Difference between revisions of "Armor/Sandbox"

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[[File:Icon-armor.png|thumb|[[Arsenal]] icon for armor.]]
 
[[File:Icon-armor.png|thumb|[[Arsenal]] icon for armor.]]
  
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The player can obtain armor in a variety of ways, including crafting, trading with other players, and purchase from NPC vendors. See individual pages of armor items for this info.
 
The player can obtain armor in a variety of ways, including crafting, trading with other players, and purchase from NPC vendors. See individual pages of armor items for this info.
  
The player can [[heat]] (a.k.a level up) equipped armor by wearing it in the clockworks and getting onto an elevator, so long as heat was picked up. Forging the armor increases its level. Leveling can increase [[Health|Health Pips]]. Heating is required for most items to be crafted into the next star level. Not all items can be upgraded all the way to 5-star - see the alchemy path information on individual pages.
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The player can [[heat]] ([http://en.wikipedia.org/wiki/Experience_point gain experience for]) armor by equipping it, wearing it in the clockworks, and then getting onto an elevator, so long as heat was picked up. Forging the armor increases its level. Leveling increases [[Health|Health Pips]] for most armor items. Heating is required for most items to be crafted into the next star level. Not all items can be upgraded all the way to 5-star - see alchemy path information on individual pages.
  
 
If the player desires a more versatile armor, and/or doesn't wish to expand their arsenal, they can take the armor to [[Punch]] and grant it additional defenses, for a price, via [[Unique Variant]]s. Rarely, an armor can gain a UV (1-3) when it is crafted. UVs obtained are random unless locked in at Punch.
 
If the player desires a more versatile armor, and/or doesn't wish to expand their arsenal, they can take the armor to [[Punch]] and grant it additional defenses, for a price, via [[Unique Variant]]s. Rarely, an armor can gain a UV (1-3) when it is crafted. UVs obtained are random unless locked in at Punch.
  
Abilities and Penalties are separate from status properties. For example, the Chaos Cloak certainly has status "penalties," but its ''abilities'' are universal CTR and DMG Med. Compare to the Armor of the Fallen, which has a Fiend penalty in junction with its universal ASI Low boost. Abilities are generally unrelated to status when it comes to defensive gear.
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Abilities and Penalties are separate from status properties. For example, the Chaos Cloak certainly has status "penalties," but its ''abilities'' are universal CTR and DMG Med. Compare to the Armor of the Fallen, which has a Fiend penalty in junction with its universal ASI Low boost. Abilities are generally unrelated to status when it comes to defensive gear. In the tooltips in-game, abilities are signified by arrows, and stats (defenses and status resistances/weaknesses) are signified by segmented bars.
  
 
==Lists of Armor==
 
==Lists of Armor==
[[File:Equipment-Ice Queen Mail Stats.png|800px|thumb|Stats for the [[Ice Queen Mail]].
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[[Image:StarLocks.png|right|thumb|<div style="font-size:120%">Make sure your knight has a high enough [[Player Rank|rank]] to equip items you hope to obtain. <br/><br/> Blue (left) means that the item can be equipped.</div>]]
<br/>
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Below are links to sortable lists of armor items. There are many armor items in the game, so to reduce load time they are separated into different pages.
<br/>Its stat bars are:
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:[[Armor/5 Star|5* (★★★★★)]]
<br/> Within 6th segment for Normal Defense.
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<br/> Within 7th segment for Piercing Defense.
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<br/> See the [[Defense]] page for details.
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<br/>
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<br/> This convention is not used for status:
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<br/> It has "Maximum!" (+4) freeze resistance
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<br/> and "Maximum!" (+4) stun resistance.
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<br/> See the [[Abilities]] page for details.
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<br/>
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<br/> Notice that the first segment touching the defense (or status) symbol is not counted, as it is purely aesthetic and simply helps "start" the bar visually.
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]]
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Below are links to lists of armor items by star. There are many armor items in the game, so to reduce load time they are separated them into different pages:
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:[[Armor/5 Star|★★★★★]] (Tier 3)
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:[[Armor/4 Star|4* (★★★★☆)]]
:[[Armor/4 Star|★★★★☆]] (Tier 3)
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:[[Armor/3 Star|★★★☆☆]] (Tier 2)
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:[[Armor/2 Star|★★☆☆☆]] (Tier 2)
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:[[Armor/1 Star|★☆☆☆☆]] (Tier 1)
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:[[Armor/0 Star|☆☆☆☆☆]] (Tier 1)
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:[[Armor/Special|Special]] (limited acquisition and other oddities)
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:[[Armor/3 Star|3* (★★★☆☆)]]
  
