 | 1956 | 2264 | 930}}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
 
{{User:Jdavis/cell9| Scared to Death | Prestige | 2 | 13, 3, 3, 4 | 1563 | 1346 | 1521 | 1789 | 782}}
 
{{User:Jdavis/cell9| Scared to Death | Prestige | 2 | 13, 3, 3, 4 | 1563 | 1346 | 1521 | 1789 | 782}}
Line 68: Line 68:
 
{{User:Jdavis/cell9| The Rotting Metropolis | 8-2 | 3 | 5, 1, 1, 1 | 1201 | 855 | 1077 | 1471 | 400}}
 
{{User:Jdavis/cell9| The Rotting Metropolis | 8-2 | 3 | 5, 1, 1, 1 | 1201 | 855 | 1077 | 1471 | 400}}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Jdavis/cell9| The Vile Engine | 8-2 | 3 | 5, 1, 1, 1 | 1764 | 1446 | 1869 | 2479 | 588}}
+
{{User:Jdavis/cell9| The Vile Engine | 8-2 | 3 | 5, 2, 1, 1 | 1764 | 1532 | 1869 | 2479 | 588}}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
 
{{User:Jdavis/cell9| Weight of Darkness | 8-1 | 3 | 5, 1, 1, 1 | 1752 | 1455 | 1869 | 2080 | 584}}
 
{{User:Jdavis/cell9| Weight of Darkness | 8-1 | 3 | 5, 1, 1, 1 | 1752 | 1455 | 1869 | 2080 | 584}}
Line 82: Line 82:
 
{{User:Jdavis/cell9| In Cold Blood | 7-2 | 3 | 5, 1, 1, 1 | 1631 | 1195 | 1464 | 1922 | 544}}
 
{{User:Jdavis/cell9| In Cold Blood | 7-2 | 3 | 5, 1, 1, 1 | 1631 | 1195 | 1464 | 1922 | 544}}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Jdavis/cell9| Built to Destroy! | 6-2 | 3 | 16, 3, 3, 3 | 2485 | 1829 | 2250 | 2893 | 828}}
+
{{User:Jdavis/cell9| Built to Destroy! | 6-2 | 3 | 16, 4, 3, 3 | 2485 | 1851 | 2250 | 2893 | 828}}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
 
{{User:Jdavis/cell9| Sewer Stash | 6-2 | 3 | 6, 1, 1, 1 | 2480 | 1914 | 2354 | 3479 | 827}}
 
{{User:Jdavis/cell9| Sewer Stash | 6-2 | 3 | 6, 1, 1, 1 | 2480 | 1914 | 2354 | 3479 | 827}}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Jdavis/cell9| Whipping and Mishandling | 6-2 | 3 | 5, 1, 1, 1 | 2549 | 1970 | 2664 | 3196 | 850}}
+
{{User:Jdavis/cell9| Whipping and Mishandling | 6-2 | 3 | 5, 2, 1, 1 | 2549 | 1998 | 2664 | 3196 | 850}}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Jdavis/cell9| High Temperature Hostages | 6-1 | 3 | 5, 0, 0, 1 | 2731 | | | 2892 | 910}}
+
{{User:Jdavis/cell9| High Temperature Hostages | 6-1 | 3 | 5, 1, 1, 1 | 2731 | 2151 | 2205 | 2892 | 910}}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Jdavis/cell9| Plan of Attack | 6-1 | 2 | 5, 0, 0, 1 | 1403 | | | 2270 | 702}}
+
{{User:Jdavis/cell9| Plan of Attack | 6-1 | 2 | 5, 1, 1, 1 | 1403 | 1271 | 1831 | 2270 | 702}}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Jdavis/cell9| Axes of Evil | 6-1 | 2 | 5, 0, 0, 1 | 1583 | | | 2002 | 792}}
+
{{User:Jdavis/cell9| Axes of Evil | 6-1 | 2 | 5, 1, 1, 1 | 1583 | 1195 | 1468 | 2002 | 792}}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
 
{{User:Jdavis/cell9| The Sovereign Slime | 5-2 | 3 | 15, 3, 3, 4 | 2628 | 2011 | 2499 | 2814 | 876}}
 
