Difference between revisions of "Clockworks Tier"

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=Clockworks Tiers=
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The Clockworks is broken up into 3 tiers whose boundaries are represented by the Sub-Towns. These '''Clockworks Tiers''' represent the different zones of difficulty and monster strength in the world of [[Cradle]]. Access to the various tiers is granted by the [[Spiral Warden]] when a knight has the correct level of equipment and number of tokens. Any knight can explore a tier that has not been unlocked yet by being invited to join a [[party]] started by a knight with access.
The Clockworks is broken up into 3 Tiers whose boundaries are represented by the Sub-Towns. These Tiers represent the different zones of difficulty and monster strength in the world of Cradle. Access to the various Tiers is governed by a Knight's Equipment and Tokens. Tokens are awarded by exploring the Clockworks in any given Tier. Each Tier awards tokens specific to itself. Any Knight can participate in a Tier that has not been unlocked yet by being Invited down into the Clockworks by a more senior Knight.
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==Clockwork Tier Clearance==
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== Clockwork Tier Clearance ==
The overarching Clockworks Tier Passes represent the overall progress of a Knight. Once unlocked they stay unlocked forever for that Knight. Clearance is granted for the Tiers by the Spiral Guardian deep withing the Clockworks. He waits before the different towns granting access to appropriately experience Knights and tuning away those who are not deemed strong enough to survive the lower Depths.
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[[Image:Progress-window.png|thumb|right|The Progress tab.]]
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{{main|Spiral Warden}}
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The overarching Clockworks Tier Clearance in the progress tab of the Character window shows the overall progress of a knight in gaining access to all the tiers. Once a tier is unlocked, it will stay unlocked for that knight.
  
If you have not yet reached your chosen tier in a specific gate, you can "warp" ahead to the tier of choice at the party creation screen. However, there will be a small crown fee (200 crowns to reach tier 2). If you have previously adventured to tier 2 in that gate, the fee is waived.
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== Tier 1 ==
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This is the first zone of the game, all knights who have left the [[Rescue Camp]] have immediate access to it. It extends downwards from the town of Haven, through 7 levels down to [[Moorcroft Manor]].  
  
===Tier 1===
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It is designed to be playable using 0-1 star equipment.
This is the first zone of the game, all Knights past the [[Rescue Camp]] have immediate access to it. It extends downwards from the town of Haven to [[Moorcroft Manor]]. Knights in this area can expect to meet Chroma Whelps, Wolvers and Jelly Cubes as they start their adventures.
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===Tier 2===
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== Tier 2 ==
The second zone in the game exists down from Moorcroft Manor to the town of Gremlin Outcasts, [[Emberlight]]. By now a Knight is more seasoned and should have the concepts of [[Recipes]] and [[Crafting]] understood as they will become more important in the lower depths. Monsters such as Chromalisks, Duskers and Brute Cubes are common in this area.
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The second zone in the game exists down from Moorcroft Manor, through 9 levels down to [[Emberlight]], the town of Gremlin Outcasts.  The monsters in Tier 2 are generally more difficult than those found in Tier 1.
  
To gain access to the Tier a Knight must meet or exceed the following requirements:
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It is designed to be playable using 2-3 star equipment.
* Equip a 2-Star Helmet
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* Equip a 2-Star Shield
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* Equip a 2-Star Armor
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* Equip a 2-Star Weapon
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===Tier 3===
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== Tier 3 ==
The final Tier is where the only the most experienced Knights may explore this area. This Tier encompasses the area from Emberlight down to the [[Core]]. Here a knight will want to have the best equipment available on Cradle, most of which is only available via crafting. Here there are Bull Chromalisks, Ash Wolvers and Rock Jellies blocking the path to the Core. Powerful beings such as [[Lord Vanaduke]] can be found dwelling within this Tier. Those Knights full of grit may be fortunate enough to reach the Core and discover what secrets are hidden within Cradle.
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The final tier is where the only the most experienced knights should go. This tier encompasses the area from Emberlight down to the [[Core]]. Here a knight will want to have the best equipment available on Cradle, most of which is only available via crafting. Powerful beings such as [[Lord Vanaduke]] can be found dwelling within this tier.  The monsters in Tier 3 are generally more difficult than those found in Tier 2.
  
To gain access to the Tier a Knight must meet or exceed the following requirements:
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It is designed to be playable using 4-5 star equipment.
* Equip a 4-Star Helmet
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* Equip a 4-Star Shield
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== See Also ==
* Equip a 4-Star Armor
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* [[Exploration]]
* Equip a 4-Star Weapon
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* [[Gate]]
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* [[Party]]
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* [[Spiral Warden]]
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[[Category:Terminology]]

Revision as of 02:26, 1 April 2011

The Clockworks is broken up into 3 tiers whose boundaries are represented by the Sub-Towns. These Clockworks Tiers represent the different zones of difficulty and monster strength in the world of Cradle. Access to the various tiers is granted by the Spiral Warden when a knight has the correct level of equipment and number of tokens. Any knight can explore a tier that has not been unlocked yet by being invited to join a party started by a knight with access.

Clockwork Tier Clearance

The Progress tab.

The overarching Clockworks Tier Clearance in the progress tab of the Character window shows the overall progress of a knight in gaining access to all the tiers. Once a tier is unlocked, it will stay unlocked for that knight.

Tier 1

This is the first zone of the game, all knights who have left the Rescue Camp have immediate access to it. It extends downwards from the town of Haven, through 7 levels down to Moorcroft Manor.

It is designed to be playable using 0-1 star equipment.

Tier 2

The second zone in the game exists down from Moorcroft Manor, through 9 levels down to Emberlight, the town of Gremlin Outcasts. The monsters in Tier 2 are generally more difficult than those found in Tier 1.

It is designed to be playable using 2-3 star equipment.

Tier 3

The final tier is where the only the most experienced knights should go. This tier encompasses the area from Emberlight down to the Core. Here a knight will want to have the best equipment available on Cradle, most of which is only available via crafting. Powerful beings such as Lord Vanaduke can be found dwelling within this tier. The monsters in Tier 3 are generally more difficult than those found in Tier 2.

It is designed to be playable using 4-5 star equipment.

See Also

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