Difference between revisions of "Sandbox"

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(New Table: Armor)
(New Table: Armor)
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*MS = movement speed.
 
*MS = movement speed.
  
Levels may be low, medium, or high. All non-[[File:Defense none.png|20px]] icons are positive bonuses, unless the [[File:Defense decreased.png|20px]] icon is used. See individual pages for details. If the [[File:Defense increased.png|20px]] icon is alone, then the bonus applies to all weapons.
+
Levels may be low, medium, or high. All non-[[File:Defense none.png|20px]] icons are positive bonuses, unless the [[File:Defense decreased.png|20px]] icon is used. See individual pages for details. If the [[File:Defense increased.png|20px]] icon is alone, then the bonus applies to all weapons. Similarly, if a monster icon is alone (or with an arrow), the effect applies to all monsters of that type no matter what weapons you use.
  
 
{{ArmorList/start}}
 
{{ArmorList/start}}

Revision as of 14:32, 2 November 2014

This is the Spiral Knights Wiki Sandbox for all of your experimental editing needs. Feel free to try out formatting experiments to learn the ways of the wiki. To give it a go, click "edit this page" at the top of your screen, then make your changes in the box and click on the "Save page" button below it. Content added here will not stay permanently, but please do not put anything offensive here.

New Table: Swords

Use the Control+F keyboard function to find what you're looking for if it isn't sortable in the table.

"Standard" abilities refers to the weapon's charge bonuses: low at heat level 5+, and medium at heat level 10. Other abilities include damage bonuses against monster types.

Items in the same "series" usually follow the same basic and charge attack patterns, with varying intensity (a higher star brandish will have a longer linear charge and so on). This is not always the case. For example, items in the sealed series have very different charge attacks. See individual pages for details.

Because attack power and speed is so variable between weapons, and effectiveness so variable between enemies and areas due to how attack speed and damage types work in the game, these variables are not included in this table, nor is a comparable DPS chart. See the Swordmaster Guide for ideas about how to manage your offensive power with swords.

Name Icon-sword.png Icon-sword.png
Attack Speed
Basic Attack Behavior
Basic Attack Ability
Charge Attack Behavior
Charge Attack Ability
Penalty
Equipment-Proto Sword icon.png
Proto Sword
normal {{{attack speed}}} {{{basic attack behavior}}} {{{basic attack ability}}} {{{charge attack behavior}}} {{{charge attack ability}}} {{{penalty}}} 0
Equipment-Obsidian Edge icon.png
Obsidian Edge
normal shadow {{{attack speed}}} {{{basic attack behavior}}} {{{basic attack ability}}} {{{charge attack behavior}}} {{{charge attack ability}}} {{{penalty}}} 5
Equipment-Wild Hunting Blade icon.png
Wild Hunting Blade
normal {{{attack speed}}} {{{basic attack behavior}}} {{{basic attack ability}}} {{{charge attack behavior}}} {{{charge attack ability}}} {{{penalty}}} 5
Equipment-Divine Avenger icon.png
Divine Avenger
normal elemental {{{attack speed}}} {{{basic attack behavior}}} {{{basic attack ability}}} {{{charge attack behavior}}} {{{charge attack ability}}} {{{penalty}}} 5
Equipment-Cold Iron Vanquisher icon.png
Cold Iron Vanquisher
normal {{{attack speed}}} {{{basic attack behavior}}} {{{basic attack ability}}} {{{charge attack behavior}}} {{{charge attack ability}}} {{{penalty}}} 5


New Table: Armor

Use the Control+F keyboard function to try and find what you're looking for if it isn't sortable in the table.

"Standard" health refers to the item's health bonuses at certain heat levels:

  • 0-Star: +0 health at heat level 1+, and +0 health at heat level 5+.
  • 1-Star: +0 health at heat level 1+, and +0 health at heat level 5+.
  • 2-Star: +1 health at heat level 1+, and +2 health at heat level 5+.
  • 3-Star: +2 health at heat level 1+, and +3 health at heat level 5+.
  • 4-Star: +3 health at heat level 1+, and +4 health at heat level 5+.
  • 5-Star: +4 health at heat level 1+, and +5 health at heat level 5+.

Other statistics include damage bonuses against monster types as well as general weapon bonuses. Some armors have penalties.

For these columns:

  • DMG = damage.
  • AS = attack speed.
  • CT = charge time.
  • MS = movement speed.

Levels may be low, medium, or high. All non-Defense none.png icons are positive bonuses, unless the Defense decreased.png icon is used. See individual pages for details. If the Defense increased.png icon is alone, then the bonus applies to all weapons. Similarly, if a monster icon is alone (or with an arrow), the effect applies to all monsters of that type no matter what weapons you use.

Template:ArmorList/start

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