{{User:Jdavis/cell9| The Sovereign Slime | 5-2 | 3 | 15, 3, 3, 4 | 2628 | 2011 | 2499 | 2814 | 876}}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Jdavis/cell9| Rise or Fall | 5-2 | 3 | 5, 0, 0, 1 | 1812 |  | | 2230 | 604}}
+
{{User:Jdavis/cell9| Rise or Fall | 5-2 | 3 | 5, 0, 1, 1 | 1812 |  | 1664 | 2230 | 604}}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Jdavis/cell9| Time Enough at Last | 5-2 | 3 | 6, 0, 0, 1 | 2095 |  | | 2431 | 698}}
+
{{User:Jdavis/cell9| Time Enough at Last | 5-2 | 3 | 6, 0, 1, 1 | 2095 |  | 2244 | 2431 | 698}}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Jdavis/cell9| Work for Idle Hands | 5-1 | 2 | 5, 0, 0, 1 | 1224 |  | | 1799 | 612}}
+
{{User:Jdavis/cell9| Work for Idle Hands | 5-1 | 2 | 5, 0, 1, 1 | 1224 |  | 1307 | 1799 | 612}}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Jdavis/cell9| Chilled to the Bone | 5-1 | 2 | 5, 0, 0, 1 | 1006 |  | | 1219 | 503}}
+
{{User:Jdavis/cell9| Chilled to the Bone | 5-1 | 2 | 5, 0, 1, 1 | 1006 |  | 1312 | 1219 | 503}}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Jdavis/cell9| Shocking Sentient Sentries | 4-3 | 2 | 5, 0, 0, 1 | 880 |  | | 939 | 440}}
+
{{User:Jdavis/cell9| Shocking Sentient Sentries | 4-3 | 2 | 5, 0, 1, 1 | 880 |  | 585 | 939 | 440}}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Jdavis/cell9| Rescues and Recycling | 4-3 | 2 | 5, 0, 0, 1 | 715 |  | | 927 | 358}}
+
{{User:Jdavis/cell9| Rescues and Recycling | 4-3 | 2 | 5, 0, 1, 1 | 715 |  | 559 | 927 | 358}}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Jdavis/cell9| Frostifur Fandango | 4-2 | 2 | 5, 0, 0, 1 | 707 |  | | 781 | 354}}
+
{{User:Jdavis/cell9| Frostifur Fandango | 4-2 | 2 | 5, 0, 1, 1 | 707 |  | 699 | 781 | 354}}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Jdavis/cell9| Oilers in the Boilers | 4-2 | 2 | 5, 0, 0, 1 | 905 |  | | 880 | 453}}
+
{{User:Jdavis/cell9| Oilers in the Boilers | 4-2 | 2 | 5, 0, 1, 1 | 905 |  | 704 | 880 | 453}}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Jdavis/cell9| Shadow of the Beast | 3-2 | 3 | 16, 2, 2, 2 | 1860 | 1375 | 1842 | 2119 | 620}}
+
{{User:Jdavis/cell9| Shadow of the Beast | 3-2 | 3 | 16, 2, 2, 3 | 1860 | 1375 | 1842 | 2273 | 620}}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
 
{{User:Jdavis/cell9| Blades of the Fallen | 3-2 | 1 | 5, 1, 1, 1 | 197 | 124 | 222 | 230 | 197}}
 
{{User:Jdavis/cell9| Blades of the Fallen | 3-2 | 1 | 5, 1, 1, 1 | 197 | 124 | 222 | 230 | 197}}
Line 141: Line 141:
 
Preliminary results suggest that:
 
Preliminary results suggest that:
 
* Normal payouts are about 80% of Classic payouts.
 
* Normal payouts are about 80% of Classic payouts.
* Advanced payouts are about equal to (99% of) Classic payouts.
+
* Advanced payouts are about equal to (98% of) Classic payouts.
 
* Elite payouts are about 122% of Classic payouts.
 
* Elite payouts are about 122% of Classic payouts.
  

Revision as of 20:07, 8 October 2013

This page is part of the Lancer Knightz data collection project. Its goal is to quantify the crown payouts of all missions. These particular data were collected by Vanzanz, Epoxee, Bopp, and Donkeyhaute. The "Classic" data were collected between April and July of 2013 — just before release 2013-07-30. We are currently collecting Normal, Advanced, and Elite data.

