Difference between revisions of "Boss"

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(Punkin King isn't actually a boss, it's an enemy that drops Tokens much like the Freed Souls do now.)
(Stating the obvious | just keep the discription simple | subjectional | Nobody has added anything yet so presumably it drops nothing | Final note: why do only some bosses have their moves detailed?)
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In addition, there are several Mission exclusive minibosses which do not drop tokens. While not as strong as the main bosses, they still pose a significant threat and should not be taken lightly.
 
In addition, there are several Mission exclusive minibosses which do not drop tokens. While not as strong as the main bosses, they still pose a significant threat and should not be taken lightly.
  
There are currently 15 bosses in total, which are described in detail below, however, there's always a possibility that more new bosses may be on the way.
+
There are currently 15 bosses in total.
 
==Main Bosses==
 
==Main Bosses==
 
{{Monster
 
{{Monster
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*None
 
*None
 
|description=
 
|description=
Evil Gremlin [[Schemer Razwog]] was thought to be the one who sent a batallion of [[Retrode]]s at the Rescue Camp and is the first Gremlin the player must fight. Even though it is not certain that he is technically a Scorcher, he looks and behaves very similarly to them.   
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Evil Gremlin [[Schemer Razwog]] was thought to be the one who sent a batallion of [[Retrode]]s at the Rescue Camp and is the first Gremlin the player must fight. He looks and behaves very similarly to a [[Scorcher]].   
 
*(Date of release: 05/09/2012)
 
*(Date of release: 05/09/2012)
 
}}
 
}}
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|description=
 
|description=
 
The [[Collector]], a large construct created by [[Gremlin]]s. It collects and imprisons [[Battle Sprite]]s that have fallen into the Clockworks.  
 
The [[Collector]], a large construct created by [[Gremlin]]s. It collects and imprisons [[Battle Sprite]]s that have fallen into the Clockworks.  
*(Date of release: NEW! 07/30/2013)
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*(Date of release: 07/30/2013)
 
|abilities=
 
|abilities=
 
*Charge {{attack|normal}} {{attack|shadow}}
 
*Charge {{attack|normal}} {{attack|shadow}}
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*Explosion {{attack|normal}} {{attack|elemental}}
 
*Explosion {{attack|normal}} {{attack|elemental}}
  
|drop=
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|drop=*None
 
}}
 
}}
  

Revision as of 17:58, 28 November 2013

A Boss is an unusual creature unlike the monsters encountered in the Clockworks. Bosses are much stronger than normal monsters and often require specific tactics to defeat them. Most bosses share the same weaknesses and resistances as their monster family, and can be made significantly easier with the right equipment.

There are four main bosses which appear at the end of a Tier in both the Arcade and Missions. These bosses drop Tokens which can be exchanged for rewards with Brinks. More powerful versions of the four main bosses await at the end of Shadow Lairs and drop more tokens than usual.

In addition, there are several Mission exclusive minibosses which do not drop tokens. While not as strong as the main bosses, they still pose a significant threat and should not be taken lightly.

There are currently 15 bosses in total.

Main Bosses

Shadow Lair Bosses

Minibosses

Event Bosses

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