Difference between revisions of "The Rotting Metropolis"

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|cd        = Zombies<br> Shambling Zombies will rise from the dead if killed near a Grim Totem. Draw them away so you can give them eternal rest.
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Revision as of 23:52, 26 September 2015

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The Rotting Metropolis
Mission-The Rotting Metropolis.png
Mission List: Rank (Defender Elite)
Preceded By:

8-2 Interface-icon-PvE.png Mission: The Vile Engine

Followed By:

8-2 Interface-icon-PvE.png Mission: The Great Escape

Important Stratum Themes:
  • Monsters: Gate Icon-Undead.png
  • Status: Icon status poison.png
Rewards:

The Rotting Metropolis is a 8-2 rank mission.

Overview

Description:

It would seem as though those slime generators have been around much longer than we trought, seeping their vile toxins into any levels that should be near them.

A modern city, much like those that the devilites inhabit seems to be overrun with these toxins, and was probablu left behing by both the devilites and gremlins as a result. Now a legion of slime and undead creatures haunt the place, festering in the poisons that linger in the air. A squad that was attempting to pass trough the city has gone missing. Given that the very air is toxic, it is urgent that an experienced team enter this city and rescue the squad. There is little hope left for them otherwise.


Objective:

Discover the fate of the lost squad in the toxic city.

Runthrough

First Floor

Second Floor

- just really want to avoid using the term "floor" due to March 2011 decisions

Third Floor

- just really want to avoid using the term "floor" due to March 2011 decisions

Fourth Floor

- just really want to avoid using the term "floor" due to March 2011 decisions

See also

Personal tools