The Great Escape/Gate Map

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First Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Mission Lobby
Depth: 0

A standard lobby.


Second Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.
Level: Prison Approach
Depth: 20

- moved to better umbrella name (so "area" vs. "level" isn't as confusing).

Third Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: The Yard
Depth: 21

This floor is composed of several unique Compact Area segments with knights in need of rescue and a special fight area featuring Sputterspark.


Fourth Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.
Level: Down the Drain
Depth: 22

- moved to better umbrella name (so "area" vs. "level" isn't as confusing) with a special fight area. The rescued knights accompany the player.

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