Difference between revisions of "Grintovec"

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{{WeaponInfo
 
{{WeaponInfo
| name = {{PAGENAME}}
+
|name     = {{PAGENAME}}
| type = sword
+
|type     = sword
| star = 3
+
|star     = 3
| abilities = * Slight chance of causing Moderate [[Freeze]]
+
|damage 1  = Normal
 +
|abilities = yes
 +
|status    = Freeze
 
}}
 
}}
  
 
== Description ==
 
== Description ==
Your enemies will surely enjoy the cool, refreshing sensation of being hit by a glacier.
+
{{Quote|Your enemies will surely enjoy the cool, refreshing sensation of being hit by a glacier.|Tooltip}}
  
== Attacks ==
+
== Acquisition ==
The Grintovecs's attacks excel particularly at knocking back many enemies at once before they can strike, clearing them away if the player is being boxed in. The downside is that against single targets the slow attack speed hinders the overall damage per second, and against larger enemies that are more resistant to knock-back or enemies with ranged attacks, the player may find themselves getting counter-attacked before their own attack animation finishes. For this reason it's essential to have an alternative to the Troika's usual attack at hand when situations such as this present themselves.
+
{{Sword/Acquisition}}
  
 +
=== Recipe ===
 +
{{recipe/start|star=3kc}}
 +
{{recipe/row|Green Shard|10}}
 +
{{recipe/row|Vile Seal|3}}
 +
{{recipe/row|Driftwood|1}}
 +
{{recipe/row|Cooling Cell|1}}
 +
{{recipe/row|Hailstone|1}}
 +
{{recipe/rarity|Advanced Orb of Alchemy|3}}
 +
{{recipe/special|Troika|1+}}
 +
{{recipe/end}}
 +
 +
=== Alchemy Path ===
 +
{{:Troika/alchemy path}}
 +
 +
== Combat ==
 
=== Basic Attack ===
 
=== Basic Attack ===
 
A powerful, if slow, 2-hit combo that covers a full 180 degree arc in front of the knight on both swings. The first hit is stationary and has a one square radius with a fair knockback. The second hit will move the knight one square forward and does a stronger attack with a 2 square radius reach. The second hit has a chance to freeze, if frozen the enemy will not receive the knock-back.
 
A powerful, if slow, 2-hit combo that covers a full 180 degree arc in front of the knight on both swings. The first hit is stationary and has a one square radius with a fair knockback. The second hit will move the knight one square forward and does a stronger attack with a 2 square radius reach. The second hit has a chance to freeze, if frozen the enemy will not receive the knock-back.
  
 
=== Charge Attack ===
 
=== Charge Attack ===
The Grintovecs's charge attack will lunge the attacking knight about 2 1/2 squares forward and smash the area yet another 1 1/2 squares forward, hitting everything from 360 degree radius in a single square away from the blast and possibly inflicting freeze on hit monsters. The farthest an attack will reach is 4 squares away; Because the time it takes to complete the attack leaves a window of opportunity for enemies to damage the player, its best to be standing this 4 square distance away so as to be out of range. The charged attack's knock-back even more potent than in the second attack of the basic combo, often throwing smaller enemies completely out of sight. It's good for hit-and-run attacks on enemies because of this range, damage and knock-back combo. A downside not unlike most other sword attacks, while a knight charges the attack, their movements will be slightly slower than usual. It's also important to remember keep in mind the far range but slow speed of this attack. Even when you learn to aim from the appropriate distance, keep in mind that by the time your attack hits your enemy may already have moved away.
+
The Grintovec's charge attack will lunge the attacking knight about 2 1/2 squares forward and smash the area yet another 1 1/2 squares forward, dealing roughly double the damage of a normal sword swing; after the initial sword slam a beam of light will appear that deals the same damage as the first hit and applies heavy knockback if it does not freeze the enemies. The farthest an attack will reach is 4 squares away; because the time it takes to complete the attack leaves a window of opportunity for enemies to damage the player, its best to be standing this 4 square distance away so as to be out of range. The charged attack's knock-back even more potent than in the second attack of the basic combo, often throwing smaller enemies completely out of sight. It's good for hit-and-run attacks on enemies because of this range, damage and knock-back combo. A downside not unlike most other sword attacks, while a knight charges the attack, their movements will be slightly slower than usual. It's also important to remember keep in mind the far range but slow speed of this attack. Even when you learn to aim from the appropriate distance, keep in mind that by the time your attack hits your enemy may already have moved away, and finally do not forget that this attack can re-freeze Ice Cubes and put out an Oiler's flames.
  
