Difference between revisions of "Sandbox"

From SpiralKnights

Jump to: navigation, search
(New Table: Armor)
(New Table: Armor: I figure, chaos has 5 status factors anyway, this other way of sorting isn't so bad.)
Line 67: Line 67:
  
 
==New Table: Armor==
 
==New Table: Armor==
Use the Control+F keyboard function to find what you're looking for if it isn't sortable in the table.
+
Use the Control+F keyboard function to find what you're looking for if it isn't sortable in the table. Example: additional abilities beyond the first ability are not sortable.
  
 
"Standard" abilities refers to the item's health bonuses at certain heat levels:  
 
"Standard" abilities refers to the item's health bonuses at certain heat levels:  
Line 85: Line 85:
 
| defense type 1 = normal
 
| defense type 1 = normal
 
| defense type 2 = elemental
 
| defense type 2 = elemental
| status =  
+
| statuscurse =
 +
| statusfire =
 +
| statusfreeze =
 +
| statuspoison =
 +
| statusshock =
 +
| statussleep =
 +
| statusstun =  
 
| abilities = standard
 
| abilities = standard
 +
| weaknesses = None
 
| star = 5
 
| star = 5
 
| series = Chromalisk
 
| series = Chromalisk

Revision as of 09:03, 2 November 2014

This is the Spiral Knights Wiki Sandbox for all of your experimental editing needs. Feel free to try out formatting experiments to learn the ways of the wiki. To give it a go, click "edit this page" at the top of your screen, then make your changes in the box and click on the "Save page" button below it. Content added here will not stay permanently, but please do not put anything offensive here.

New Table: Swords

Use the Control+F keyboard function to find what you're looking for if it isn't sortable in the table.

"Standard" abilities refers to the weapon's charge bonuses: low at heat level 5+, and medium at heat level 10. Other abilities include damage bonuses against monster types.

Items in the same "series" usually follow the same basic and charge attack patterns, with varying intensity (a higher star brandish will have a longer linear charge and so on). This is not always the case. For example, items in the sealed series have very different charge attacks. See individual pages for details.

Because attack power and speed is so variable between weapons, and effectiveness so variable between enemies and areas due to how attack speed and damage types work in the game, these variables are not included in this table, nor is a comparable DPS chart. See the Swordmaster Guide for ideas about how to manage your offensive power with swords.

Name Icon-sword.png Icon-sword.png
Attack Speed
Basic Attack Behavior
Basic Attack Ability
Charge Attack Behavior
Charge Attack Ability
Penalty
Equipment-Proto Sword icon.png
Proto Sword
normal {{{attack speed}}} {{{basic attack behavior}}} {{{basic attack ability}}} {{{charge attack behavior}}} {{{charge attack ability}}} {{{penalty}}} 0
Equipment-Obsidian Edge icon.png
Obsidian Edge
normal shadow {{{attack speed}}} {{{basic attack behavior}}} {{{basic attack ability}}} {{{charge attack behavior}}} {{{charge attack ability}}} {{{penalty}}} 5
Equipment-Wild Hunting Blade icon.png
Wild Hunting Blade
normal {{{attack speed}}} {{{basic attack behavior}}} {{{basic attack ability}}} {{{charge attack behavior}}} {{{charge attack ability}}} {{{penalty}}} 5
Equipment-Divine Avenger icon.png
Divine Avenger
normal elemental {{{attack speed}}} {{{basic attack behavior}}} {{{basic attack ability}}} {{{charge attack behavior}}} {{{charge attack ability}}} {{{penalty}}} 5
Equipment-Cold Iron Vanquisher icon.png
Cold Iron Vanquisher
normal {{{attack speed}}} {{{basic attack behavior}}} {{{basic attack ability}}} {{{charge attack behavior}}} {{{charge attack ability}}} {{{penalty}}} 5


New Table: Armor

Use the Control+F keyboard function to find what you're looking for if it isn't sortable in the table. Example: additional abilities beyond the first ability are not sortable.

"Standard" abilities refers to the item's health bonuses at certain heat levels:

  • 0-Star: +0 health at heat level 1+, and +0 health at heat level 5+.
  • 1-Star: +0 health at heat level 1+, and +0 health at heat level 5+.
  • 2-Star: +1 health at heat level 1+, and +2 health at heat level 5+.
  • 3-Star: +2 health at heat level 1+, and +3 health at heat level 5+.
  • 4-Star: +3 health at heat level 1+, and +4 health at heat level 5+.
  • 5-Star: +4 health at heat level 1+, and +5 health at heat level 5+.

Other abilities include damage bonuses against monster types.

Template:ArmorList/start

- content moved to Template:GearList/Defensive

|}

Personal tools