Difference between revisions of "The Rotting Metropolis"
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Snarbylord (Talk | contribs) (Completed page and fixed typos. Only problem is galleries.) |
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{{MissionInfo | {{MissionInfo | ||
|name = The Rotting Metropolis | |name = The Rotting Metropolis | ||
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|type = rank | |type = rank | ||
|mission rank = 8-2 | |mission rank = 8-2 | ||
− | |host rank = | + | |host rank = 8-1 |
|depth range = 20-22 | |depth range = 20-22 | ||
|combat floors = 3 | |combat floors = 3 | ||
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==Overview== | ==Overview== | ||
{{MissionOverview | {{MissionOverview | ||
− | |description = It would seem as though those slime generators have been around much longer than we | + | |description = It would seem as though those slime generators have been around much longer than we thought, seeping their vile toxins into any levels that should be near them.<br><br>A modern city, much like those that the devilites inhabit seems to be overrun with these toxins, and was probably left behind by both the devilites and gremlins as a result. Now a legion of slime and undead creatures haunt the place, festering in the poisons that linger in the air. A squad that was attempting to pass through the city has gone missing. Given that the very air is toxic, it is urgent that an experienced team enter this city and rescue the squad. There is little hope left for them otherwise. |
|objective = Discover the fate of the lost squad in the toxic city. | |objective = Discover the fate of the lost squad in the toxic city. | ||
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|depth = 20 | |depth = 20 | ||
|monsters = | |monsters = | ||
− | {{ | + | * {{Monster_Icons|Undead}} {{Status|poison}} [[Zombie#Droul|Droul]] |
+ | * {{Monster_Icons|Undead}} [[Zombie#Dust Zombie|Dust Zombie]] | ||
+ | * {{Monster_Icons|Slime}} [[Jelly#Jelly Cube|Jelly Cube]] | ||
+ | * {{Monster_Icons|Slime}} {{Status|poison}} [[Lichen#Toxigel|Toxigel]] | ||
|exploration = | |exploration = | ||
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|depth = 21 | |depth = 21 | ||
|monsters = | |monsters = | ||
− | {{ | + | * {{Monster_Icons|Undead}} {{Status|poison}} [[Zombie#Droul|Droul]] |
+ | * {{Monster_Icons|Slime}} {{Status|poison}} [[Lichen#Toxigel|Toxigel]] | ||
+ | * {{Monster_Icons|Construct}} {{Status|poison}} [[Gun Puppy#Sick Puppy|Sick Puppy]] | ||
|exploration = | |exploration = | ||
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|depth = 22 | |depth = 22 | ||
|monsters = | |monsters = | ||
− | {{ | + | * {{Monster_Icons|Undead}} {{Status|poison}} [[Zombie|Droul]] |
+ | * {{Monster_Icons|Slime}} {{Status|poison}} [[Lichen#Toxigel|Toxigel]] | ||
+ | * {{Monster_Icons|Slime}} {{Status|poison}} [[Lichen#Toxilargo|Toxilargo]] | ||
|exploration = | |exploration = | ||
*{{area|Concrete Jungle|Briar Bone Barrage|exact}}. | *{{area|Concrete Jungle|Briar Bone Barrage|exact}}. | ||
+ | *The bodies of the squad mentioned in the description can be found before the final arena. | ||
|floor notes = Goal: Get to the elevator. | |floor notes = Goal: Get to the elevator. |
Revision as of 23:59, 26 September 2015
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The Rotting Metropolis is a 8-2 rank mission.
Overview
Description:
It would seem as though those slime generators have been around much longer than we thought, seeping their vile toxins into any levels that should be near them.
A modern city, much like those that the devilites inhabit seems to be overrun with these toxins, and was probably left behind by both the devilites and gremlins as a result. Now a legion of slime and undead creatures haunt the place, festering in the poisons that linger in the air. A squad that was attempting to pass through the city has gone missing. Given that the very air is toxic, it is urgent that an experienced team enter this city and rescue the squad. There is little hope left for them otherwise.
Objective:
Discover the fate of the lost squad in the toxic city.