Difference between revisions of "Final Flourish"
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Revision as of 22:30, 13 August 2019
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The Final Flourish is a 5-star sword.
Contents
Description
The premier armament of the serious fencer, it can riposte just as easily as it can rip up foes.
Acquisition
: Echo - Always in stock for 25,000 crowns in the Hall of Heroes if the player is rank 8-2 or higher (bound).
: Basil - Randomly in stock for 25,000 crowns in depth 23 Clockwork Terminals, always in stock in lobby of:
- 9-2 Mission: The Gauntlet
- 10-2 Mission: Dreams and Nightmares
(All recipes purchased from Basil are acquired unbound).
Recipe
The 5-star recipe for this item costs 25,000 crowns; the alchemy cost is 5,000 crowns. Below are the materials needed to make the Final Flourish.
Name | Amount |
Blue Shard | 20 |
Sharp Fang | 5 |
Swordstone | 4 |
Force Dynamo | 3 |
Silver Coil | 2 |
Volcanic Iron | 1 |
Eternal Orb of Alchemy | 3 |
Grand Flourish (Heat Level 10) |
Note: When crafting using bound equipment as a precursor, the upgraded item will also be bound.
Alchemy Path
Final Flourish's alchemy path | ||||||||||||||||||||
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Combat
Basic Attack
The three hit combo starts with a wide sweeping motion followed by two narrow lunges. First does not move the player, second hit moves the player forward one space, third moves player three spaces.
Charge Attack
Three lunges forward in quick succession, with a significant cooldown period afterward. The third lunge deals extra damage.
Damage
The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and are listed as a range found from the first to last floor of each stratum.
Final Flourish's Damage Table | ||||||
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Stratum 1 | Stratum 2 | Stratum 3 | Stratum 4 | Stratum 5 | Stratum 6 | |
Versus Beasts and Fiends | ||||||
Hits 1 and 2 | 44 - 53 | 61 - 69 | 110 - 119 | 125 - 133 | 193 - 237 | 258 - 285 |
Hit 3 | 52 - 62 | 72 - 82 | 130 - 141 | 148 - 158 | 229 - 281 | 307 - 340 |
Charge Attack | 69 - 83 | 97 - 111 | 175 - 191 | 202 - 218 | 312 - 384 | 420 - 468 |
Charge Final | 75 - 90 | 105 - 121 | 190 - 208 | 219 - 237 | 338 - 417 | 456 - 509 |
Versus Gremlins and Undead | ||||||
Hits 1 and 2 | 39 - 45 | 50 - 54 | 90 - 92 | 94 - 95 | 148 - 180 | 193 - 203 |
Hit 3 | 47 - 54 | 60 - 67 | 110 - 114 | 117 - 121 | 184 - 224 | 241 - 258 |
Charge Attack | 64 - 75 | 86 - 96 | 155 - 165 | 171 - 180 | 267 - 327 | 355 - 386 |
Charge Final | 70 - 82 | 94 - 106 | 170 - 181 | 189 - 200 | 293 - 360 | 391 - 427 |
Versus Slimes and Constructs | ||||||
Hits 1 and 2 | 7 - 8 | 10 - 11 | 17 - 19 | 20 - 22 | 31 - 38 | 42 - 47 |
Hit 3 | 8 - 9 | 11 - 13 | 20 - 22 | 23 - 25 | 36 - 45 | 49 - 55 |
Charge Attack | 10 - 12 | 14 - 17 | 26 - 29 | 31 - 34 | 49 - 61 | 68 - 77 |
Charge Final | 11 - 13 | 16 - 18 | 28 - 32 | 34 - 37 | 53 - 67 | 74 - 84 |
Reskins
See Also
- Leveling Equipment
- Unique Variant
- Guides (Player Made)