Difference between revisions of "Health"

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'''Health''' is the value that represents how much punishment a knight can withstand before falling unconscious.
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'''Health''' is the value that represents how much [[damage]] a knight can withstand before being defeated.
 
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While in the clockworks, your knight's current and maximum health can be monitered at the top-left and bottom of the user interface. The health bars shown at the top-left of the screen are organized in rows of 10 (and is also where you can see your [[party]]'s health), While the health bars shown at the bottom will stretch and shrink according to where your current health is. Current health is in bars of the knight's chosen color (always red at the bottom), while lost health is in outlined bars of white.
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== Health Displays ==
 
[[File:SK3.png]]
 
[[File:SK3.png]]
  
Taking damage from [[monsters]], and [[hazard]]s will result in a loss of health. You will also see your knight blink in and out a few times. If your knight's health reaches zero, the knight will fall to the floor, unconscious, and bits of heat will pop out and land nearby. [[Reviving]] yourself will always cost [[energy]] and will return you to full health, but reviving others can be done by sacrificing half of your health (which is given to the other player). It is possible to have/lose health in fractions less than a half, but only half and full bars of health will be shown.
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While in the [[Clockworks]], your knight's current and maximum health can be monitored at the upper left and bottom of the user interface.
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* Party Health: The health bars of all the [[party]] members are shown in the upper left and are organized in rows of 10, showing a maximum of the first 20 bars of health. Current health is shown in the knight's personal color and unfilled health bars are outlined in white.
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* Personal Health: The health bars shown at the bottom will stretch and shrink according to your maximum and current health. Your current health is shown in red and unfilled health bars are outlined in white.
  
Regaining lost health is achievable by walking over [[hearts]], or by using health capsule [[pickups]].
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While in [[Haven]], your knight's health is not shown, and is theoretically always full.
  
You are able to raise your maximum health a few different ways. All [[Armors]] and [[Helmets]] two star and up automatically come with health plus bonuses. The [http://wiki.spiralknights.com/Scarlet_Shield Scarlet shield] comes with a +2 health bonus, and a few [[trinkets]] also upgrade health. While in the clockworks, you will be able to find [[Vitapods]] which increase your knight's maximum health by the amount indicated. Only one may be equipped at a time, and they are lost upon returning to Haven.
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== Losing and Gaining Health Bars ==
  
While in [[Haven]], your knight's health is not shown, and is theoretically always full.
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Taking damage from [[monster]]s and [[exploration|hazards]] will result in a loss of health; shown in your health meter as bars turning purple, then empty with a white outline. The knight on the screen will also blink a few times, during which you will not take additional damage.
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If your knight's health reaches zero, the knight will be defeated and fall to the floor with bits of heat spilling out of the knight and landing nearby. [[Reviving]] yourself will always cost [[energy]] and will return you to full health, but other players may revive you by sharing half of their health. It is possible to have/lose health in fractions less than a half, but only half and full bars of health will be shown.
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Regaining lost health is achievable by walking over [[heart]]s, or by using health capsule [[pickup]]s.  Your health is also restored when reaching [[Moorcroft Manor]] or [[Emberlight]].
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== Increasing Maximum Health ==
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You are able to raise your maximum health in several ways.
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* 2 star and higher [[armor]] and [[helmet]]s may come with health bonuses. The [[Scarlet Shield]] comes with a +2 health bonus, and a few [[trinket]]s also carry health bonuses. Equipment health bonuses may be [[Clockworks#Equipment Reduction|reduced]] depending on what tier you are on and what star level the equipment is.
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* While in the Clockworks, you will be able to find [[vitapods]]s which increase your knight's maximum health by the amount indicated. Only one may be equipped at a time, and they are lost upon returning to [[Haven]].  
  
 
== See Also ==
 
== See Also ==
* [[Treasure box|Heart Treasure Boxes]]
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* [[Treasure box|Heart treasure boxes]]
 
* [[Vitapod]]
 
* [[Vitapod]]
 
* [[Heart]]
 
* [[Heart]]

Revision as of 22:38, 15 May 2011

Health is the value that represents how much damage a knight can withstand before being defeated.

Health Displays

File:SK3.png

While in the Clockworks, your knight's current and maximum health can be monitored at the upper left and bottom of the user interface.

  • Party Health: The health bars of all the party members are shown in the upper left and are organized in rows of 10, showing a maximum of the first 20 bars of health. Current health is shown in the knight's personal color and unfilled health bars are outlined in white.
  • Personal Health: The health bars shown at the bottom will stretch and shrink according to your maximum and current health. Your current health is shown in red and unfilled health bars are outlined in white.

While in Haven, your knight's health is not shown, and is theoretically always full.

Losing and Gaining Health Bars

Taking damage from monsters and hazards will result in a loss of health; shown in your health meter as bars turning purple, then empty with a white outline. The knight on the screen will also blink a few times, during which you will not take additional damage.

If your knight's health reaches zero, the knight will be defeated and fall to the floor with bits of heat spilling out of the knight and landing nearby. Reviving yourself will always cost energy and will return you to full health, but other players may revive you by sharing half of their health. It is possible to have/lose health in fractions less than a half, but only half and full bars of health will be shown.

Regaining lost health is achievable by walking over hearts, or by using health capsule pickups. Your health is also restored when reaching Moorcroft Manor or Emberlight.

Increasing Maximum Health

You are able to raise your maximum health in several ways.

  • 2 star and higher armor and helmets may come with health bonuses. The Scarlet Shield comes with a +2 health bonus, and a few trinkets also carry health bonuses. Equipment health bonuses may be reduced depending on what tier you are on and what star level the equipment is.
  • While in the Clockworks, you will be able to find vitapodss which increase your knight's maximum health by the amount indicated. Only one may be equipped at a time, and they are lost upon returning to Haven.

See Also

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