Difference between revisions of "Mecha Turret"
From SpiralKnights
m (Edited to reflect the addition of Mecha Turret pickup items. Also changed some verbage for clarity.) |
m (→See Also) |
||
Line 18: | Line 18: | ||
</gallery> | </gallery> | ||
==See Also== | ==See Also== | ||
− | + | {{exploration see also}} |
Revision as of 06:31, 10 August 2015
Mecha Turrets are stationary machines that cost 5 energy to activate. When activated, it damages enemies with its continual laser beam that inflicts piercing type damage, as well as creating a 'knock back' effect that will push targets against a wall. The Mecha Turret will automatically target anything within its range.
Mecha Turrets are capable of being affected by statuses, just like anything else. Once damaged they will not be able to turn, then after a bit more damage they will break.
Note
- Mecha Turrets were first seen in the preview event, notably in the Starlight Cradle levels.
- Mecha Turrets were reintroduced in the 2011-07-08 release[1] in some areas of The Jelly Farm II and rarely, Deconstruction Zones. You must pay Energy to activate them but once activated, they will shoot any enemies in range and will not expire.
- Mecha Turrets as a Pickup were introduced in the 2015-02-27 release[2]. These items can be used at will, but the turret will eventually expire.
- Permanently active Mecha Turrets can be seen defending zones from Gremlins and other monsters in Operation Crimson Hammer, some Rank Missions, or Save Winterfest.
- Decorative Mecha Turrets are seen in the Rescue camp. They remain off until you complete the Rank Mission The Ancient Generator. You can also find one in the Rescue Camp before the path to the elevator.