Difference between revisions of "Help talk:Style guide"
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− | + | == Icon Size == | |
+ | For Icon size should we mandate a 256x256 pixel file size. It just ends up looking so much better in the long run. --[[User:D0gr0ck|D0gr0ck]] 18:37, 2 January 2011 (UTC) | ||
+ | :I didn't put that in there because that requires someone going into the game files and creating one like that. Non-image edity people can just upload the one from the screenshot in the game and then someone else can do the high-res one off those colors. --[[User:Equinox|Equinox]] 22:32, 2 January 2011 (UTC) | ||
+ | |||
+ | == Capitalization and plural page titles == | ||
+ | |||
+ | I noticed that page titles are often in plural ([[Floors]], [[Helmets]], ...). Before I do a lot of moving, do we want them in plural? A case could be made for articles like [[Helmets]], which is basically just a list of helmets, but the general reasoning for having singular page titles still apllies (easier to create a plural link to a singular page (<nowiki>[[floor]]s</nowiki>) than the other way round (<nowiki>[[floors|floor]]</nowiki>) and it's the way encyclopedics do it). | ||
+ | |||
+ | Another thing that strikes me is the irregular capitalization of words (for example "Level", "Depth", "Dungeon" at [[Floors]]). Again before mass changing that, I'd like to hear what others think about it. While we probably want to capitalize words like "Knight" and perhaps names of individual items, do we want to capitalize "energy", "arsenal", "gate"? I feel some consistent guideline would be helpful. --[[User:Alfwyn|Alfwyn]] 17:12, 18 March 2011 (UTC) | ||
+ | |||
+ | :In general we'll be trying to stick with the singular form, so feel free to move and correct links. The only exceptions are things like crowns which you've already noticed. | ||
+ | |||
+ | :Yep on the capitalization thing. I actually think that unless it is an item name or a specific place name (like the Arcade), it should stay lowercased. I include knight, energy, arsenal, and gate in this lowercase category as well. Welcome to the wiki! Also on the to do list is turning some of the pages into redirects instead because some articles were created using names not commonly used. --[[User:Equinox|Equinox]] 18:53, 18 March 2011 (UTC) | ||
+ | |||
+ | ::With several item articles already in singular ([[Token]], [[Armor]], [[Upgrade]], [[Recipe]]), I just moved the rest to singular too for regularity. --[[User:Alfwyn|Alfwyn]] 14:27, 1 April 2011 (UTC) | ||
+ | |||
+ | == Bomb radius images == | ||
+ | |||
+ | Soooo the party lobby has changed. We need a new spot for the bomb radius images to be taken. I'm starting to think that just doing it in Moorcroft would be the best bet. Thoughts about that area or what specific spot would work best? --[[User:Equinox|Equinox]] 02:56, 22 March 2011 (UTC) | ||
+ | |||
+ | :I propose the area in Moorcroft Manor where Kozma and the Spiral Quartermaster is. There should be enough room to show even the Shivermist Buster (though you will most definitely get the shot of Kozma in the crossfire). I have a sample image here: http://wiki.spiralknights.com/File:Heavy_Deconstructor_blast_radius.png | ||
+ | :The problem is, we can't exactly take the shot in high quality because there is smoke that surrounds the room D: I haven't completely experimented with the quality settings yet, though. There's also the 200 crown elevator fee, but that shouldn't be a big issue if we get the screenshots done before the release. [[User:Saphykun|Saphykun]] 03:22, 22 March 2011 (UTC) | ||
+ | :: My one complaint about the sample screenshot is that there is nothing in that image to provide a sense of scale. That spot in the party lobby was chosen because it's recognizable, and because that widening area created a square that framed the blast radii for most bombs. (Sort of a built-in ruler) Due to the game's tilted perspective, just showing the knight in the frame with the bomb is never enough for me to make a good estimate. --[[User:Pauling|Pauling]] 13:12, 22 March 2011 (UTC) | ||
+ | ::: I see that Saphy added this new proposed location to the style guide, but the concerns above remain. I finally went and checked the new party lobby, and to be honest, it seems the same. There's some fancy perspective, and it zooms out farther (awkward for our needs)... but the basic image is unchanged, and the square area still acts as a built-in ruler. (which is good) It even retains the little square that tells you where to stand. --[[User:Pauling|Pauling]] 20:33, 24 March 2011 (UTC) | ||
+ | |||
