Difference between revisions of "Lancer Knightz (Guild)/Missions"
From SpiralKnights
(revised to reflect major update 2013-07-30) |
(moved total crown calculation) |
||
Line 9: | Line 9: | ||
# The number of players in the party. If the number changes over time, then an estimate of the average (1.5, 2.3, etc.) is fine. | # The number of players in the party. If the number changes over time, then an estimate of the average (1.5, 2.3, etc.) is fine. | ||
# The total number of Forge, Grim, and Primal Sparks earned. These appear at the bottom of the mission report. | # The total number of Forge, Grim, and Primal Sparks earned. These appear at the bottom of the mission report. | ||
− | The tester may optionally add a note at the end. For example, the note could indicate which branch of depth 26 of the King of Ashes was taken, or it could report that many [[Beast Scale]]s were found. (Crowns earned by selling lucrative materials do not enter into our other calculations.) Donkeyhaute enters the data into a computer program that outputs the wiki markup for the table below. | + | The tester may optionally add a note at the end. For example, the note could indicate which branch of depth 26 of the King of Ashes was taken, or it could report that many [[Beast Scale]]s were found. (Crowns earned by selling lucrative materials do not enter into our other calculations.) Donkeyhaute enters the data into a computer program that outputs the wiki markup for the table below. Each mission is measured multiple times, to give a better idea of the crown and spark payout. |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | Each mission is measured multiple times, to give a better idea of the | + | |
==Data== | ==Data== | ||
Line 24: | Line 19: | ||
* Interval: Confidence interval for crowns earned, based on two sample standard deviations. When the number of crowns that you earn falls in this interval, you should not be surprised. | * Interval: Confidence interval for crowns earned, based on two sample standard deviations. When the number of crowns that you earn falls in this interval, you should not be surprised. | ||
* Sparks: Average number of sparks (Forge, Grim, and Primal) earned. See the wiki markup for detailed data. | * Sparks: Average number of sparks (Forge, Grim, and Primal) earned. See the wiki markup for detailed data. | ||
− | * Total: The total crowns earned, | + | * Total: The total crowns earned, computed as the sum of three terms. The first term is average crowns earned. The second term is average sparks earned times 100. (100 sparks can be traded for a 5-star trinket, which can be vendored for 10,000 crowns. Thus each spark is worth at least 100 crowns.) The third term is three boss tokens earned (where appropriate), times 75, 233, 175, or 1,000. (Again, these figures are based on exchanging tokens for an item and then selling the item to a vendor.) |
* Per Level: The average total crowns earned per level. | * Per Level: The average total crowns earned per level. | ||
Revision as of 18:44, 28 August 2013
This page is part of the Lancer Knightz data collection project. These particular data were collected by Vanzanz, Epoxee, Bopp, and Donkeyhaute, between April and July of 2013 — just before release 2013-07-30. The data show the crown payouts of all missions.
Warning: This page has not been updated to reflect the sprite missions or the three new difficulty levels. We are currently gathering new data.
Procedure
The tester carries out an entire mission, from mission lobby to mission report. The tester goes down every side path, killing every monster. Slashing plants and lamps to get extra crowns is optional. The tester does not spend any extra energy opening treasure rooms, danger rooms, etc. After the mission, the tester examines the mission report, and sends this information to Donkeyhaute:
- The crowns earned, as appearing at the top of the mission report.
- The number of players in the party. If the number changes over time, then an estimate of the average (1.5, 2.3, etc.) is fine.
- The total number of Forge, Grim, and Primal Sparks earned. These appear at the bottom of the mission report.
The tester may optionally add a note at the end. For example, the note could indicate which branch of depth 26 of the King of Ashes was taken, or it could report that many Beast Scales were found. (Crowns earned by selling lucrative materials do not enter into our other calculations.) Donkeyhaute enters the data into a computer program that outputs the wiki markup for the table below. Each mission is measured multiple times, to give a better idea of the crown and spark payout.
Data
Here are all of the fighting missions beyond level 1. The prestige and danger missions are all measured on Stratum 6.
