Difference between revisions of "Danger room"

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|valign=top|[[Image:Danger_room-type_1.png|200 px|none|thumb|Square with some spikes and a line of brambles down the center.]]
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|valign=top|[[Image:Danger_room-type_1.png|200 px|none|thumb|Center Brambles: Square with some spikes and a line of brambles down the center.]]
|valign=top|[[Image:Danger_room-type_2.png|200 px|none|thumb|Square with mostly spikes and a + area in the middle and a single block width passage around the outside.]]
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|valign=top|[[Image:Danger_room-type_2.png|200 px|none|thumb|Spike Trap: Square with mostly spikes and a + area in the middle and a single block width passage around the outside.]]
|valign=top|[[Image:Danger_room-type_3.png|200 px|none|thumb|Circular with no spikes.]]
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|valign=top|[[Image:Danger_room-type_3.png|200 px|none|thumb|Big Room: Circular with no spikes.]]
 
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[[Category:Geography]]
 
[[Category:Geography]]

Revision as of 04:01, 11 January 2011

The entrance to a danger room.

Danger rooms are optional areas sometimes found within Clockwork Tunnels. They are a pay area that costs 3 energy. Inside the gate, the danger room is a single room with a party button where the gates will not open until all the monsters are defeated, similar to Battle Arenas. Past the danger room is a treasure room if you successfully defeat the enemies.

There are three known danger room layouts:

Center Brambles: Square with some spikes and a line of brambles down the center.
File:Danger room-type 2.png
Spike Trap: Square with mostly spikes and a + area in the middle and a single block width passage around the outside.
File:Danger room-type 3.png
Big Room: Circular with no spikes.
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