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  • Monster population consists of many monster families. The more organic "brush" areas are always populated by [[Slime]]s, [[Wolve ...at use a pink monster symbol for slimes. This pattern includes all monster families in relation to compounds.
    Relevance: 0.8% - 8 KB (1,048 words) - 05:38, 15 May 2020
  • ...tiquette, he makes up for in extensive knowledge about the various monster families found throughout the clockworks.
    Relevance: 0.8% - 2 KB (251 words) - 19:53, 21 April 2020
  • *The main monster families to fight are Undead, Construct and Slimes. Devilites are probably better de ...on the FoV can combine with a pet perk to get max damage against 2 monster families.
    Relevance: 0.8% - 8 KB (1,171 words) - 13:18, 26 December 2019
  • ...fast bullet speed is ideal for dealing with the [[Gremlin]] and [[Slime]] families, the latter of which tend to approach in clusters. ...e turrets, and hits the third for neutral damage. The Construct and Undead families contain many slow moving monsters, making them easy targets for the Arcana.
    Relevance: 0.7% - 41 KB (6,848 words) - 01:18, 27 September 2019
  • ...is Bombastic Demo's bomb+2. This kind of bonus applies to all six monster families, a few special cases (notably Vanaduke), and opponents in PvP. It cannot be * All weapon types, all monster families. An example is Chaos' damage+2.
    Relevance: 0.7% - 34 KB (5,258 words) - 19:10, 20 April 2021
  • ...should never be surprised to find these Gremlins aiding other [[monster]] families. In deeper tiers, Menders become more aware of a knight's presence and will
    Relevance: 0.6% - 4 KB (657 words) - 11:08, 19 June 2020
  • ...of fire. Like all other statuses, specific species independent of monster families have varying degrees of resistance to fire. For example, [[Gremlins]] displ
    Relevance: 0.6% - 5 KB (680 words) - 11:16, 18 May 2020
  • ...one monster family, while armor can grant damage bonus against all monster families. ...Helm|Valkyrie]] set. These provide damage bonuses against certain monster families. They will only be useful in very select levels. Even then, most of those l
    Relevance: 0.6% - 24 KB (3,921 words) - 22:50, 27 August 2019
  • ...se against slimes and constructs due to the abundance of monsters in their families that have movement patterns that make them very vulnerable to DR. ..., and is actually out damaged by Disintegration Ray even against those two families!
    Relevance: 0.6% - 85 KB (13,871 words) - 18:22, 31 July 2018
  • For ease of reference, monsters are broken up into several families. This grouping typically indicates similar appearances and types of attack,
    Relevance: 0.6% - 7 KB (1,033 words) - 10:28, 18 May 2020
  • ...t specializing in research into the offensive abilities of various monster families. He lectures new knights via comlink on the types of [[Damage#Damage_Types|
    Relevance: 0.6% - 9 KB (1,435 words) - 10:14, 27 May 2020
  • Each of the six monster families has a damage type they are weak to, one they are neutral to and one they ar
    Relevance: 0.6% - 13 KB (1,914 words) - 20:20, 20 November 2018
  • ...rite]] reskin is associated with the [[Gremlin]] and [[Construct]] monster families.
    Relevance: 0.6% - 16 KB (1,857 words) - 16:24, 17 March 2020
  • ...ding the canonization of which damage types are inflicted by which monster families. The Blackened Crest shield is now available from Brinks.
    Relevance: 0.6% - 14 KB (2,147 words) - 13:52, 21 October 2020
  • ...ng. Most bosses share the same weaknesses and resistances as their monster families.
    Relevance: 0.5% - 23 KB (3,356 words) - 03:08, 15 May 2020
  • ...he unification, Almire has been ruled by two leaders from their respective families that once controlled the nation in its divided state, bolstering its milita
    Relevance: 0.5% - 19 KB (3,333 words) - 13:37, 11 May 2021
  • ...some defense. [[Abilities|Damage bonus]] against all enemies (six monster families, Vanaduke, and PvP) is especially valuable, in that it cannot be replicated
    Relevance: 0.5% - 29 KB (4,369 words) - 15:41, 19 August 2018
  • ...within the ever-changing halls of the Clockworks. There are currently six "families" of monsters found within the Clockworks; [[Beast]]s, [[Fiend]]s, [[Undead]
    Relevance: 0.5% - 38 KB (5,750 words) - 20:37, 18 June 2020
  • :[[:Category:Families]] - find things that are loosely and/or tightly related.
    Relevance: 0.5% - 46 KB (6,710 words) - 11:35, 18 May 2020
  • Many items are in "collections" or "families" with other similar items (like [[Accessory|accessories]]) - collections ar
    Relevance: 0.5% - 64 KB (8,507 words) - 03:09, 31 March 2020
  • ...'s rather surprising, I wouldn't say SK has so many different enemies) and families buried deeper down (like Undead, pun intended) take a while to scroll to. I ...i still think it need some visual of each mob, but like u said, in groups/families/serie instead of every single one. I would test something later in the sand
    Relevance: 0.5% - 57 KB (10,319 words) - 22:52, 2 April 2021

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