- Levels: The number of levels in the mission, excluding non-fighting levels (treasure levels, depth 29, etc.).
- N: Number of data for sparks. The number of data for crowns is at least this high, but often higher, because we didn't start collecting sparks data until we had already collected lots of crowns data.
- Crowns: Average crowns earned. See the wiki markup for detailed data.
- Interval: Confidence interval for crowns earned, based on two sample standard deviations. When the number of crowns that you earn falls in this interval, you should not be surprised.
- Sparks: Average number of sparks (Forge, Grim, and Primal) earned. See the wiki markup for detailed data.
- Total: The total crowns earned, computed as the sum of three terms. The first term is average crowns earned. The second term is average sparks earned times 100. (100 sparks can be traded for a 5-star trinket, which can be vendored for 10,000 crowns. Thus each spark is worth at least 100 crowns.) The third term is three boss tokens earned (where appropriate), times 75, 233, 175, or 1,000. (Again, these figures are based on exchanging tokens for an item and then selling the item to a vendor.)
- Per Level: The average total crowns earned per level.
Name | Rank | Levels | N | Crowns | Interval | Sparks | Total | Per Level |
Legion of Almire | Danger | 2 | 7 | 3450 | 3129-3771 | 6.14 | 4064 | 2032 |
Ghosts in the Machine | Danger | 2 | 7 | 3180 | 2536-3824 | 5.0 | 3680 | 1840 |
Heart of Ice | Danger | 2 | 3 | 3440 | 3269-3610 | 0.0 | 3440 | 1720 |
Compound 42 | Danger | 2 | 5 | 3228 | 2749-3707 | 1.8 | 3408 | 1704 |
Nature of the Beast | Prestige | 2 | 10 | 1802 | 1383-2221 | 0.8 | 1882 | 941 |
Pinch of Salt | Prestige | 2 | 11 | 1754 | 1283-2224 | 1.0 | 1854 | 927 |
Assault on Machine Shop 13 | Prestige | 2 | 10 | 1563 | 1183-1942 | 0.4 | 1603 | 801 |
Hazardous Heist | Prestige | 2 | 10 | 1400 | 1114-1686 | 0.6 | 1460 | 730 |
White Collar Captives | Prestige | 2 | 10 | 1860 | 1640-2081 | 0.3 | 1890 | 945 |
Scared to Death | Prestige | 2 | 11 | 1563 | 1055-2071 | 0.45 | 1608 | 804 |
Operation Crimson Hammer | Expansion | 5 | 0 | |||||
The King of Ashes | 9-3 | 5 | 9 | 7765 | 7170-8361 | 3.67 | 11132 | 2226 |
The Gauntlet | 9-2 | 3 | 5 | 4024 | 3790-4258 | 0.2 | 4044 | 1348 |
Alone in the Dark | 9-2 | 3 | 5 | 2558 | 1767-3350 | 0.4 | 2598 | 866 |
Terminal Meltdown | 9-2 | 3 | 5 | 2713 | 2130-3296 | 0.4 | 2753 | 918 |
The Silent Legion | 9-1 | 3 | 5 | 1991 | 1571-2411 | 0.2 | 2011 | 670 |
An Occurrence at Owlite Keep | 9-1 | 3 | 7 | 3101 | 2498-3704 | 0.57 | 3158 | 1053 |
The Great Escape | 8-2 | 3 | 5 | 1949 | 1665-2233 | 1.0 | 2049 | 683 |
The Rotting Metropolis | 8-2 | 3 | 5 | 1201 | 1100-1302 | 1.6 | 1361 | 454 |
The Vile Engine | 8-2 | 3 | 5 | 1764 | 1666-1862 | 0.4 | 1804 | 601 |
