Difference between revisions of "Boss"

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(Mini-Bosses: (touching up a few things here to keep things up to date again & changed some name terms. if I broke anything in this edit, I'm sorry.))
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|drop=
 
|drop=
 
*None
 
*None
|description= The mini boss of [[Mission|Ghosts in the machine]]. It is a large, centuries old [[Battlepod]]-like enemy that is fixed to the chamber's floor. When it's active, it will go through three stages if enough damage is dealt per stage. Tendril-like "wires" constantly erupt out of the ground, target the player, and stab downward, burrowing back into the ground. These wires have health, but they appear and disappear so quickly that fighting with the intent of damaging them is moot. Shock spheres orbit The Big Iron for most of the fight. The Big Iron fires a number of laser beams in random directions. The Big Iron can only be damaged when it's mouth is open. It's mouth will open after it fires lasers a few times. The number of times differs per stage:
+
|description= The mini boss of [[Mission|Ghosts in the machine]]. It is a large, centuries old [[Battlepod]]-like enemy that is fixed to the chamber's floor. When it's active, it will go through three phases if enough damage is dealt per phase. Tendril-like "wires" constantly erupt out of the ground, target the player, and stab downward, burrowing back into the ground. These wires have health, but they appear and disappear so quickly that fighting with the intent of damaging them is moot. Shock spheres orbit The Big Iron for most of the fight. The Big Iron fires a number of laser beams in random directions. The Big Iron can only be damaged when it's mouth is open. It's mouth will open after it fires lasers a few times. The number of times differs per phase:
  
*First stage: Electronics glow yellow. summons a monster spawner in the upper left, which can spawn one [[Surgebot]], [[Volt Knight]] or [[Voltrode]] at a time. Up to ?? wires may appear.  
+
*First phase: Electronics glow yellow. summons a monster spawner in the upper left, which can spawn one [[Surgebot]], [[Volt Knight]] or [[Voltrode]] at a time. Up to ?? wires may appear.  
 
**The Big Iron fires 2 lasers at once, 3 times, before its shield deactivates.
 
**The Big Iron fires 2 lasers at once, 3 times, before its shield deactivates.
  
*Second stage: Electronics glow orange. Adds another monster spawner with the same behaviour as the first to the upper right area of the fight. Up to 4 wires may appear.
+
*Second phase: Electronics glow orange. Adds another monster spawner with the same behaviour as the first to the upper right area of the fight. Up to 4 wires may appear.
 
**The Big Iron fires 4-6 lasers at once, 4 times, before its shield deactivates.
 
**The Big Iron fires 4-6 lasers at once, 4 times, before its shield deactivates.
  
*Third stage: Electronics glow red.  
+
*Third phase: Electronics glow red.  
 
**The Big Iron fires 6-8 lasers at once, 5 times, before its shield deactivates.
 
**The Big Iron fires 6-8 lasers at once, 5 times, before its shield deactivates.
  
After dealing enough damage to the Big Iron in the last stage, it shuts down and gets destroyed, but for good this time.
+
After dealing enough damage to the Big Iron in the last phase, it shuts down and gets destroyed, but for good this time.
  
 
*(Date of release: 09/12/2012)
 
*(Date of release: 09/12/2012)
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|image3=
 
|image3=
 
|location=
 
|location=
*[[The Collector]]: Camp Crimson
+
*Mission [[The Collector]]: Camp Crimson
 +
*Mission [[Breaking in the Recruits]]: The Overworks
 
|description=
 
|description=
The [[Collector]], a large construct created by [[Gremlin]]s. It collects and imprisons [[Battle Sprite]]s that have fallen into the Clockworks.  
+
The [[Collector]], a large construct created by [[Gremlin]]s. It collects and imprisons [[Battle Sprite]]s that have fallen into the Clockworks. It is encountered once again in Mission 10-1, only upgraded to be a more fearsome machine than before.
 
*(Date of release: 07/30/2013)
 
*(Date of release: 07/30/2013)
 
|abilities=
 
|abilities=
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*Goo Grenades {{attack|normal}}
 
*Goo Grenades {{attack|normal}}
 
*Explosion {{attack|normal}} {{attack|elemental}}
 
*Explosion {{attack|normal}} {{attack|elemental}}
 +
*Shock Oil {{attack|elemental}} {{status|shock}} (Mission 10-1 only)
 
|drop=*None
 
|drop=*None
 
}}
 
}}
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|image2=
 
|image2=
 
|image3=
 
|image3=
|description= ???
+
|description=  
 +
A mad Grinchlin Knocker that creates machines under the employment of Warmaster Seerus. Though he's not fought directly by himself, lets his inventions do the fighting for him.
 
*(Date of release: 05/21/2014)
 
*(Date of release: 05/21/2014)
|location= [[The Great Escape]]: The Yard
+
|location= *[[Shocking Sentient Sentries]] (Mission 4-3)
 +
*[[The Great Escape]]: The Yard (Mission 8-2)
 
|abilities= ???
 
|abilities= ???
 
|drop= ???
 
|drop= ???

Revision as of 04:37, 18 February 2015

Icon Map Boss.png

A Boss is an unusual monster that appears in a special location in the Clockworks. There are four main bosses, which appear at the end of each tier. More powerful versions of the four main bosses appear in the Shadow Lairs. There are also various mini-bosses scattered throughout the clockworks.

Bosses are much stronger than other monsters, and defeating them often requires clever tactics, such as disabling the boss' defense before attacking. Most bosses share the same weaknesses and resistances as their monster families.

The four main bosses drop tokens, which can be exchanged for rewards at Brinks. The Shadow bosses drop more tokens than the regular bosses. The mini-bosses do not drop tokens, although some of them offer other rewards.

Main Bosses

Shadow Lair Bosses

Expansion Bosses

Warmaster Seerus


Mini-Bosses

The Big Iron


Maulos


Arkus


Collector


Ironwood Sentinel


Razwog


Sputterspark


Special or Event-Only Bosses

Dread Velvet


Margrel


Notes

Icon Map Boss.png Elevators often use a colored icon of this shape to indicate that a boss is ahead. Other areas like Danger Rooms use a similar symbol for important fights. Not all boss fights use this symbol.

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