Procedure

For missions that exist on multiple strata (danger missions, Operation Crimson Hammer, etc.), we always measure on Tier 3 / Stratum 6. The tester carries out the entire mission, from mission lobby to mission report. The tester goes down every side path, killing every monster. Slashing plants and lamps to get extra crowns is optional. The tester does not spend any extra energy opening treasure rooms, danger rooms, etc. After the mission, the tester examines the mission report, and sends this information to Donkeyhaute:

  1. The difficulty: Normal, Advanced, or Elite.
  2. The number of knights in the party. If the number changes over time, then an estimate of the average (1.5, 2.3, etc.) is fine.
  3. The total crowns earned by the tester (not the other party members). This figure appears at the top of the mission report.
  4. The total number of Forge, Grim, and Primal Sparks earned by the tester. These appear at the bottom of the mission report.

The tester may optionally add a note at the end. For example, the note could indicate which branch of depth 26 of the King of Ashes was taken, or it could report that many Beast Scales were found. (Crowns earned by selling lucrative materials do not enter into our other calculations.) Donkeyhaute enters the data into a computer program that outputs the wiki markup for the table below. Each mission is measured multiple times, to give a better idea of the crown and spark payout.

New Crowns Data and Analysis

Here is a summary of the new (post-2013-07-30) crowns data for all of the fighting missions beyond level 1. We'll post spark data later.

  • Levels: The number of levels in the mission, excluding non-fighting levels (treasure levels, depth 29, etc.).
  • Ns: The number of data for each difficulty: Classic, Normal, Advanced, Elite. When there are fewer than three data for a difficulty level, those data should be regarded as preliminary at best. Data collection is ongoing.
  • Classic, Normal, Advanced, Elite: Average crowns earned on each of these difficulty levels.
  • Cla/Lev: The average crowns earned per level on Classic difficulty. We use Classic difficulty because we have the most data for that difficulty. In the future, we will probably switch to Elite difficulty. For now, this column should give a rough idea of which missions are most profitable at any difficulty level.
Name Rank Levels Ns Classic Normal Advanced Elite Cla/Lev
Legion of Almire Danger 2 7, 3, 3, 3 3450 2681 3528 4324 1725
Ghosts in the Machine Danger 2 8, 3, 3, 4 3180 2647 3141 3424 1590
Heart of Ice Danger 2 3, 3, 1, 5 3440 2597 2800 3765 1720
Compound 42 Danger 2 6, 3, 3, 4 3228 2392 2986 3799 1614
Nature of the Beast Prestige 2 11, 4, 4, 6 1802 1321 1553 2109 901