+ | :::: My one reason for a new location is because the radius you see in the party lobby is not the same radius you see while blowing up monsters in the Clockworks. There's this depth/skewing that distorts the radius. Personally, I hate the radii distortion and I'm willing to pay 200 crowns to go down to Moorcroft just so I can get a more accurate screenshot. What I'd like the radius screenshot to show is the radius players will see when they use the bomb to blow up monsters - not how it looks in the Party Lobby. | ||
+ | :::: Also, what we could do is have a set image size for the blast radii to include the Spiral Quartermaster and Kozma. It will be much easier to compare blast radii and provide a sense of scale (the closer the circle boundary is to Kozma, the bigger the radius!). As for how recognizable the background is... it probably shouldn't be an area of concern if we're just focusing on the blast radius ^^; [[User:Saphykun|Saphykun]] 21:13, 24 March 2011 (UTC) | ||
+ | |||
+ | :::::I switched it to the first Clockworks Terminal. Pretty much ever single area in the game is made with square tiles, any room where the tiles are defined should be good enough to give someone a ruler. The weird perspective in the party lobby really is no longer appropriate as an easy comparison. Saphy's taken up the task of cutting up an enormous file with all the radii that I made; plus she's doing it in a way that you'll be able to directly compare the images. --[[User:Equinox|Equinox]] 21:28, 26 March 2011 (UTC) | ||
+ | |||
+ | == Charge Attacks == | ||
+ | |||
+ | I know that some of these can be hard to show, but I think it would be a nice addition to the wiki. We could do a start/finish image for things like the cutter series where you can see how far you move and stuff, but I think i'll add images for the calibur series since they are easy to show in 1 frame. [[User:Conrad500|Conrad500]] 06:17, 3 April 2011 (UTC) | ||
+ | |||
+ | :Sounds like a nice idea to me. Go for it. Dwyn made a few for some guns (outdated now) if you're looking for an example of how it could be done nicely: [[:File:Zapper-Shot-Comparison.png]]. --[[User:Equinox|Equinox]] 12:30, 3 April 2011 (UTC) | ||
+ | |||
+ | == Equipped Item Preview == | ||
+ | |||
+ | With the new addition of the item preview, should that be used instead of an on-character preview? Given it's handy rotation, it shows off the item quite nicely, should a gif of that be used instead of a still image? | ||
+ | --[[User:Lithium31337|Lithium31337]] 03:48, 1 February 2013 (UTC) | ||
+ | |||
+ | == Damage Tables == | ||
+ | |||
+ | Should this page include information about the format of Damage Tables? Or is there another wiki page for Damage Table documentation? I am mainly interested in what exactly to input for the low and high values (ex. 100 - 120) for a weapon in each category (ex. Hit 1 and 2, Hit 3, Charge, ...). Should the low value be exhibited from the weapon when it is at Heat Level 1 or Heat Level 10? If there is another page for this information, I have not found it yet and would like someone to refer me to it. Thanks. --[[User:Avak989|Avak989]] 17:45, 12 May 2013 (UTC) | ||
+ | :Never mind. I did not read that information above the damage table...foolish me. --[[User:Avak989|Avak989]] 03:05, 15 May 2013 (UTC) |
Latest revision as of 21:16, 11 March 2017
Contents
Icon Size
For Icon size should we mandate a 256x256 pixel file size. It just ends up looking so much better in the long run. --D0gr0ck 18:37, 2 January 2011 (UTC)
- I didn't put that in there because that requires someone going into the game files and creating one like that. Non-image edity people can just upload the one from the screenshot in the game and then someone else can do the high-res one off those colors. --Equinox 22:32, 2 January 2011 (UTC)
Capitalization and plural page titles
I noticed that page titles are often in plural (Floors, Helmets, ...). Before I do a lot of moving, do we want them in plural? A case could be made for articles like Helmets, which is basically just a list of helmets, but the general reasoning for having singular page titles still apllies (easier to create a plural link to a singular page ([[floor]]s) than the other way round ([[floors|floor]]) and it's the way encyclopedics do it).
Another thing that strikes me is the irregular capitalization of words (for example "Level", "Depth", "Dungeon" at Floors). Again before mass changing that, I'd like to hear what others think about it. While we probably want to capitalize words like "Knight" and perhaps names of individual items, do we want to capitalize "energy", "arsenal", "gate"? I feel some consistent guideline would be helpful. --Alfwyn 17:12, 18 March 2011 (UTC)
- In general we'll be trying to stick with the singular form, so feel free to move and correct links. The only exceptions are things like crowns which you've already noticed.
