Difference between revisions of "User:JenovaSPIRIT/Shield Damage Chart"

From SpiralKnights

Jump to: navigation, search
(Added Depth 3 testing results to stratum 1 numbers)
m
Line 30: Line 30:
 
1. Sword Slamm: An overhead Smash dealing high damage and knock back
 
1. Sword Slamm: An overhead Smash dealing high damage and knock back
 
{{Showhide|Sword Slamm|content=
 
{{Showhide|Sword Slamm|content=
{{{!}} style="text-align:right;"
+
{{{!}} style="text-align:center;"
 
! bgcolor="#93add4" {{!}} Shield
 
! bgcolor="#93add4" {{!}} Shield
 
! bgcolor="#93add4" {{!}} Stratum 1
 
! bgcolor="#93add4" {{!}} Stratum 1
Line 272: Line 272:
 
2. Charge: A forward bash that lets the Trojan itself move forward with quick speed, knocking unlucky knights far away.
 
2. Charge: A forward bash that lets the Trojan itself move forward with quick speed, knocking unlucky knights far away.
 
{{Showhide|Charge|content=
 
{{Showhide|Charge|content=
{{{!}} style="text-align:right;"
+
{{{!}} style="text-align:center;"
 
! bgcolor="#93add4" {{!}} Shield
 
! bgcolor="#93add4" {{!}} Shield
 
! bgcolor="#93add4" {{!}} Stratum 1
 
! bgcolor="#93add4" {{!}} Stratum 1
Line 496: Line 496:
 
3. Attack Buff: A charge attack that bursts out a back knocking shock blast around the Trojan and increases the Trojan's damage for a very short time greatly, long enough for one single attack.
 
3. Attack Buff: A charge attack that bursts out a back knocking shock blast around the Trojan and increases the Trojan's damage for a very short time greatly, long enough for one single attack.
 
{{Showhide|Attack Buff|content=
 
{{Showhide|Attack Buff|content=
{{{!}} style="text-align:right;"
+
{{{!}} style="text-align:center;"
 
! bgcolor="#93add4" {{!}} Shield
 
! bgcolor="#93add4" {{!}} Shield
 
! bgcolor="#93add4" {{!}} Stratum 1
 
! bgcolor="#93add4" {{!}} Stratum 1

Revision as of 11:04, 27 May 2017

These charts are showing the amount of pixels of shield's health that are left after one attack at the first and at the last depth of a stratum. Numbers in (brackets) show how many shield health's pixels are left if a status does not trigger.

Remember that a shield with initial status resistance will nullify all shield damage of its respective status. So an attack with only one status effect will always deal the same damage to a shield which got a natural resistance against this status.

All datas are tested with heat level 10 shields without UVs while playing Elite difficulty.

Also keep in mind that shields with different stars got a different amount of pixels at full health, if you want to compare shields with a different amount of stars:

5 stars: 360 pixels

4 stars: 300 pixels

3 stars: 240 pixels

2 stars: 180 pixels

1 stars: ??? pixels

0 stars: 60 pixels

Normal Monsters

Fiends

Trojan

Monster-Trojan.png Monster-Trojan 2.png Monster-Trojan 3.png

Trojans have three attacks:

1. Sword Slamm: An overhead Smash dealing high damage and knock back


2. Charge: A forward bash that lets the Trojan itself move forward with quick speed, knocking unlucky knights far away.


3. Attack Buff: A charge attack that bursts out a back knocking shock blast around the Trojan and increases the Trojan's damage for a very short time greatly, long enough for one single attack.

Personal tools