Difference between revisions of "Sandbox"
From SpiralKnights
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*MS = movement speed. | *MS = movement speed. | ||
− | Levels may be low, medium, or high. All non-[[File:Defense none.png|20px]] icons are positive bonuses, unless the [[File:Defense decreased.png|20px]] icon is used. See individual pages for details. | + | Levels may be low, medium, or high. All non-[[File:Defense none.png|20px]] icons are positive bonuses, unless the [[File:Defense decreased.png|20px]] icon is used. See individual pages for details. If the [[File:Defense increased.png|20px]] icon is alone, then the bonus applies to all weapons. |
{{ArmorList/start}} | {{ArmorList/start}} |
Revision as of 14:31, 2 November 2014
Contents |
New Table: Swords
Use the Control+F keyboard function to find what you're looking for if it isn't sortable in the table.
"Standard" abilities refers to the weapon's charge bonuses: low at heat level 5+, and medium at heat level 10. Other abilities include damage bonuses against monster types.
Items in the same "series" usually follow the same basic and charge attack patterns, with varying intensity (a higher star brandish will have a longer linear charge and so on). This is not always the case. For example, items in the sealed series have very different charge attacks. See individual pages for details.
Because attack power and speed is so variable between weapons, and effectiveness so variable between enemies and areas due to how attack speed and damage types work in the game, these variables are not included in this table, nor is a comparable DPS chart. See the Swordmaster Guide for ideas about how to manage your offensive power with swords.
Name | ★ | ||||||||
Proto Sword | normal | {{{attack speed}}} | {{{basic attack behavior}}} | {{{basic attack ability}}} | {{{charge attack behavior}}} | {{{charge attack ability}}} | {{{penalty}}} | 0 | |
Obsidian Edge | normal | shadow | {{{attack speed}}} | {{{basic attack behavior}}} | {{{basic attack ability}}} | {{{charge attack behavior}}} | {{{charge attack ability}}} | {{{penalty}}} | 5 |
Wild Hunting Blade | normal | {{{attack speed}}} | {{{basic attack behavior}}} | {{{basic attack ability}}} | {{{charge attack behavior}}} | {{{charge attack ability}}} | {{{penalty}}} | 5 | |
Divine Avenger | normal | elemental | {{{attack speed}}} | {{{basic attack behavior}}} | {{{basic attack ability}}} | {{{charge attack behavior}}} | {{{charge attack ability}}} | {{{penalty}}} | 5 |
Cold Iron Vanquisher | normal | {{{attack speed}}} | {{{basic attack behavior}}} | {{{basic attack ability}}} | {{{charge attack behavior}}} | {{{charge attack ability}}} | {{{penalty}}} | 5 |
New Table: Armor
Use the Control+F keyboard function to try and find what you're looking for if it isn't sortable in the table.
"Standard" health refers to the item's health bonuses at certain heat levels:
- 0-Star: +0 health at heat level 1+, and +0 health at heat level 5+.
- 1-Star: +0 health at heat level 1+, and +0 health at heat level 5+.
- 2-Star: +1 health at heat level 1+, and +2 health at heat level 5+.
- 3-Star: +2 health at heat level 1+, and +3 health at heat level 5+.
- 4-Star: +3 health at heat level 1+, and +4 health at heat level 5+.
- 5-Star: +4 health at heat level 1+, and +5 health at heat level 5+.
Other statistics include damage bonuses against monster types as well as general weapon bonuses. Some armors have penalties.
For these columns:
- DMG = damage.
- AS = attack speed.
- CT = charge time.
- MS = movement speed.
Levels may be low, medium, or high. All non- icons are positive bonuses, unless the icon is used. See individual pages for details. If the icon is alone, then the bonus applies to all weapons.
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