Difference between revisions of "Advanced Training Hall"

From SpiralKnights

Jump to: navigation, search
(I noticed that the previous author had not elaborated upon certain aspects of the Advanced Training Hall, and decided to provide more detail for the reader.)
Line 4: Line 4:
 
==Overview==
 
==Overview==
  
The training hall provides a more extensive explanation on the obstacles and items Knights will encounter in the Clockworks. The hall is divided into three portions. The west portion of the hall deals with consumables, including [[heat]], [[crowns]], and [[pickups|vials]]. The north portion deals with various blocks. The east portion deals with various environmental [[Exploration#Map_Hazards|hazards]], including spikes and status ailing grates.
+
The training hall provides a more extensive explanation on the obstacles and items Knights will encounter in the Clockworks. The hall is divided into three portions, one for each specific aspect of the Clockworks. The west portion of the hall deals with consumables, including [[heat]], [[crowns]], and [[pickups|vials]]. The north portion deals with various blocks, including switches and buttons. The east portion deals with various environmental [[Exploration#Map_Hazards|hazards]], including spikes and status ailing grates. Further towards the east are two practice areas, both that demonstrate the use of jars and [[shields]].
  
 
The Advanced Training Hall is an excellent location for Knights to experiment with their equipment, although the strength of the higher-tiered gear in the hall will not be reflected in higher-tiered depths.  
 
The Advanced Training Hall is an excellent location for Knights to experiment with their equipment, although the strength of the higher-tiered gear in the hall will not be reflected in higher-tiered depths.  
  
Unfortunately even though the Knight at the front desk says that the exploding cubes are harmless, they are not, and all the things that can hurt you WILL hurt you. Luckily you can revive yourself if you lose all your health, you can do this by pressing the space-bar (a small notification will pop up at the top of your screen).
+
Unfortunately, even though the Knight at the front desk says that the exploding cubes are harmless, they are not, and all the things that can hurt you WILL hurt you. Luckily, you can revive yourself if you lose all your health, you can do this by pressing the space-bar (a small notification will pop up at the top of your screen).
  
 
[[Image:Advanced_Training_Hall-west_hall.png|thumb|The west portion of the Advanced Training Hall.]]
 
[[Image:Advanced_Training_Hall-west_hall.png|thumb|The west portion of the Advanced Training Hall.]]

Revision as of 21:44, 3 August 2011

The entrance to the Advanced Training Hall.

The Advanced Training Hall is located in Haven on the western side of the Town Square.

Overview

The training hall provides a more extensive explanation on the obstacles and items Knights will encounter in the Clockworks. The hall is divided into three portions, one for each specific aspect of the Clockworks. The west portion of the hall deals with consumables, including heat, crowns, and vials. The north portion deals with various blocks, including switches and buttons. The east portion deals with various environmental hazards, including spikes and status ailing grates. Further towards the east are two practice areas, both that demonstrate the use of jars and shields.

The Advanced Training Hall is an excellent location for Knights to experiment with their equipment, although the strength of the higher-tiered gear in the hall will not be reflected in higher-tiered depths.

Unfortunately, even though the Knight at the front desk says that the exploding cubes are harmless, they are not, and all the things that can hurt you WILL hurt you. Luckily, you can revive yourself if you lose all your health, you can do this by pressing the space-bar (a small notification will pop up at the top of your screen).

File:Advanced Training Hall-west hall.png
The west portion of the Advanced Training Hall.

Points to note: Your shield may go down and not function properly if you are hurt too much in the hall, and you will have to switch to another shield. You cannot get the crowns from the west of the training hall no matter how hard you try. Bots will hurt you if you are in range, and there isn't something blocking them.

See also

Personal tools