Difference between revisions of "Sandbox"
From SpiralKnights
(→New Table: Armor) |
(will add more later if people like this.) |
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*5-Star: +4 health at heat level 1+, and +5 health at heat level 5+. | *5-Star: +4 health at heat level 1+, and +5 health at heat level 5+. | ||
− | Other | + | Other statistics include damage bonuses against monster types as well as general weapon bonuses. Some armors have penalties. |
+ | |||
+ | For this list: | ||
*DMG = damage. | *DMG = damage. | ||
*AS = attack speed. | *AS = attack speed. | ||
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| statusstun = neutral | | statusstun = neutral | ||
| health = standard | | health = standard | ||
− | | DMG = | + | | DMG = ICONS +dmg Beast and Slime |
| AS = neutral | | AS = neutral | ||
| CT = neutral | | CT = neutral | ||
Line 119: | Line 121: | ||
| statusstun = neutral | | statusstun = neutral | ||
| health = standard | | health = standard | ||
− | | DMG = | + | | DMG = ICONS +dmg Fiend |
| AS = neutral | | AS = neutral | ||
| CT = neutral | | CT = neutral | ||
Line 139: | Line 141: | ||
| statusstun = neutral | | statusstun = neutral | ||
| health = standard | | health = standard | ||
− | | DMG = | + | | DMG = ICONS +dmg Slime |
| AS = neutral | | AS = neutral | ||
| CT = neutral | | CT = neutral | ||
Line 164: | Line 166: | ||
| MS = neutral | | MS = neutral | ||
| star = 5 | | star = 5 | ||
− | | series = Cloak | + | | series = Magic Cloak |
}} | }} | ||
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| statusstun = neutral | | statusstun = neutral | ||
| health = standard | | health = standard | ||
− | | DMG = | + | | DMG = ICONS -dmg Fiend |
| AS = increased | | AS = increased | ||
| CT = neutral | | CT = neutral | ||
| MS = neutral | | MS = neutral | ||
| star = 5 | | star = 5 | ||
− | | series = Raiment | + | | series = Angelic Raiment |
+ | }} | ||
+ | |||
+ | {{ArmorList | ||
+ | | name = Ancient Plate Mail | ||
+ | | defense type 1 = normal | ||
+ | | defense type 2 = | ||
+ | | statuscurse = neutral | ||
+ | | statusfire = neutral | ||
+ | | statusfreeze = neutral | ||
+ | | statuspoison = neutral | ||
+ | | statusshock = neutral | ||
+ | | statussleep = decreased | ||
+ | | statusstun = increased | ||
+ | | health = Bonus HP | ||
+ | | DMG = neutral | ||
+ | | AS = decreased | ||
+ | | CT = neutral | ||
+ | | MS = decreased | ||
+ | | star = 5 | ||
+ | | series = Ancient Plate | ||
+ | }} | ||
+ | |||
+ | {{ArmorList | ||
+ | | name = Shadowsun Slicker | ||
+ | | defense type 1 = normal | ||
+ | | defense type 2 = shadow | ||
+ | | statuscurse = neutral | ||
+ | | statusfire = neutral | ||
+ | | statusfreeze = neutral | ||
+ | | statuspoison = increased | ||
+ | | statusshock = neutral | ||
+ | | statussleep = neutral | ||
+ | | statusstun = neutral | ||
+ | | health = standard | ||
+ | | DMG = ICONS +dmg Handgun | ||
+ | | AS = neutral | ||
+ | | CT = neutral | ||
+ | | MS = neutral | ||
+ | | star = 5 | ||
+ | | series = Gunslinger | ||
}} | }} | ||
{{Table/End}} | {{Table/End}} |
Revision as of 13:35, 2 November 2014
Contents |
New Table: Swords
Use the Control+F keyboard function to find what you're looking for if it isn't sortable in the table.
"Standard" abilities refers to the weapon's charge bonuses: low at heat level 5+, and medium at heat level 10. Other abilities include damage bonuses against monster types.
Items in the same "series" usually follow the same basic and charge attack patterns, with varying intensity (a higher star brandish will have a longer linear charge and so on). This is not always the case. For example, items in the sealed series have very different charge attacks. See individual pages for details.
Because attack power and speed is so variable between weapons, and effectiveness so variable between enemies and areas due to how attack speed and damage types work in the game, these variables are not included in this table, nor is a comparable DPS chart. See the Swordmaster Guide for ideas about how to manage your offensive power with swords.
Name | ★ | ||||||||
Proto Sword | normal | {{{attack speed}}} | {{{basic attack behavior}}} | {{{basic attack ability}}} | {{{charge attack behavior}}} | {{{charge attack ability}}} | {{{penalty}}} | 0 | |
Obsidian Edge | normal | shadow | {{{attack speed}}} | {{{basic attack behavior}}} | {{{basic attack ability}}} | {{{charge attack behavior}}} | {{{charge attack ability}}} | {{{penalty}}} | 5 |
Wild Hunting Blade | normal | {{{attack speed}}} | {{{basic attack behavior}}} | {{{basic attack ability}}} | {{{charge attack behavior}}} | {{{charge attack ability}}} | {{{penalty}}} | 5 | |
Divine Avenger | normal | elemental | {{{attack speed}}} | {{{basic attack behavior}}} | {{{basic attack ability}}} | {{{charge attack behavior}}} | {{{charge attack ability}}} | {{{penalty}}} | 5 |
Cold Iron Vanquisher | normal | {{{attack speed}}} | {{{basic attack behavior}}} | {{{basic attack ability}}} | {{{charge attack behavior}}} | {{{charge attack ability}}} | {{{penalty}}} | 5 |
New Table: Armor
Use the Control+F keyboard function to try and find what you're looking for if it isn't sortable in the table.
"Standard" health refers to the item's health bonuses at certain heat levels:
- 0-Star: +0 health at heat level 1+, and +0 health at heat level 5+.
- 1-Star: +0 health at heat level 1+, and +0 health at heat level 5+.
- 2-Star: +1 health at heat level 1+, and +2 health at heat level 5+.
- 3-Star: +2 health at heat level 1+, and +3 health at heat level 5+.
- 4-Star: +3 health at heat level 1+, and +4 health at heat level 5+.
- 5-Star: +4 health at heat level 1+, and +5 health at heat level 5+.
Other statistics include damage bonuses against monster types as well as general weapon bonuses. Some armors have penalties.
For this list:
- DMG = damage.
- AS = attack speed.
- CT = charge time.
- MS = movement speed.
Levels may be low, medium, or high. See individual pages for details.
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