Difference between revisions of "Advanced Training Hall"

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(Added the effect of dying in the Training Hall.)
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The training hall provides a more extensive explanation on the obstacles and items Knights will encounter in the Clockworks. The hall is divided into three portions. The west portion of the hall deals with consumables, including [[heat]], [[crowns]], and [[pickups|vials]]. The north portion deals with various blocks. The east portion deals with various environmental [[Exploration#Map_Hazards|hazards]], including spikes and status ailing grates.
 
The training hall provides a more extensive explanation on the obstacles and items Knights will encounter in the Clockworks. The hall is divided into three portions. The west portion of the hall deals with consumables, including [[heat]], [[crowns]], and [[pickups|vials]]. The north portion deals with various blocks. The east portion deals with various environmental [[Exploration#Map_Hazards|hazards]], including spikes and status ailing grates.
  
The Advanced Training Hall is an excellent location to experiment with their equipment, although the strength of the higher-tiered gear in the hall will not be reflected in higher-tiered depths.  
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The Advanced Training Hall is an excellent location for Knights to experiment with their equipment, although the strength of the higher-tiered gear in the hall will not be reflected in higher-tiered depths.  
  
 
If you die here you will be automatically revived with full health when you click the attack button.
 
If you die here you will be automatically revived with full health when you click the attack button.

Revision as of 13:10, 19 May 2011

The entrance to the Advanced Training Hall.

The Advanced Training Hall is located in Haven on the western side of the Town Square.

Overview

The training hall provides a more extensive explanation on the obstacles and items Knights will encounter in the Clockworks. The hall is divided into three portions. The west portion of the hall deals with consumables, including heat, crowns, and vials. The north portion deals with various blocks. The east portion deals with various environmental hazards, including spikes and status ailing grates.

The Advanced Training Hall is an excellent location for Knights to experiment with their equipment, although the strength of the higher-tiered gear in the hall will not be reflected in higher-tiered depths.

If you die here you will be automatically revived with full health when you click the attack button.

File:Advanced Training Hall-west hall.png
The west portion of the Advanced Training Hall.

See also

Personal tools