Battle Sprite
From SpiralKnights
Battle Sprites are combat companions that all Spiral Knights can acquire. Each Battle Sprite has a selection of skills that can be used by the player when the Sprite is equipped. Skills range from direct attacks to party buffs and monster debuffs.
Prior to the Skylark crash, Battle Sprites, known originally as E-Class Battle sprites, are initially small, mechanical, AI-driven field companions that aided the Spiral Knights in planetary reconnaissance.
Sprites collected from the crash within the Clockworks appear to be reacting to the Core's energy signal, changing dramatically based on their environment, improving their capabilities even as they remain loyal to their primary directive to support Knights in exploration and discovery.
A player's first battle sprite is awarded to the player after completion of An Eternal Bond. Currently, a player may only own one battle sprite.
To access the Battle Sprite interface, click on the Character button (hotkey: P), then select the Battle Sprite tab.
Types of Battle Sprites
Drakon
The smoldering Drakon resembles a dragon and delivers powerful, fiery blasts to foes. Because of its immense firepower focusing on direct assault, it may be considered the most offensive out of the three starter battle sprites.
Seraphynx
The divine Seraphynx resembles an angelic cat-like creature and uses its luminous powers to defend the party from attacks. Although a support sprite, it can attack enemies directly, dealing enough damage to weaken or vanquish an enemy.
Maskeraith
The shadowy Maskeraith resembles a masked phantom and uses its toxic powers to debilitate enemies. This sprite has a healthy mix of offensive abilities as well as the ability to debuff enemies.
Skills
After having bonded permanently with their knight, a sprite will start off with having one skill that a player can use. As a battle sprite levels up, they gain skill points that the player can use to improve the augments of any given skill. When all three augments of a skill have been maxed out, the player can choose an ultimate version of the skill, making the base skill even more powerful and evolving the sprite in the process.
A sprite gains a new skill at levels 15 and 50 after being fed a required item.
Feeding Sprites
Feeding sprites is one way of increasing its heat, but also reduces its appetite. When its appetite is low, it will be impossible to feed the sprite. Over time, appetite increases slowly on its own. Adventuring into the Clockworks is another and quicker way of increasing a sprite's appetite, and also gives the sprite heat.
To feed a sprite, bring up the character panel and select the Battle Sprite tab, then click on your Battle Sprite's icon. Choose any material from the Arsenal to feed the sprite. Some materials will grant more heat than others while still decreasing appetite at the same rate, so be sure to feed your sprite its favorite item!
Favored Items
Favored items are materials that a battle sprite enjoys eating the most. Feeding a battle sprite with a favored item will grant it much more heat than if the sprite was fed a different item. Favored items can be crafted at the alchemy machine next to Biscotti.
Required Items
In order for a Battle Sprite to advance and level up, a required item will need to be fed to the Battle Sprite. Most of the time, the item will be a material or the sprite's favored item. However, at certain levels, the required item will be an Evo Catalyst, allowing the sprite to evolve in some cases. Without the required item, the battle sprite will not level up, no matter what or how many materials the player feeds the sprite.
A battle sprite will require an Evo Catalyst at levels 14, 29, 49, 74, and 99 before advancing a level. A sprite will evolve and change its appearance at levels 15, 50, and 100 after being fed a required item.
Harnesses
Harnesses are items that a battle sprite can equip to gain bonuses or to deal a certain type of damage. Some harnesses can also reduce skill cooldown by a certain percentage.
Please keep in mind that some harnesses cannot be equipped on certain sprites. For example, Drakons cannot output piercing damage, so it will be unable to equip the Golden Harness.
Harnesses can be purchased from Riley, the Harness merchant in the Lab.
Perks
Perks are buffs that a sprite gives to a player. These buffs include health boosts to status resistances to reductions in charge time. Like skills, perks are unlocked as a sprite levels up. They can be chosen or changed at any time in the Battle Sprites tab.
Historical Notes
- Battle Sprites were implemented in game on release 2013-07-30