Difference between revisions of "White Collar Captives"
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The level rotation for its floors is very slow.<!--Pending more data about this--> | The level rotation for its floors is very slow.<!--Pending more data about this--> | ||
− | + | It has the same mission card art as {{mission|Work for Idle Hands}} and {{mission|Whipping and Mishandling}}. | |
===History=== | ===History=== |
Latest revision as of 03:14, 14 May 2020
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White Collar Captives is a prestige mission.
Contents
Overview
Description:
A fiendish city is a strange place that Spiral HQ still does not fully understand. Devilites are everywhere, and if they see one of their Pit Bosses nearby, they will do anything to look like they're being productive. Unfortunately, productivity is often defined by attacking or imprisoning intruders, like a squad of knights passing through.
It is unclear what purpose imprisoned knights would ultimately serve in a devilite agenda. Those that have survived captivity have reported that conditions were poor, but the worst of it was the copious amounts of paperwork they had to fill out daily. This is a fate no knight deserves!
Objective:
Free the captured Knights from a fiendish corporate prison!
Gate Map
Depth: 0
Level Link: This mission's lobby is standard.
Name: The Commute
Depth: Depends on rank
Level Link: This floor is composed of random Infernal Passage segments.
Name: The Office
Depth: Depends on rank
Level Link: This floor is composed of random Devilish Drudgery segments. Special: It has two Caged Knights in need of rescue near the beginning.
Notes
It was one of the first missions composing the Prestige Mission Rotation.
The player must be at least ranked Squire (3-1) to host this mission.
Participants will only receive the prestige reward if they were present in the mission lobby.
The level rotation for its floors is very slow.
It has the same mission card art as 5-1 Mission: Work for Idle Hands and 6-2 Mission: Whipping and Mishandling.
History
- release 2012-02-22: Mission introduced.