Difference between revisions of "Sleep"
From SpiralKnights
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==Themed Enemies== | ==Themed Enemies== | ||
'''Sleep''' is not a possible [[Gate#Stratum Themes|stratum theme]], but the following monsters may inflict '''sleep''' status: | '''Sleep''' is not a possible [[Gate#Stratum Themes|stratum theme]], but the following monsters may inflict '''sleep''' status: | ||
− | *[[Lichen#Sloom|Slooms]] | + | *[[Lichen#Sloom|Slooms]] and Sloombargos |
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+ | The following monsters are immune to '''sleep''': | ||
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+ | *[[Lichen#Sloom|Slooms]] and Sloombargos | ||
+ | *[[Monster#Construct Family|Construct Family]] monsters | ||
==Inflicting Sleep== | ==Inflicting Sleep== |
Revision as of 16:24, 13 May 2011
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Sleep is a status condition that will render the target unresponsive until woken. While asleep, the target will slowly regenerate HP. Since a knight cannot consume a Remedy Capsule while asleep, it must wear off by itself.
Themed Enemies
Sleep is not a possible stratum theme, but the following monsters may inflict sleep status:
- Slooms and Sloombargos
The following monsters are immune to sleep:
- Slooms and Sloombargos
- Construct Family monsters
Inflicting Sleep
Spiral Knights can inflict sleep on monsters by using sleep vials against them or using a weapon that has a chance of inflicting sleep.
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