Difference between revisions of "Royal Jelly Palace/waves"
From SpiralKnights
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== Room 16.6 == | == Room 16.6 == | ||
'''Position:''' Bottom-left room from room 2. | '''Position:''' Bottom-left room from room 2. | ||
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+ | [[Category:Guides (Player Made)|mission]] |
Latest revision as of 09:17, 10 February 2015
Depth and Room Legend: Room Depth.Room
Legend: Enemy (Number) (Position) (Extra info. Added sometimes)
Contents
Depth 15
Room 15.1
Description: An "O" with a slash through it. Gate opener can be found under any breakable rock (usually towards the back).
Wave 1
- Royal Mini (10) (Scattered; Corners or Center)
- Jelly Cube (6) (3 center, 2 on edges) (Tier 2 Type)
Room 15.2
Description: Room connected to Room 1 with 5 regenerating explosives. Contains also 5 crosses. Requires 2 statues on buttons to open Room 5.
Wave 1 (Left Side)
Button to spawn and open left gate either at bottom-left corner or at the center to the left a bit.
- Royal Mini (6) (Forming a V around the other enemies)
- Jelly Cube (3) (In a line in front of the Super Blast Cube) (Tier 2 Type)
- Super Blast Cube (1) (Blocking the open gate)
Wave 2 (Right Side)
Button to spawn and open right gate either at top-right corner or at the center to the right and up a bit.
- Same enemies and position as Wave 1 but flipped for the right gate.
Room 15.3
Description: Opened up by left gate in Room 2 (with Wave 1). Spikes forming a "U". And U center, enemies spawn. Blocks prevent from going straight to enemy. Players may hit the blue block to destroy the others, showing a checkerboard spike pattern.
Wave 1
Checkerboard holes are created in blocks to contain enemies. Top is A, Left is B, Right is C
- Royal Mini (6) (Hole A)
- Jelly Cube (2) (Hole B) (Tier 2 Type)
- Lumber (1) (Hole C)
- Silkwing (1) (Hole C)
Room 15.4
Description: Opened up by right gate in Room 2 (with Wave 2). Bushes create a square with a couple explosives scattered around.
Wave 1
Spawn wave by hitting blue block in the center of the room.
- Lumber (1) (In front of gate connecting room 4 and room 2)
- Jelly Cube (6) (2 behind Lumber, closer to gate. 2 Diagonal of first two, in front of Lumber. 2 At the very back corners, locked purple gate side) (Tier 2 Type)
- Gun Puppy (4) (Two and bottom and top right hand corners (next to Jelly Cubes). 2 next to the Jelly cubes in front of the gate connecting room 4 and 2)
- Royal Mini (8) (One on each side of Lumber, 2 at bottom-left corner and 2 at top-left corner, 1 next to each Gun Puppy on the right)
Room 15.5
Description: Accessible when enemies in room 3 and 4 have been defeated and statues retrieved and placed on buttons. Position: After a hallway. In hallway are two boxes of coins, pickups, or heat.
Wave 1
- Jelly Cube (8) (4 next to 4 square rock blocks, 2 in front, 2 behind) (Tier 2 Type)
Wave 2
Defeating some Jelly Cubes and/or after some time.
- Jelly Cube (4) (2 in front, 2 random) (Tier 2 Type)
- Super Blast Cube (2) (In front of locked gate)
Wave 3
Defeating some enemies and/or after some time
- Lumber (2) (In front of gate (like super blast cubes in wave 2))
- Jelly Cube (2) (Right in front of lumbers) (Tier 2 Type)
- Silkwing (2) (Next to Lumbers)
Wave 4
All enemies of wave 3 defeat.
- Royal Mini (12) (3 on each side (top and bottom) of center blocks, on each side of screen (right and left))
- Lumber (1) (At bottom)
- Jelly Cube (3) (In front of gate) (Tier 2 Type)
Depth 16
Room 16.1
Description: Big room split into 4 parts by blocks. Each part is a new wave.
Wave 1
At first room when entering.
- Jelly Cube (2) (Center, diagonal from each other) (Tier 2 Type)
Wave 2
Area accessible after wave 1.
- Jelly Cube (Same number and position as wave 1 but flipped horizontally)
- Lumber (1) (Behind Jelly Cubes)
Wave 3
Area accessible after wave 2.
- Jelly Cube (3) (Right in front) (Tier 2 Type)
- Lumber (1) (Behind Jelly Cubes)
Wave 4
Area accessible after wave 3. Locked after a couple seconds. In this room, you need to get the statue to open the gate to room 2.
- Jelly Cube (4) (In front in zig-zag pattern) (Tier 2 Type)
- Lumber (1) (Behind Jelly Cubes)
- Silkwing (1) (Behind Lumber)
Room 16.2
Description: Square room with cool pattern.
Position: After placing statue on button, short hallway with staircase to a party button.
Accessibility: All party members stand on party button.
Links: Links to rooms 3-6
Room 16.3
Position: Top-right room from room 2.
Room 16.4
Position: Bottom-right room from room 2.
Room 16.5
Position: Top-left room from room 2.
Room 16.6
Position: Bottom-left room from room 2.