Difference between revisions of "Arsenal"

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m (intimid8ing!!11 Created sub-sections of categories, with a {{main|section}}. NEEDZ MOAR PICS!)
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== Categories ==
 
== Categories ==
  
* [[Sword]], [[Handgun]], [[Bomb]], [[Shield]]: Hand-held items that enables Knights to attack or defend against monsters. Players can equip their weapons from the arsenal in [[town]], a [[sub-town]], or in a [[terminal]].
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=== Swords ===
* [[Armor]], [[Helmet]]: Equipment which adds defense to the Knight. They can also be equipped as costume armor, making a fashion statement while pummeling monsters in the Clockworks. Armor and helmets equipped as costume armor will not affect a Knight's ability to attack or defend, and they cannot be [[heat|leveled]] up unless it is equipped as actual armor.
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{{main|Sword}}
* [[Trinket]]: Small accessories that grant a small bonus to the Knight. They can only be equipped when a Trinket Slot is activated.
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Swords are hand-held items that enable Knights to attack monsters at close range. Players can equip and re-equip their swords from the arsenal in a [[town]], a [[subtown]], or in a [[terminal]].
* [[Mineral]]: The chunks of mineral gathered by [[party|party members]] while adventuring are kept in the arsenal. They can be used in [[Gate construction]] to generate new levels.
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* [[Material]]: All the materials gained while adventuring are stored here. The materials can later be used for [[crafting]] new gear.
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=== Handgun ===
* [[Recipe]]: Recipes bought from [[Basil]] are kept here. You can learn the recipe from here. You cannot learn the same recipe twice.
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{{main|Handgun}}
* [[Token]]: Tokens gained from defeating a [[boss]] in the Clockworks are stored here. Tokens can be traded for rare materials or even weapons that cannot be created from [[recipes]] or bought from shops.
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Handguns are excellent for Knights that prefer to attack from a distance. Players can equip and re-equip their handguns from the arsenal in a [[town]], a [[subtown]], or in a [[terminal]].
* [[Upgrade]]: Trinket and Weapon Slots are stored here. Weapon Slots allow a Knight to wield more (up to four) weapons in a gate. Trinket slots enable Knights to wield Trinkets that offer a slight bonus, depending on the Trinket.
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* [[Artifact]]: It is currently unknown to what this category is used for.
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=== Bomb ===
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{{main|Bomb}}
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Bombs are the only weapons requiring a charge before it can be used for attacking. Bombs also take time before detonating, making timing important for bombing Knights. Players can equip and re-equip their bombs from the arsenal in a [[town]], a [[subtown]], or in a [[terminal]].
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=== Shield ===
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{{main|Shield}}
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Shields are used to defend the Knight against different kinds of damage.
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=== Armor ===
 +
[[File:Arsenal-Armor_Costume.png|thumb|Knights can choose to equip their armor as their battle gear, or just as a costume.]]
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{{main|Armor}}
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Equipment which adds defense to the Knight. Knights can also make a fashion statement by equipping another piece of armor as Armor Costume. An armor equipped as a costume will only change the appearance of the Knight and will not affect the Knight's stats while in a gate. It also cannot [[heat|level]] up while it is equipped as an armor costume.
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<br>If an armor costume has not been set, then the current armor equipped will be shown on the Knight.
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 +
=== Helmet ===
 +
{{main|Helmet}}
 +
Equipment which adds defense to the Knight. Knights can also make a fashion statement by equipping another helmet as Helmet Costume. A helmet equipped as a costume will only change the appearance of the Knight and will not affect the Knight's stats while in a gate. It also cannot [[heat|level]] up while it is equipped as a helmet costume.
 +
<br>If an helmet costume has not been set, then the current armor equipped will be shown on the Knight.
 +
 
 +
=== Trinket ===
 +
{{main|Trinket}}
 +
Small accessories that grant a small bonus to the Knight. They can only be equipped when a Trinket Slot is activated.
 +
 