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:[[Armor/2 Star|2* (★★☆☆☆)]]
  
For a compressed list of all armor items, see the [[:Category:Armor|Armor Category Page]].
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:[[Armor/1 Star|1* (★☆☆☆☆)]]
  
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:[[Armor/0 Star|0* (☆☆☆☆☆)]]
  
For a list of costume armors, see the [[Costume|costume]] page and sort the list by type.
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*[[Armor/Special|Special]] - this page contains items that have limited acquisition and other oddities.
:All armor items can be equipped as a "costume," they simply don't factor into combat statistics if they are equipped as such.
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{{clear}}
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*For a compressed list of all armor items, see the [[:Category:Armor|Armor Category Page]].
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*For a list of costume armors, see the [[Costume|costume]] page and sort the list by type.
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::All armor items can be equipped as a "costume," they simply don't factor into combat statistics if they are equipped as such.
  
 
==Notes==
 
==Notes==
[[File:WikiTool-MouseoverIconTooltip.png|256px|thumb|Mouseover icons for more information.]]
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[[Image:HUD-HealthPipsBasic.png|right|thumb|<div style="font-size:120%">With the use of armor as well as other gear and their abilities, [[Health|Health Pips]] can dramatically increase in number from this basic capacity.</div>]]
How to use the lists on these pages:
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"Standard" [[Health|health]] applies to most armor items, meaning that these items gain health bonuses at certain heat levels. This health behavior is a uniform ability for almost all armor items.
  
The lists are generally by Date of Release when in default order. Items released at the same time are alphabetized. Sorting the table puts higher-intensity armor at the top, alphabetically if tied. Use the show/hide panel in the "name" column to take a closer look at the statistics of an item. For more information such as acquisition, see individual pages.
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Depth influences how both default HP and these bonuses behave.
  
Consider this table a factual user-made guide - the raw stuff. What items have which kind of combat statistics, penalites, and abilities?
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:☆☆☆☆☆: +0 pips at heat level 1+, and +0 pips at heat level 5+.
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:★☆☆☆☆: +0 pips at heat level 1+, and +0 pips at heat level 5+.
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:★★☆☆☆: +1 pips at heat level 1+, and +2 pips at heat level 5+.
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:★★★☆☆: +2 pips at heat level 1+, and +3 pips at heat level 5+.
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:★★★★☆: +3 pips at heat level 1+, and +4 pips at heat level 5+.
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:★★★★★: +4 pips at heat level 1+, and +5 pips at heat level 5+.
  
To have some control of "duality" searches - decide what you want to look for. Say, a shadow armor with fire resistance. Sort either the fire or shadow column first. then sort the fire or shadow column second, whichever you didn't do first. The table does its best to cluster these, with some hiccups for some browsers - but you should be able to hone in on what you're after. For multiple duality searches, it's best to reset the table per duality search. To reset the list, refresh your browser. This method does not work well in the ability columns, just defense and status resistance.
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Special abilities of some items can be having more HP than this standard pattern. This is unofficially represented by a [[File:Healthy Boost.png|36px|Healthy Boost]] [[perk]] icon in sortable lists.
  
If you're not entirely sure what's out there to begin with, then click icons in the yellow row of the table to learn more about abilities, defenses, and status types.
 
 
Look through the ability columns. The organization of these is not 100% consistent. For example, if MSI is the only ability of an item, it will be in the first column, but many items have more than one ability, so the same kind of ability might be in column one for a given item, but in the second or even the third column for a different item. In general, editors try to keep things consistent - an item is a gunner item first, and an undead vanquisher second (see Deadshot for example), and so on.
 
