Difference between revisions of "Sandbox"
From SpiralKnights
(→New Table: Armor) |
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*4-Star: +3 health at heat level 1+, and +4 health at heat level 5+. | *4-Star: +3 health at heat level 1+, and +4 health at heat level 5+. | ||
*5-Star: +4 health at heat level 1+, and +5 health at heat level 5+. | *5-Star: +4 health at heat level 1+, and +5 health at heat level 5+. | ||
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{{ArmorList/start}} | {{ArmorList/start}} | ||
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| statusstun = neutral | | statusstun = neutral | ||
| health = standard | | health = standard | ||
− | | | + | | abilities = |
− | + | ||
− | + | ||
− | + | ||
| star = 5 | | star = 5 | ||
| series = Chromalisk | | series = Chromalisk | ||
Line 121: | Line 108: | ||
| statusstun = neutral | | statusstun = neutral | ||
| health = standard | | health = standard | ||
− | | | + | | abilities = +Fiend |
− | + | ||
− | + | ||
− | + | ||
| star = 5 | | star = 5 | ||
| series = Raiment | | series = Raiment | ||
Line 141: | Line 125: | ||
| statusstun = neutral | | statusstun = neutral | ||
| health = standard | | health = standard | ||
− | | | + | | health = standard |
− | | | + | | abilities = +Slime |
− | + | ||
− | + | ||
| star = 5 | | star = 5 | ||
| series = Chromalisk | | series = Chromalisk | ||
Line 161: | Line 143: | ||
| statusstun = neutral | | statusstun = neutral | ||
| health = standard | | health = standard | ||
− | | | + | | abilities = |
− | + | ||
− | + | ||
− | + | ||
| star = 5 | | star = 5 | ||
| series = Magic Cloak | | series = Magic Cloak | ||
Line 180: | Line 159: | ||
| statussleep = neutral | | statussleep = neutral | ||
| statusstun = neutral | | statusstun = neutral | ||
− | | health = standard | + | | health = standard |
− | | | + | | abilities = |
− | + | ||
− | + | ||
− | + | ||
| star = 0 | | star = 0 | ||
| series = Fencing Jacket | | series = Fencing Jacket | ||
Line 201: | Line 177: | ||
| statusstun = neutral | | statusstun = neutral | ||
| health = standard | | health = standard | ||
− | | | + | | abilities = |
− | + | ||
− | + | ||
− | + | ||
| star = 5 | | star = 5 | ||
| series = Cobalt | | series = Cobalt | ||
Line 221: | Line 194: | ||
| statusstun = neutral | | statusstun = neutral | ||
| health = standard | | health = standard | ||
− | | | + | | abilities = -fiend |
− | + | ||
− | + | ||
− | + | ||
| star = 5 | | star = 5 | ||
| series = Angelic Raiment | | series = Angelic Raiment | ||
Line 241: | Line 211: | ||
| statusstun = increased | | statusstun = increased | ||
| health = Bonus HP | | health = Bonus HP | ||
− | | | + | | abilities = |
− | + | ||
− | + | ||
− | + | ||
| star = 5 | | star = 5 | ||
| series = Ancient Plate | | series = Ancient Plate | ||
Line 261: | Line 228: | ||
| statusstun = neutral | | statusstun = neutral | ||
| health = standard | | health = standard | ||
− | | | + | | abilities = +Handgun |
− | + | ||
− | + | ||
− | + | ||
| star = 5 | | star = 5 | ||
| series = Gunslinger | | series = Gunslinger | ||
Line 281: | Line 245: | ||
| statusstun = neutral | | statusstun = neutral | ||
| health = standard | | health = standard | ||
− | | | + | | abilities = |
− | + | ||
− | + | ||
− | + | ||
| star = 5 | | star = 5 | ||
| series = Quicksilver | | series = Quicksilver | ||
Line 301: | Line 262: | ||
| statusstun = neutral | | statusstun = neutral | ||
| health = standard | | health = standard | ||
− | | | + | | abilities = +Sword |
− | + | ||
− | + | ||
− | + | ||
| star = 5 | | star = 5 | ||
| series = Wolver Coat | | series = Wolver Coat |
Revision as of 17:00, 2 November 2014
Contents |
New Table: Swords
Use the Control+F keyboard function to find what you're looking for if it isn't sortable in the table.
"Standard" abilities refers to the weapon's charge bonuses: low at heat level 5+, and medium at heat level 10. Other abilities include damage bonuses against monster types.
Items in the same "series" usually follow the same basic and charge attack patterns, with varying intensity (a higher star brandish will have a longer linear charge and so on). This is not always the case. For example, items in the sealed series have very different charge attacks. See individual pages for details.
Because attack power and speed is so variable between weapons, and effectiveness so variable between enemies and areas due to how attack speed and damage types work in the game, these variables are not included in this table, nor is a comparable DPS chart. See the Swordmaster Guide for ideas about how to manage your offensive power with swords.
Name | ★ | ||||||||
Proto Sword | normal | {{{attack speed}}} | {{{basic attack behavior}}} | {{{basic attack ability}}} | {{{charge attack behavior}}} | {{{charge attack ability}}} | {{{penalty}}} | 0 | |
Obsidian Edge | normal | shadow | {{{attack speed}}} | {{{basic attack behavior}}} | {{{basic attack ability}}} | {{{charge attack behavior}}} | {{{charge attack ability}}} | {{{penalty}}} | 5 |
Wild Hunting Blade | normal | {{{attack speed}}} | {{{basic attack behavior}}} | {{{basic attack ability}}} | {{{charge attack behavior}}} | {{{charge attack ability}}} | {{{penalty}}} | 5 | |
Divine Avenger | normal | elemental | {{{attack speed}}} | {{{basic attack behavior}}} | {{{basic attack ability}}} | {{{charge attack behavior}}} | {{{charge attack ability}}} | {{{penalty}}} | 5 |
Cold Iron Vanquisher | normal | {{{attack speed}}} | {{{basic attack behavior}}} | {{{basic attack ability}}} | {{{charge attack behavior}}} | {{{charge attack ability}}} | {{{penalty}}} | 5 |
New Table: Armor
Use the Control+F keyboard function to try and find what you're looking for if it isn't sortable in the table.
"Standard" health refers to the item's health bonuses at certain heat levels:
- 0-Star: +0 health at heat level 1+, and +0 health at heat level 5+.
- 1-Star: +0 health at heat level 1+, and +0 health at heat level 5+.
- 2-Star: +1 health at heat level 1+, and +2 health at heat level 5+.
- 3-Star: +2 health at heat level 1+, and +3 health at heat level 5+.
- 4-Star: +3 health at heat level 1+, and +4 health at heat level 5+.
- 5-Star: +4 health at heat level 1+, and +5 health at heat level 5+.
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