 +
=== Mineral ===
 +
{{main|Mineral}}
 +
The chunks of mineral gathered by [[party|party members]] while adventuring are kept in the arsenal. They can be used in [[Gate construction]] to generate new levels.
 +
 
 +
=== Material ===
 +
{{main|Material}}
 +
All the materials gained while adventuring are stored here. The materials can later be used for [[crafting]] new gear.
 +
 
 +
[[File:Arsenal-Recipe_Learn.png|thumb|Learning a recipe.]]
 +
=== Recipe ===
 +
{{main|Recipe}}
 +
Recipes bought from [[Basil]] are kept here. You can learn the recipe from here. You cannot learn the same recipe twice.
 +
 
 +
=== Token ===
 +
{{main|Token}}
 +
Tokens gained from defeating a [[boss]] in the Clockworks are stored here. Tokens can be traded for rare materials or even weapons that cannot be created from [[recipes]] or bought from shops.
 +
 
 +
=== Upgrade ===
 +
Trinket and Weapon Slots are stored here. Weapon Slots allow a Knight to wield more (up to four) weapons in a gate. Trinket slots enable Knights to wield Trinkets that offer a slight bonus, depending on the Trinket.
 +
 
 +
=== Artifact ===
 +
It is currently unknown to what this category is used for.
  
 
{{stub}}
 
{{stub}}

Revision as of 16:08, 18 March 2011

The arsenal is a Knight's absolute essential when traveling in Cradle! The arsenal is where Knights store all their equipment, materials, minerals, and nearly everything else they can manage to stuff into their hyperspace arsenal.

A starting Knight's arsenal.

There is currently no limit to how much you can store in your arsenal.

Categories

Swords

Swords are hand-held items that enable Knights to attack monsters at close range. Players can equip and re-equip their swords from the arsenal in a town, a subtown, or in a terminal.

Handgun

Handguns are excellent for Knights that prefer to attack from a distance. Players can equip and re-equip their handguns from the arsenal in a town, a subtown, or in a terminal.

Bomb

Bombs are the only weapons requiring a charge before it can be used for attacking. Bombs also take time before detonating, making timing important for bombing Knights. Players can equip and re-equip their bombs from the arsenal in a town, a subtown, or in a terminal.

Shield

Shields are used to defend the Knight against different kinds of damage.

Armor

Knights can choose to equip their armor as their battle gear, or just as a costume.

Equipment which adds defense to the Knight. Knights can also make a fashion statement by equipping another piece of armor as Armor Costume. An armor equipped as a costume will only change the appearance of the Knight and will not affect the Knight's stats while in a gate. It also cannot level up while it is equipped as an armor costume.
If an armor costume has not been set, then the current armor equipped will be shown on the Knight.

Helmet

Equipment which adds defense to the Knight. Knights can also make a fashion statement by equipping another helmet as Helmet Costume. A helmet equipped as a costume will only change the appearance of the Knight and will not affect the Knight's stats while in a gate. It also cannot level up while it is equipped as a helmet costume.
If an helmet costume has not been set, then the current armor equipped will be shown on the Knight.

Trinket

Small accessories that grant a small bonus to the Knight. They can only be equipped when a Trinket Slot is activated.

Mineral

The chunks of mineral gathered by party members while adventuring are kept in the arsenal. They can be used in Gate construction to generate new levels.

Material

All the materials gained while adventuring are stored here. The materials can later be used for crafting new gear.

Learning a recipe.

Recipe

Recipes bought from Basil are kept here. You can learn the recipe from here. You cannot learn the same recipe twice.

Token

Tokens gained from defeating a boss in the Clockworks are stored here. Tokens can be traded for rare materials or even weapons that cannot be created from recipes or bought from shops.

Upgrade

Trinket and Weapon Slots are stored here. Weapon Slots allow a Knight to wield more (up to four) weapons in a gate. Trinket slots enable Knights to wield Trinkets that offer a slight bonus, depending on the Trinket.

Artifact

It is currently unknown to what this category is used for.

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