 
Some of the icons in these lists are icons of [[Perk|Battle Sprite Perks]]. Items do not have "perks" (abilities, unique variants, trinkets, and perks can be very similar to each other). This table simply has the icons because these icons are highly related to the content and they help facilitate understanding. Other icons are made specifically for these tables and have no direct presence in the game itself - they are "[[:Category:Wiki images|Wiki Images]]" used on the wiki made by users to help players understand the game.
 
__NOTOC__
 
 
==See Also==
 
==See Also==
 
{{equipment see also}}
 
{{equipment see also}}

Latest revision as of 23:49, 14 December 2014

Arsenal icon for armor.

Armor is one of the types of items in the game that a player can equip in order to have some sort of combat effect in the field. The vast majority of armor items in the game grant benefits, with many having penalties and weaknesses to balance their benefits.

The player must pick and choose which gear to equip for certain areas. Some items are better than others in some places, and far worse than other items in other places. There is no single "best" armor in the game due to the variety of scenarios the player may encounter in the clockworks. A few things to understand about armor:

The player can obtain armor in a variety of ways, including crafting, trading with other players, and purchase from NPC vendors. See individual pages of armor items for this info.

The player can heat (gain experience for) armor by equipping it, wearing it in the clockworks, and then getting onto an elevator, so long as heat was picked up. Forging the armor increases its level. Leveling increases Health Pips for most armor items. Heating is required for most items to be crafted into the next star level. Not all items can be upgraded all the way to 5-star - see alchemy path information on individual pages.

If the player desires a more versatile armor, and/or doesn't wish to expand their arsenal, they can take the armor to Punch and grant it additional defenses, for a price, via Unique Variants. Rarely, an armor can gain a UV (1-3) when it is crafted. UVs obtained are random unless locked in at Punch.

Abilities and Penalties are separate from status properties. For example, the Chaos Cloak certainly has status "penalties," but its abilities are universal CTR and DMG Med. Compare to the Armor of the Fallen, which has a Fiend penalty in junction with its universal ASI Low boost. Abilities are generally unrelated to status when it comes to defensive gear. In the tooltips in-game, abilities are signified by arrows, and stats (defenses and status resistances/weaknesses) are signified by segmented bars.

Lists of Armor

Make sure your knight has a high enough rank to equip items you hope to obtain.

Blue (left) means that the item can be equipped.

Below are links to sortable lists of armor items. There are many armor items in the game, so to reduce load time they are separated into different pages.

5* (★★★★★)
4* (★★★★☆)
3* (★★★☆☆)
2* (★★☆☆☆)
1* (★☆☆☆☆)
0* (☆☆☆☆☆)
  • Special - this page contains items that have limited acquisition and other oddities.
  • For a list of costume armors, see the costume page and sort the list by type.
All armor items can be equipped as a "costume," they simply don't factor into combat statistics if they are equipped as such.

Notes

With the use of armor as well as other gear and their abilities, Health Pips can dramatically increase in number from this basic capacity.

"Standard" health applies to most armor items, meaning that these items gain health bonuses at certain heat levels. This health behavior is a uniform ability for almost all armor items.

Depth influences how both default HP and these bonuses behave.

☆☆☆☆☆: +0 pips at heat level 1+, and +0 pips at heat level 5+.
★☆☆☆☆: +0 pips at heat level 1+, and +0 pips at heat level 5+.
★★☆☆☆: +1 pips at heat level 1+, and +2 pips at heat level 5+.
★★★☆☆: +2 pips at heat level 1+, and +3 pips at heat level 5+.
★★★★☆: +3 pips at heat level 1+, and +4 pips at heat level 5+.
★★★★★: +4 pips at heat level 1+, and +5 pips at heat level 5+.

Special abilities of some items can be having more HP than this standard pattern. This is unofficially represented by a Healthy Boost perk icon in sortable lists.

See Also

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