The Collector/Gate Map

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First Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Mission Lobby
Depth: 0

A standard lobby.


Second Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.
Level: Mechanized Mile
Depth: 2

- moved to better umbrella name (so "area" vs. "level" isn't as confusing).

Third Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Camp Crimson
Depth: 3

A fixed map filled with constructs and dangerous looking objects. The Collector is fought.


Fourth Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: The Lab
Depth: ???

The Lab as it appears to players ranked Apprentice.


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