Weight of Darkness | 8-1 | 3 | 5 | 1752 | 1493-2011 | 1.0 | 1852 | 617 |
The Return of Ur | 8-1 | 3 | 5 | 1679 | 1483-1875 | 0.0 | 1679 | 560 |
Spark and Roar | 7-3 | 3 | 5 | 1851 | 1608-2094 | 0.4 | 1891 | 630 |
Beyond the Axes of Evil | 7-3 | 3 | 5 | 1792 | 1587-1998 | 2.0 | 1992 | 664 |
Vicious and Viscous | 7-2 | 3 | 5 | 1759 | 1604-1913 | 0.6 | 1819 | 606 |
In Cold Blood | 7-2 | 3 | 5 | 1631 | 1292-1969 | 0.8 | 1711 | 570 |
Built to Destroy! | 6-2 | 3 | 10 | 2485 | 2077-2894 | 0.0 | 3010 | 1003 |
Sewer Stash | 6-2 | 3 | 6 | 2480 | 1772-3188 | 1.0 | 2580 | 860 |
Whipping and Mishandling | 6-2 | 3 | 5 | 2549 | 2090-3008 | 0.6 | 2609 | 870 |
High Temperature Hostages | 6-1 | 3 | 5 | 2731 | 1799-3662 | 0.8 | 2811 | 937 |
Plan of Attack | 6-1 | 2 | 5 | 1403 | 934-1872 | 0.6 | 1463 | 731 |
Axes of Evil | 6-1 | 2 | 5 | 1583 | 1495-1672 | 0.2 | 1603 | 802 |
The Sovereign Slime | 5-2 | 3 | 10 | 2628 | 2381-2875 | 2.9 | 3618 | 1206 |
Rise or Fall | 5-2 | 3 | 5 | 1812 | 1488-2137 | 0.2 | 1832 | 611 |
Time Enough at Last | 5-2 | 3 | 5 | 2095 | 1867-2324 | 0.6 | 2155 | 718 |
Work for Idle Hands | 5-1 | 2 | 5 | 1224 | 1060-1389 | 0.2 | 1244 | 622 |
Chilled to the Bone | 5-1 | 2 | 5 | 1006 | 679-1333 | 0.4 | 1046 | 523 |
Shocking Sentient Sentries | 4-3 | 2 | 5 | 880 | 546-1215 | 0.4 | 920 | 460 |
Rescues and Recycling | 4-3 | 2 | 5 | 715 | 455-974 | 0.8 | 795 | 397 |
Frostifur Fandango | 4-2 | 2 | 5 | 707 | 589-824 | 0.4 | 747 | 373 |
Oilers in the Boilers | 4-2 | 2 | 5 | 905 | 706-1103 | 1.0 | 1005 | 502 |
Shadow of the Beast | 3-2 | 3 | 10 | 1860 | 1620-2100 | 1.8 | 2265 | 755 |
Blades of the Fallen | 3-2 | 1 | 5 | 197 | 109-285 | 0.0 | 197 | 197 |
Strength in Unity | 3-2 | 2 | 5 | 1081 | 873-1288 | 1.0 | 1181 | 590 |
Faith in Armor | 3-2 | 1 | 5 | 464 | 427-500 | 0.0 | 464 | 464 |
Toy Soldiers | 3-1 | 2 | 5 | 698 | 539-858 | 0.2 | 718 | 359 |
Alien Ooze | 3-1 | 2 | 5 | 681 | 554-807 | 0.2 | 701 | 350 |
The Scarlet Fortress | 2-2 | 2 | 5 | 550 | 453-647 | 0.8 | 630 | 315 |
Skies Under Cradle | 2-2 | 2 | 5 | 704 | 620-787 | 1.0 | 804 | 402 |
The Olden Days
Prior to release 2013-07-30, each level cost 10 energy, paid at the elevator down. So, while a knight was gaining crowns, materials, and everything else on his adventure, he was also spending energy. A natural question to ask was: Am I gaining crowns faster than I'm spending energy?
The table below shows some benchmark prices for 100 energy — in other words, 10 levels — from 5000 to 9500. For each price, the table shows how many missions have a payout per level exceeding one tenth of that energy price. In other words, this table gives tells us how many missions were profitable relative to the price of energy.
5000 | 5500 | 6000 | 6500 | 7000 | 7500 | 8000 | 8500 | 9000 | 9500 |
38 | 36 | 33 | 27 | 24 | 21 | 20 | 17 | 14 | 9 |