Difference between revisions of "Sandbox"
From SpiralKnights
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==Option 7== | ==Option 7== | ||
+ | ===Toxigel=== | ||
+ | {{Sandbox/Monster4 | ||
+ | |name=Toxigel | ||
+ | |location= | ||
+ | *[[Clockwork Tunnels|Wasteworks]]: Slimeway | ||
+ | *[[Lichenous Lair]]: Toxic Union | ||
+ | *[[Battle Arena|Venom Fang Arena]]: Slimey Showdown | ||
+ | *All [[Concrete Jungle]]s | ||
+ | *[[Compound 42]]: Outer Facility | ||
+ | *[[Compounds|Blighted Compound]]: Creeping Colony | ||
+ | *[[Shroud of the Apocrea]]: The Grasping Plateau | ||
+ | |notes= | ||
+ | A lichen that can inflict [[poison]]. | ||
+ | |||
+ | It will not fuse with others to form larger colonies, though a large version does exist. It is called [[Toxilargo]]. | ||
+ | |||
+ | This monster behaves like the others. See above strategy for combat and wear effective gear. | ||
+ | |T1combat= | ||
+ | *Tackle {{attack|piercing}} {{status|poison}} | ||
+ | |T2combat = | ||
+ | *Tackle {{attack|piercing}} {{status|poison}} | ||
+ | |T3combat = | ||
+ | *Tackle {{attack|piercing}} {{status|poison}} | ||
+ | *Spin Attack {{attack|piercing}} {{status|poison}} | ||
+ | |drop={{Template:Material/Monster|family=slime|status=poison}} | ||
+ | }} | ||
+ | |||
+ | ===Silkwing=== | ||
+ | {{Sandbox/Monster4 | ||
+ | |name = Silkwing | ||
+ | |tier = all | ||
+ | |location = | ||
+ | *Almost all combat areas | ||
+ | |notes= | ||
+ | Blahblah | ||
+ | |T1combat= | ||
+ | * Heals Monsters {{attack|heal}} | ||
+ | |||
+ | |T2combat= | ||
+ | * Heals Monsters {{attack|heal}} | ||
+ | * Area Heal When Defeated {{attack|heal}} | ||
+ | |||
+ | |T3combat= | ||
+ | * Heals Monsters {{attack|heal}} | ||
+ | * Larger Area Heal When Defeated {{attack|heal}} | ||
+ | |drop= | ||
+ | {{Template:Material/Monster|family=fiend}} | ||
+ | |||
+ | {{Template:Material/MotT-Fiend}} | ||
+ | }} | ||
+ | |||
+ | ===Black Kat=== | ||
+ | {{Sandbox/Monster4 | ||
+ | |name = Black Kat | ||
+ | |tier = 2,3 | ||
+ | |location = blahblah | ||
+ | |notes= blahblah | ||
+ | |abilities= | ||
+ | |T2combat= | ||
+ | *Bite {{attack|normal}} {{attack|shadow}} {{status|curse}} | ||
+ | *Bullets {{attack|shadow}} {{status|curse}} | ||
+ | *Summon [[Dust Zombie]]s | ||
+ | |T3combat= | ||
+ | *Bite {{attack|normal}} {{attack|shadow}} {{status|curse}} | ||
+ | *Bullets {{attack|shadow}} {{status|curse}} | ||
+ | *Summon [[Carnavon]]s | ||
+ | |drop= blahblah | ||
+ | }} | ||
+ | |||
+ | ===Firo Knight=== | ||
+ | {{Sandbox/Monster4 | ||
+ | |name=Firo Knight | ||
+ | |location= | ||
+ | *[[Battle Arena|Flame Lash Arenas]] | ||
+ | *[[Deconstruction Zone]]: Molten Mayhem | ||
+ | *[[Operation Crimson Hammer]]: Silence the Guns, Flank the Frontlines, Clear the Gatehouse | ||
+ | *[[The Gauntlet]]: Last Stand | ||
+ | *[[Shadow Lair]]: [[Ironclaw Munitions Factory]] | ||
+ | *All [[Compounds|Charred Compound]]s levels | ||
+ | |T1combat= | ||
+ | *Malfunction {{status|shock}} | ||
+ | |||
+ | *Sword {{attack|normal}} {{attack|elemental}} {{status|fire}} | ||
+ | |||
+ | *Charge Attack {{attack|elemental}} {{status|fire}} | ||
+ | |||
+ | |T2combat= | ||
+ | *Malfunction {{status|shock}} | ||
+ | |||
+ | *Sword {{attack|normal}} {{attack|elemental}} {{status|fire}} | ||
+ | |||
+ | *Charge Attack {{attack|elemental}} {{status|fire}} | ||
+ | *Projectile Shield | ||
+ | |T3combat= | ||
+ | *Malfunction {{status|shock}} | ||
+ | |||
+ | *Sword {{attack|normal}} {{attack|elemental}} {{status|fire}} | ||
+ | |||
+ | *Charge Attack {{attack|elemental}} {{status|fire}} | ||
+ | *Projectile Shield | ||
+ | *4 Bullets {{attack|normal}} {{attack|elemental}} {{status|fire}} | ||
+ | |||
+ | |drop= | ||
+ | {{Template:Material/Monster|family=construct|status=fire}} | ||
+ | }} |
Revision as of 23:27, 17 August 2015
This is the Spiral Knights Wiki Sandbox for all of your experimental editing needs. Feel free to try out formatting experiments to learn the ways of the wiki. To give it a go, click "edit this page" at the top of your screen, then make your changes in the box and click on the "Save page" button below it. Content added here will not stay permanently, but please do not put anything offensive here.
These all leave plenty of flexibility for unusual drops such as tokens for bosses etc.
Contents
Option 1
1
Option: automatic show/hide, issue - information hidden, boooo.
Option 2
2
Option: show/hide not part of template: just open this showhide and pretend it's no longer a showhide. Issue = vertical whitespace, especially in the monster pic cells
Option 3
3
Option: arrange template so monsters are in their own row, abils/location/drops are in their own row. This should be friendlier for smaller screens anyway. On a side note, separated abilities by tier/depth and added a defense section in relation to node 108429.
Option 4
4
Option: same as 3, just displaying the show/hide potential.
Option 5
5
Toxigel
Silkwing
Option 6
6