- Yep on the capitalization thing. I actually think that unless it is an item name or a specific place name (like the Arcade), it should stay lowercased. I include knight, energy, arsenal, and gate in this lowercase category as well. Welcome to the wiki! Also on the to do list is turning some of the pages into redirects instead because some articles were created using names not commonly used. --Equinox 18:53, 18 March 2011 (UTC)
Bomb radius images
Soooo the party lobby has changed. We need a new spot for the bomb radius images to be taken. I'm starting to think that just doing it in Moorcroft would be the best bet. Thoughts about that area or what specific spot would work best? --Equinox 02:56, 22 March 2011 (UTC)
- I propose the area in Moorcroft Manor where Kozma and the Spiral Quartermaster is. There should be enough room to show even the Shivermist Buster (though you will most definitely get the shot of Kozma in the crossfire). I have a sample image here: http://wiki.spiralknights.com/File:Heavy_Deconstructor_blast_radius.png
- The problem is, we can't exactly take the shot in high quality because there is smoke that surrounds the room D: I haven't completely experimented with the quality settings yet, though. There's also the 200 crown elevator fee, but that shouldn't be a big issue if we get the screenshots done before the release. Saphykun 03:22, 22 March 2011 (UTC)
- My one complaint about the sample screenshot is that there is nothing in that image to provide a sense of scale. That spot in the party lobby was chosen because it's recognizable, and because that widening area created a square that framed the blast radii for most bombs. (Sort of a built-in ruler) Due to the game's tilted perspective, just showing the knight in the frame with the bomb is never enough for me to make a good estimate. --Pauling 13:12, 22 March 2011 (UTC)
- I see that Saphy added this new proposed location to the style guide, but the concerns above remain. I finally went and checked the new party lobby, and to be honest, it seems the same. There's some fancy perspective, and it zooms out farther (awkward for our needs)... but the basic image is unchanged, and the square area still acts as a built-in ruler. (which is good) It even retains the little square that tells you where to stand. --Pauling 20:33, 24 March 2011 (UTC)
- My one complaint about the sample screenshot is that there is nothing in that image to provide a sense of scale. That spot in the party lobby was chosen because it's recognizable, and because that widening area created a square that framed the blast radii for most bombs. (Sort of a built-in ruler) Due to the game's tilted perspective, just showing the knight in the frame with the bomb is never enough for me to make a good estimate. --Pauling 13:12, 22 March 2011 (UTC)
- My one reason for a new location is because the radius you see in the party lobby is not the same radius you see while blowing up monsters in the Clockworks. There's this depth/skewing that distorts the radius. Personally, I hate the radii distortion and I'm willing to pay 200 crowns to go down to Moorcroft just so I can get a more accurate screenshot. What I'd like the radius screenshot to show is the radius players will see when they use the bomb to blow up monsters - not how it looks in the Party Lobby.
- Also, what we could do is have a set image size for the blast radii to include the Spiral Quartermaster and Kozma. It will be much easier to compare blast radii and provide a sense of scale (the closer the circle boundary is to Kozma, the bigger the radius!). As for how recognizable the background is... it probably shouldn't be an area of concern if we're just focusing on the blast radius ^^; Saphykun 21:13, 24 March 2011 (UTC)
- I switched it to the first Clockworks Terminal. Pretty much ever single area in the game is made with square tiles, any room where the tiles are defined should be good enough to give someone a ruler. The weird perspective in the party lobby really is no longer appropriate as an easy comparison. Saphy's taken up the task of cutting up an enormous file with all the radii that I made; plus she's doing it in a way that you'll be able to directly compare the images. --Equinox 21:28, 26 March 2011 (UTC)
Charge Attacks
I know that some of these can be hard to show, but I think it would be a nice addition to the wiki. We could do a start/finish image for things like the cutter series where you can see how far you move and stuff, but I think i'll add images for the calibur series since they are easy to show in 1 frame. Conrad500 06:17, 3 April 2011 (UTC)
- Sounds like a nice idea to me. Go for it. Dwyn made a few for some guns (outdated now) if you're looking for an example of how it could be done nicely: File:Zapper-Shot-Comparison.png. --Equinox 12:30, 3 April 2011 (UTC)
Equipped Item Preview
With the new addition of the item preview, should that be used instead of an on-character preview? Given it's handy rotation, it shows off the item quite nicely, should a gif of that be used instead of a still image? --Lithium31337 03:48, 1 February 2013 (UTC)
Damage Tables
Should this page include information about the format of Damage Tables? Or is there another wiki page for Damage Table documentation? I am mainly interested in what exactly to input for the low and high values (ex. 100 - 120) for a weapon in each category (ex. Hit 1 and 2, Hit 3, Charge, ...). Should the low value be exhibited from the weapon when it is at Heat Level 1 or Heat Level 10? If there is another page for this information, I have not found it yet and would like someone to refer me to it. Thanks. --Avak989 17:45, 12 May 2013 (UTC)
- Never mind. I did not read that information above the damage table...foolish me. --Avak989 03:05, 15 May 2013 (UTC)