Pinch of Salt Prestige 2 13, 4, 4, 4 1754 1350 1390 2053 877
Assault on Machine Shop 13 Prestige 2 12, 4, 4, 5 1563 1190 1448 1885 782
Hazardous Heist Prestige 2 13, 3, 4, 5 1400 1122 1275 1680 700
White Collar Captives Prestige 2 12, 3, 4, 4 1860 1673 1956 2264 930
Scared to Death Prestige 2 13, 3, 3, 4 1563 1346 1521 1789 782
Operation Crimson Hammer Expansion 5 0, 0, 0, 0
The King of Ashes 9-3 5 10, 1, 1, 1 7765 6576 7788 9880 1553
The Gauntlet 9-2 3 5, 1, 1, 1 4024 3112 3825 4744 1341
Alone in the Dark 9-2 3 5, 1, 1, 1 2558 2354 2409 3138 853
Terminal Meltdown 9-2 3 5, 1, 1, 1 2713 2006 2626 3145 904
The Silent Legion 9-1 3 5, 1, 1, 1 1991 1795 2076 2625 664
An Occurrence at Owlite Keep 9-1 3 7, 1, 1, 1 3101 2447 3742 4053 1034
The Great Escape 8-2 3 5, 1, 1, 1 1949 1565 2160 2619 650
The Rotting Metropolis 8-2 3 5, 1, 1, 1 1201 855 1077 1471 400
The Vile Engine 8-2 3 5, 2, 1, 1 1764 1532 1869 2479 588
Weight of Darkness 8-1 3 5, 1, 1, 1 1752 1455 1869 2080 584
The Return of Ur 8-1 3 5, 1, 1, 1 1679 1311 1680 1844 560
Spark and Roar 7-3 3 5, 1, 1, 1 1851 1312 1861 2169 617
Beyond the Axes of Evil 7-3 3 5, 1, 1, 1 1792 1236 1790 2086 597
Vicious and Viscous 7-2 3 5, 1, 1, 1 1759 1348 2072 2249 586
In Cold Blood 7-2 3 5, 1, 1, 1 1631 1195 1464 1922 544
Built to Destroy! 6-2 3 16, 4, 3, 3 2485 1851 2250 2893 828
Sewer Stash 6-2 3 6, 1, 1, 1 2480 1914 2354 3479 827
Whipping and Mishandling 6-2 3 5, 2, 1, 1 2549 1998 2664 3196 850
High Temperature Hostages 6-1 3 5, 1, 1, 1 2731 2151 2205 2892 910
Plan of Attack 6-1 2 5, 1, 1, 1 1403 1271 1831 2270 702
Axes of Evil 6-1 2 5, 1, 1, 1 1583 1195 1468 2002 792
The Sovereign Slime 5-2 3 15, 3, 3, 4 2628 2011 2499 2814 876
Rise or Fall 5-2 3 5, 0, 1, 1 1812 1664 2230 604
Time Enough at Last 5-2 3 6, 0, 1, 1 2095 2244 2431 698
Work for Idle Hands 5-1 2 5, 0, 1, 1 1224 1307 1799 612
Chilled to the Bone 5-1 2 5, 0, 1, 1 1006 1312 1219 503
Shocking Sentient Sentries 4-3 2 5, 0, 1, 1 880 585 939 440
Rescues and Recycling 4-3 2 5, 0, 1, 1 715 559 927 358
Frostifur Fandango 4-2 2 5, 0, 1, 1 707 699 781 354
Oilers in the Boilers 4-2 2 5, 0, 1, 1 905 704 880 453
Shadow of the Beast 3-2 3 16, 2, 2, 3 1860 1375 1842 2273 620
Blades of the Fallen 3-2 1 5, 1, 1, 1 197 124 222 230 197
Strength in Unity 3-2 2 5, 1, 1, 1 1081 888 1167 1539 541
Faith in Armor 3-2 1 5, 1, 1, 1 464 413 384 502 464
Toy Soldiers 3-1 2 5, 1, 1, 1 698 559 784 708 349
Alien Ooze 3-1 2 5, 1, 1, 1 681 682 825 1042 341
The Collector 2-3 2 0, 1, 1, 4 524 572 886
The Phantom Mask 2-2 2 0, 1, 1, 6 336 513 639
Angels From Antiquity 2-2 2 0, 1, 1, 5 375 400 478
A Revelation In Flames 2-2 2 0, 2, 1, 3 394 525 576
That Mold and Black Magic Event 3 0, 0, 0, 4 4031
Bad Luck and Brimstone Event 3 0, 0, 0, 3 2872
Purr Terror Event 3 0, 0, 0, 3 4321

