Difference between revisions of "Gods of Spiral (Guild)"
From SpiralKnights
(→Advanced Gameplay (Teir 2 Briefing)) |
|||
Line 92: | Line 92: | ||
}} | }} | ||
− | = | + | = Advanced Gameplay (Teir 2 Briefing) = |
+ | |||
+ | This section is dedicated to explaining the more complex parts of spiral knights to t1ers, as well as helping them find a suitable equipment lineup. Mildly experienced players are advised to skim through this for anything they have missed during their clockworks adventures. | ||
+ | |||
== Damage == | == Damage == | ||
− | + | There are 4 types of damage that can be dealt; Normal, Elemental, Piercing, and Shadow. Both monsters and knights follow the same system. For the most part, monsters will deal the same type of damage as their type dictates, often accompanied by normal damage, though each attack from each monster has it's own damage type(s). Monster resistances to damage are entirely determined by their monster types (See table). The reason normal damage is not on the table is because all monsters resist it equally. Your armors determine your own weaknesses and resistances, and your individual weapons (like monster's individual attacks) deal their own damage type(s). Better explanation/more info at http://wiki.spiralknights.com/Damage. | |
{{:Damage/Monster resistances}} | {{:Damage/Monster resistances}} | ||
− | == | + | == Gate Displays == |
− | + | ||
− | + | ||
{{SKWindow | {{SKWindow | ||
| title = Level combinations | | title = Level combinations | ||
Line 117: | Line 118: | ||
*Brown: [[Construct|Constructs]] | *Brown: [[Construct|Constructs]] | ||
||top}}}} | ||top}}}} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |
Revision as of 17:12, 6 December 2011
We are a guild. Nothing is posted here at the moment because a lot of things are still up in the air. This page was really just created to give future content-adders something to build on, as well as create a location for discussion and posting of ideas for a likely reorganization/enhancement of the guild. It will eventually evolve into a thorough guild page, with tips, announcements and such. If you're confused about how to change the little info-box on the right go to: http://wiki.spiralknights.com/Help:Creating_a_guild_page.
Contents
General Message Board
Post whatever relevant news you have here. If anyone actually posts anything here, please head it in bold by preceding and following the header with 3 equals signs. Also leave a date
Mass demotions 12/4
Recently I (Addisona), Arbituser, Scarkro and Ajqtrz got together and did a general housecleaning. Scarkro may have been a little over-excited and wound up demoting all officers who hadn't been on that same day. One even got on as Scarkro got off. Anyway, we will probably eventually remedy the situation, but being an officer is going to be a responsibility, not just a priveledge, from now on. You will not return to your officer status if you do not intend to get involved with and share some of the burden of running the guild. More people may be demoted if they choose not to be a part of running the guild. Please be understanding that losing officer status is really not much of a status shift; being a veteran is a new equivalent of being an officer.
Update: some officers were re-promoted. they and the other demoted veterans will likely be asked if they want to play an officer-esque role in the guild.
Proposed Structure 12/5
This is a simple structure for the guild.
Veteran - full 3* equip
Member - 2 3* equips
Recruit - full 2*
Applicant - nice person, 2 2*
Update from AJ (Ajqrtz) 12/5
Thanks, Addi for this Wiki start page. The information is great and much needed. I will be speaking with officers regarding various roles and duties and what they think should be done over the next few days. When I am done (and others can certainly do the same) we will get together and discuss the various duties and the overall structure of GOS. My vision, and I believe the vision of all involved, is to make GOS an elite and premier guild in the SK world. To do this we must have structure, discipline, and a willingness to work together and work hard. A bit of humor and graciousness doesn't hurt either.
Because we want to be successful I think the purpose of the guild is to bring together knights who believe in a disciplined and orderly approach to making each individual knight the most successful knight he or she can be. Over time I believe we can do this best by combining resources in the Clockworks and above the Clockworks. A team working together is always far stronger than individuals working alone.
If you have questions or concerns, if you just have ideas, and even if you have complaints, please do not hesitate to send them to me, approach me, corner me, or otherwise bug me with them. I like new ideas, fresh faces and good challenging (polite) debate. So bring it on.
And while you are at it, thank Addisona for the work on the Wiki page. I know it took some time to set up and it was done well.
AJ
Guildies
| |||||
|
Advanced Gameplay (Teir 2 Briefing)
This section is dedicated to explaining the more complex parts of spiral knights to t1ers, as well as helping them find a suitable equipment lineup. Mildly experienced players are advised to skim through this for anything they have missed during their clockworks adventures.
Damage
There are 4 types of damage that can be dealt; Normal, Elemental, Piercing, and Shadow. Both monsters and knights follow the same system. For the most part, monsters will deal the same type of damage as their type dictates, often accompanied by normal damage, though each attack from each monster has it's own damage type(s). Monster resistances to damage are entirely determined by their monster types (See table). The reason normal damage is not on the table is because all monsters resist it equally. Your armors determine your own weaknesses and resistances, and your individual weapons (like monster's individual attacks) deal their own damage type(s). Better explanation/more info at http://wiki.spiralknights.com/Damage.
Monster Type | Damage Type | Weak To | Neutral To | Strongly Resistant To |
---|---|---|---|---|
Slime Family | Piercing | Shadow | Elemental | Piercing |
Beast Family | Piercing | Piercing | Shadow | Elemental |
Gremlin Family | Elemental | Shadow | Piercing | Elemental |
Construct Family | Elemental | Elemental | Shadow | Piercing |
Fiend Family | Shadow | Piercing | Elemental | Shadow |
Undead Family | Shadow | Elemental | Piercing | Shadow |
Gate Displays
| ||
|