Difference between revisions of "The Great Escape/Gate Map"

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(Created page with '{{GateMap |name = The Great Escape |floor = First |icon 1 = Generic Lobby |floor depth = 0 |floor name = Mission Lobby |floor area = A standard lobby. }} {{Ga…')
 
m
Line 13: Line 13:
 
|floor depth = 20
 
|floor depth = 20
 
|floor name  = Prison Approach
 
|floor name  = Prison Approach
|floor area  = An area similar to <br> ''[[Clockwork Tunnels|Power Complex: Mechanized Mile]].''
+
|floor area  = {{area|Power Complex|Mechanized Mile|random segments}}.
 
}}
 
}}
 
{{GateMap
 
{{GateMap
Line 21: Line 21:
 
|floor depth = 21
 
|floor depth = 21
 
|floor name  = The Yard
 
|floor name  = The Yard
|floor area  = A [[Compact Area]] featuring gremlins and a special fight area with [[Sputterspark]].
+
|floor area  = This floor is composed of several unique ''[[Compact Area]]'' segments with knights in need of rescue and a special fight area featuring [[Sputterspark]].
 
}}
 
}}
 
{{GateMap
 
{{GateMap
Line 29: Line 29:
 
|floor depth = 22
 
|floor depth = 22
 
|floor name  = Down the Drain
 
|floor name  = Down the Drain
|floor area  = An area similar to <br> ''[[Clockwork Tunnels|Wasteworks: Haunted Passage]]'' with a special fight area.
+
|floor area  = {{area|Wasteworks|Haunted Passage|random segments}} with a special fight area. The rescued knights accompany the player.
 
}}<noinclude>[[Category:Gate Maps]]</noinclude>
 
}}<noinclude>[[Category:Gate Maps]]</noinclude>

Revision as of 09:49, 8 September 2015

First Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Mission Lobby
Depth: 0

A standard lobby.


Second Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.
Level: Prison Approach
Depth: 20

- moved to better umbrella name (so "area" vs. "level" isn't as confusing).

Third Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: The Yard
Depth: 21

This floor is composed of several unique Compact Area segments with knights in need of rescue and a special fight area featuring Sputterspark.


Fourth Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.
Level: Down the Drain
Depth: 22

- moved to better umbrella name (so "area" vs. "level" isn't as confusing) with a special fight area. The rescued knights accompany the player.

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