Preliminary results suggest that:

  • Normal payouts are about 80% of Classic payouts.
  • Advanced payouts are about equal to (98% of) Classic payouts.
  • Elite payouts are about 122% of Classic payouts.

Classic Data and Analysis

Here are classic (pre-2013-07-30) data for all of the fighting missions beyond level 1.

  • Levels: The number of levels in the mission, excluding non-fighting levels (treasure levels, depth 29, etc.).
  • N: Number of data for sparks. The number of data for crowns is at least this high, but often higher, because we didn't start collecting sparks data until we had already collected lots of crowns data.
  • Crowns: Average crowns earned. See the wiki markup for detailed data.
  • Interval: Confidence interval for crowns earned, based on two sample standard deviations. When the number of crowns that you earn falls in this interval, you should not be surprised.
  • Sparks: Average number of sparks (Forge, Grim, and Primal) earned. See the wiki markup for detailed data.
  • Total: The total crowns earned, computed as the sum of three terms. The first term is average crowns earned. The second term is average sparks earned times 100. (100 sparks can be traded for a 5-star trinket, which can be vendored for 10,000 crowns. Thus each spark is worth at least 100 crowns.) The third term is three boss tokens earned (where appropriate), times 75, 233, 175, or 1,000. (Again, these figures are based on exchanging tokens for an item and then selling the item to a vendor.)
  • Per Level: The average total crowns earned per level.
Name Rank Levels N Crowns Interval Sparks Total Per Level
Legion of Almire Danger 2 7 3450 3129-3771 6.14 4064 2032
Ghosts in the Machine Danger 2 7 3180 2536-3824 5.0 3680 1840
Heart of Ice Danger 2 3 3440 3269-3610 0.0 3440 1720
Compound 42 Danger 2 5 3228 2749-3707 1.8 3408 1704
Nature of the Beast Prestige 2 10 1802 1383-2221 0.8 1882 941
Pinch of Salt Prestige 2 11 1754 1283-2224 1.0 1854 927
Assault on Machine Shop 13 Prestige 2 10 1563 1183-1942 0.4 1603 801
Hazardous Heist Prestige 2 10 1400 1114-1686 0.6 1460 730
White Collar Captives Prestige 2 10 1860 1640-2081 0.3 1890 945
Scared to Death Prestige 2 11 1563 1055-2071 0.45 1608 804
Operation Crimson Hammer Expansion 5 0
The King of Ashes 9-3 5 9 7765 7170-8361 3.67 11132 2226
The Gauntlet 9-2 3 5 4024 3790-4258 0.2 4044 1348
Alone in the Dark 9-2 3 5 2558 1767-3350 0.4 2598 866
Terminal Meltdown 9-2 3 5 2713 2130-3296 0.4 2753 918
The Silent Legion 9-1 3 5 1991 1571-2411 0.2 2011 670
An Occurrence at Owlite Keep 9-1 3 7 3101 2498-3704 0.57 3158 1053
The Great Escape 8-2 3 5 1949 1665-2233 1.0 2049 683
The Rotting Metropolis 8-2 3 5 1201 1100-1302 1.6 1361 454
The Vile Engine 8-2 3 5 1764 1666-1862 0.4 1804 601
Weight of Darkness 8-1 3 5 1752 1493-2011 1.0 1852 617
The Return of Ur 8-1 3 5 1679 1483-1875 0.0 1679 560
Spark and Roar 7-3 3 5 1851 1608-2094 0.4 1891 630
Beyond the Axes of Evil 7-3 3 5 1792 1587-1998 2.0 1992 664
Vicious and Viscous 7-2 3 5 1759 1604-1913 0.6 1819 606
In Cold Blood 7-2 3 5 1631 1292-1969 0.8 1711 570
Built to Destroy! 6-2 3 10 2485 2077-2894 0.0 3010 1003
Sewer Stash 6-2 3 6 2480 1772-3188 1.0 2580 860
Whipping and Mishandling 6-2 3 5 2549 2090-3008 0.6 2609 870
High Temperature Hostages 6-1 3 5 2731 1799-3662 0.8 2811 937
Plan of Attack 6-1 2 5 1403 934-1872 0.6 1463 731
Axes of Evil 6-1 2 5 1583 1495-1672 0.2 1603 802
The Sovereign Slime 5-2 3 10 2628 2381-2875 2.9 3618 1206
Rise or Fall 5-2 3 5 1812 1488-2137 0.2 1832 611
Time Enough at Last 5-2 3 5 2095 1867-2324 0.6 2155 718
Work for Idle Hands 5-1 2 5 1224 1060-1389 0.2 1244 622
Chilled to the Bone 5-1 2 5 1006 679-1333 0.4 1046 523
Shocking Sentient Sentries 4-3 2 5 880 546-1215 0.4 920 460
Rescues and Recycling 4-3 2 5 715 455-974 0.8 795 397
Frostifur Fandango 4-2 2 5 707 589-824 0.4 747 373
Oilers in the Boilers 4-2 2 5 905 706-1103 1.0 1005 502
Shadow of the Beast 3-2 3 10 1860 1620-2100 1.8 2265 755
Blades of the Fallen 3-2 1 5 197 109-285 0.0 197 197
Strength in Unity 3-2 2 5 1081 873-1288 1.0 1181 590
Faith in Armor 3-2 1 5 464 427-500 0.0 464 464
Toy Soldiers 3-1 2 5 698 539-858 0.2 718 359
Alien Ooze 3-1 2 5 681 554-807 0.2 701 350
The Scarlet Fortress 2-2 2 5 550 453-647 0.8 630 315
Skies Under Cradle 2-2 2 5 704 620-787 1.0 804 402

Prior to release 2013-07-30, each level cost 10 energy. So, while a knight was gaining crowns, materials, and everything else on his adventure, he was also spending energy. A natural question to ask was: Am I gaining crowns faster than I'm spending energy? The table below shows some benchmark prices for 100 energy — in other words, 10 levels — from 5000 to 9500. For each price, the table shows how many missions have a payout per level exceeding one tenth of that energy price. In other words, this table gives tells us how many missions were profitable relative to the price of energy.

5000 5500 6000 6500 7000 7500 8000 8500 9000 9500
38 36 33 27 24 21 20 17 14 9
Personal tools