Difference between revisions of "Arsenal"

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(Super bare overview of arsenal - not too keen about giving each category a separate section)
 
m (Removed materials image placeholder, added desc for basic arsenal)
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The arsenal is a Knight's absolute essential when traveling in Cradle! The arsenal is where Knights store all their [[equipment]], [[materials]], [[minerals]], and nearly everything else they can manage to stuff into their hyperspace arsenal.
 
The arsenal is a Knight's absolute essential when traveling in Cradle! The arsenal is where Knights store all their [[equipment]], [[materials]], [[minerals]], and nearly everything else they can manage to stuff into their hyperspace arsenal.
  
[[File:Arsenal.png]]
+
[[File:Arsenal.png|thumb|right|A starting Knight's arsenal.]]
  
 
There is currently no limit to how much you can store in your arsenal.
 
There is currently no limit to how much you can store in your arsenal.
  
 
== Categories ==
 
== Categories ==
 
[[File:Arsenal-Materials.png]]
 
  
 
* [[Sword]], [[Handgun]], [[Bomb]], [[Shield]]: Hand-held items that enables Knights to attack or defend against monsters. Players can equip their weapons from the arsenal in [[town]], a [[sub-town]], or in a [[terminal]].
 
* [[Sword]], [[Handgun]], [[Bomb]], [[Shield]]: Hand-held items that enables Knights to attack or defend against monsters. Players can equip their weapons from the arsenal in [[town]], a [[sub-town]], or in a [[terminal]].

Revision as of 03:37, 18 March 2011

The arsenal is a Knight's absolute essential when traveling in Cradle! The arsenal is where Knights store all their equipment, materials, minerals, and nearly everything else they can manage to stuff into their hyperspace arsenal.

A starting Knight's arsenal.

There is currently no limit to how much you can store in your arsenal.

Categories

  • Sword, Handgun, Bomb, Shield: Hand-held items that enables Knights to attack or defend against monsters. Players can equip their weapons from the arsenal in town, a sub-town, or in a terminal.
  • Armor, Helmet: Equipment which adds defense to the Knight. They can also be equipped as costume armor, making a fashion statement while pummeling monsters in the Clockworks. Armor and helmets equipped as costume armor will not affect a Knight's ability to attack or defend, and they cannot be leveled up unless it is equipped as actual armor.
  • Trinket: Small accessories that grant a small bonus to the Knight. They can only be equipped when a Trinket Slot is activated.
  • Mineral: The chunks of mineral gathered by party members while adventuring are kept in the arsenal. They can be used in Gate construction to generate new levels.
  • Material: All the materials gained while adventuring are stored here. The materials can later be used for crafting new gear.
  • Recipe: Recipes bought from Basil are kept here. You can learn the recipe from here. You cannot learn the same recipe twice.
  • Token: Tokens gained from defeating a boss in the Clockworks are stored here. Tokens can be traded for rare materials or even weapons that cannot be created from recipes or bought from shops.
  • Upgrade: Trinket and Weapon Slots are stored here. Weapon Slots allow a Knight to wield more (up to four) weapons in a gate. Trinket slots enable Knights to wield Trinkets that offer a slight bonus, depending on the Trinket.
  • Artifact: It is currently unknown to what this category is used for.
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