Difference between revisions of "Sandbox"
From SpiralKnights
m (→Toxigel) |
m (→Option 5) |
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A lichen that can inflict [[poison]]. | A lichen that can inflict [[poison]]. | ||
− | It will not fuse with others to form larger colonies, though a large version does exist | + | It will not fuse with others to form larger colonies, though a large version does exist. It is called [[Toxilargo]]. |
This monster behaves like the others. See above strategy for combat and wear effective gear. | This monster behaves like the others. See above strategy for combat and wear effective gear. | ||
|abilities= | |abilities= | ||
Tier 1 and below: | Tier 1 and below: | ||
− | + | ||
*Tackle {{attack|piercing}} {{status|poison}} | *Tackle {{attack|piercing}} {{status|poison}} | ||
Tier 3: | Tier 3: | ||
− | + | ||
*Spin Attack {{attack|piercing}} {{status|poison}} | *Spin Attack {{attack|piercing}} {{status|poison}} | ||
|drop={{Template:Material/Monster|family=slime|status=poison}} | |drop={{Template:Material/Monster|family=slime|status=poison}} | ||
Line 160: | Line 160: | ||
|abilities= | |abilities= | ||
Tier 1 and below: | Tier 1 and below: | ||
− | + | ||
* Heals Monsters {{attack|heal}} | * Heals Monsters {{attack|heal}} | ||
Tier 2 and below: | Tier 2 and below: | ||
− | + | ||
* Area Heal When Defeated {{attack|heal}} | * Area Heal When Defeated {{attack|heal}} | ||
Tier 3: | Tier 3: | ||
− | + | ||
* Larger Area Heal When Defeated {{attack|heal}} | * Larger Area Heal When Defeated {{attack|heal}} | ||
|drop= | |drop= |
Revision as of 18:22, 16 August 2015
This is the Spiral Knights Wiki Sandbox for all of your experimental editing needs. Feel free to try out formatting experiments to learn the ways of the wiki. To give it a go, click "edit this page" at the top of your screen, then make your changes in the box and click on the "Save page" button below it. Content added here will not stay permanently, but please do not put anything offensive here.
These all leave plenty of flexibility for unusual drops such as tokens for bosses etc.
Previous options
Option 1
Option: automatic show/hide, issue - information hidden, boooo.
Option 2
Option: show/hide not part of template, issue = vertical whitespace, especially in the monster pic cells
Option 3
Option: arrange template so monsters are in their own row, abils/location/drops are in their own row. This should be friendlier for smaller screens anyway. On a side note, separated abilities by tier/depth and added a defense section in relation to node 108429.
Option 4
Option: same as 3, just displaying the show/hide potential.