Difference between revisions of "Trojan"

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*[[Dark City]]: Plazamonium, Stygian Steeds
 
*[[Dark City]]: Plazamonium, Stygian Steeds
 
*All [[Candlestick Keep]] levels
 
*All [[Candlestick Keep]] levels
*[[Devilish Drudgery]] levels - [[Scenario Room]]s
+
*[[Devilish Drudgery]] levels (''[[Scenario Room]]s'')
 
*[[Blades of the Fallen]]: Soldier's Graveyard
 
*[[Blades of the Fallen]]: Soldier's Graveyard
 
*[[The Silent Legion]]: Cryptic Statuary
 
*[[The Silent Legion]]: Cryptic Statuary

Revision as of 20:06, 15 February 2015

Fiend Family
Icon Gate Icon-Fiend.png
Damage Resistances
Defense elemental icon.png Defense piercing icon.png Defense shadow icon.png
Defense none.png Defense decreased.png Defense increased.png

A Trojan is a type of monster found in the Clockworks.

Traits

Trojans are humanoid leviathans with a horse's head equipped with a large powerful sword and an equally large shield which blocks all attacks from the front. The only way to damage a Trojan is to attack the glowing purple crystal (presumably Dark Matter) on their backs. Trojans appear to have started life as valiant soldiers (such as the Legion of Ur) who were corrupted, and it is believed that some Trojans are actually corrupted spiral knights.

Trojans deal mixed shadow and normal damage. They are also immune to Curse status.

Types

Trojan


Notable Trojans

Maulos


Gold Trojan


Strategy

Trojans are invulnerable, except for a large crystal on their backs, and will rapidly turn to face their target. When fighting them with a group, whichever player the Trojan is currently tracking (usually the knight who has dealt it the most damage) should keep it facing away from the other players so they can attack. If fighting one solo, it is necessary to bait it into attacking and strike it from behind before it recovers, or use bombs, circling so the Trojan will turn its back to them. A good way to fight trojans while fighting them solo, is to stand far enough away from them to entice them to charge. Sidestep the upcoming charge and stand near enough to the Trojan to make it swing it's sword onto the ground. This should buy you plenty of time to get some hits in.

Trojans attack with speedy charges and stunning overhead sword swings, and also use a focusing move that raises their attack power while shocking and knocking back and damage knights who are too close. Its attacks require some charge-up and can be interrupted (though much force is required), and two well-coordinated players on opposite sides can potentially kill it without letting it attack at all. Trojans can also be tricked into damaging and stunning other monsters. In some cases, the Trojan can lock a stunned knight in place, preventing the player from moving.

Stun and Freeze-inflicting weapons and vials can prove helpful when fighting a Trojan, as it will be unable to move and will be open to attacks in its weak point.

There is a danger of being trapped in a corner by a Trojan, particularly when fighting solo, since most attacks cannot knock them back. A shield bump can push them slightly and allow you to escape, but it's easy to get your shield broken fighting one; some exceptionally heavy attacks, such as a Troika's charge or another Trojan's sword slam, can also push them.

When a Trojan takes enough damage, purple explosions emit from it, turning it into stone. Attacking a Trojan once it has become stone will cause it to shatter, dropping rewards.

Trivia

  • According to the mission: The Return of Ur (Rank 8-1), Trojans are known as the 'Legion of Ur,' and are said to have once numbered in the thousands, Devilites are trying to summon them into the Clockworks for unknown causes.
  • Due of the similarity, it is probably that most of Trojans are corrupted Spiral Wardens.
  • Arkus is a fallen ex-knight of the Spiral Order that was being transformed in a Trojan. This gives evidence that at least some Trojans are corrupted Spiral Knights.
  • Although rarely, Maulos is the only miniboss who can drop materials when he is defeated.
  • Trojans can be compared to Deadnaughts as their attack patterns are similar and they are only vulnerable to damage from the back.

See also

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