== Damage ==
+
=== Damage ===
The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and listed as a range found from the first to last floor of each stratum.
+
{{Damage Disclaimer}}
 +
{{Damage/Troika/3|Normal}}
  
{{SKDamageTable|
 
{{SKNewRow}}
 
{{SKCell2||background=#114255}}  {{SKCell2|'''Versus everything'''|background=#8CCAFE|2=center|4=6}}
 
{{SKDamageRow|Hit 1|47 - ?|?|?|?|?|?}}
 
{{SKDamageRow|Hit 2|55 - ?|?|?|?|?|?}}
 
{{SKDamageRow|Charge|75 - ?|?|?|?|?|?}}
 
}}
 
  
== Vendors ==
+
'''{{status|freeze}} Freeze damage:'''
Vendors who sell this item:
+
{{Damage/Freeze/Moderate|2}}
* [[Sullivan]] (Recipe)
+
  
== Recipe ==
+
== Gallery ==
{{Recipe/start|star = 3kc}}
+
<gallery>
{{Recipe/row|Green Shard|10}}
+
File:Grintovec_Charge_Attack.png|Charge Attack.
{{Recipe/row|Brimstone|3}}
+
</gallery>
{{Recipe/row|Driftwood|1}}
+
{{Recipe/row|Cooling Cell|1}}
+
{{Recipe/row|Hailstone|1}}
+
{{Recipe/special|Troika|1+}}
+
{{Recipe/end}}
+
  
== Alchemy Path ==
+
== Notes ==
{{:Troika/alchemy path}}
+
The Grintovecs's attacks excel particularly at knocking back many enemies at once before they can strike, clearing them away if the player is being boxed in. The downside is that against single targets the slow attack speed hinders the overall damage per second, and against larger enemies that are more resistant to knock-back or enemies with ranged attacks, the player may find themselves getting counter-attacked before their own attack animation finishes. For this reason it's essential to have an alternative to the Grintovec's usual attack at hand when situations such as this present themselves.
  
== Trivia ==
+
[http://en.wikipedia.org/wiki/Grintovec Grintovec], [http://en.wikipedia.org/wiki/Jalovec Jalovec], and [http://en.wikipedia.org/wiki/Triglav Triglav] are all named after mountains in Slovenia with Triglav being the tallest.
''Grintovec'' is named after the highest mountain in the Kamnik–Savinja Alps in north Slovenia.
+
  
Every sword following, and including, Grintovec (Jalovec and Triglav) are named after mountains in Slovenia.
+
=== History ===
 +
*{{release|2011-08-02}}: This item was introduced along with the [[King Krogmo's Coliseum]].
 +
*{{release|2012-03-22}}: Its charge attack was changed.
 +
*{{release|2013-07-30}}: Its recipe was changed.
  
 
== See Also ==
 
== See Also ==
 
{{equipment see also}}
 
{{equipment see also}}
 +
 +
[[Category:Allusions]]

Latest revision as of 08:37, 4 May 2020

Grintovec
Grintovec-Equipped.png
★★★☆☆
Offenses:
Damage type(s) and Attack Speed influence combat. The attack style of the weapon in relation to the combat environment is also important. Consider both when choosing weapons to wield.

Stats

Abilities:
Boosts and Penalties are both considered "abilities" in general. Many items don't have any special abilities. See the Abilities page for details. Some enemies are immune to certain status conditions - see individual status pages for details.

Equipment-Grintovec Abilities.png

CTR:
All weapons gain these CTR bonuses as they level.
  • Level 5+: CTR: Low
  • Level 10: CTR: Medium

The Grintovec is a 3-star sword.

Description

Your enemies will surely enjoy the cool, refreshing sensation of being hit by a glacier. — Tooltip

Acquisition

Icon-recipe.png: Sullivan - Always in stock for 50 Token-Krogmo Coin.png Krogmo Coins (bound)

Recipe

The 3-star recipe for this item costs 50 Krogmo Coins; the alchemy cost is 1,000 crowns. Below are the materials needed to make the Grintovec.

Name Amount
Crafting-Green Shard.png Green Shard 10
Crafting-Vile Seal.png Vile Seal 3
Crafting-Driftwood.png Driftwood 1
Crafting-Cooling Cell.png Cooling Cell 1
Crafting-Hailstone.png Hailstone 1
Rarity-Advanced Orb of Alchemy icon.png Advanced Orb of Alchemy 3
Equipment-Troika icon.png Troika (Heat Level 1+)

Note: When crafting using bound equipment as a precursor, the upgraded item will also be bound.

Alchemy Path

Grintovec's alchemy path
☆☆☆☆☆ ★☆☆☆☆ ★★☆☆☆ ★★★☆☆ ★★★★☆ ★★★★★
Troika
Troika
Kamarin
Kamarin
Khorovod
Khorovod
Sudaruska
Sudaruska
Grintovec
Grintovec
Jalovec
Jalovec
Triglav
Triglav

Combat

Basic Attack

A powerful, if slow, 2-hit combo that covers a full 180 degree arc in front of the knight on both swings. The first hit is stationary and has a one square radius with a fair knockback. The second hit will move the knight one square forward and does a stronger attack with a 2 square radius reach. The second hit has a chance to freeze, if frozen the enemy will not receive the knock-back.

Charge Attack

The Grintovec's charge attack will lunge the attacking knight about 2 1/2 squares forward and smash the area yet another 1 1/2 squares forward, dealing roughly double the damage of a normal sword swing; after the initial sword slam a beam of light will appear that deals the same damage as the first hit and applies heavy knockback if it does not freeze the enemies. The farthest an attack will reach is 4 squares away; because the time it takes to complete the attack leaves a window of opportunity for enemies to damage the player, its best to be standing this 4 square distance away so as to be out of range. The charged attack's knock-back even more potent than in the second attack of the basic combo, often throwing smaller enemies completely out of sight. It's good for hit-and-run attacks on enemies because of this range, damage and knock-back combo. A downside not unlike most other sword attacks, while a knight charges the attack, their movements will be slightly slower than usual. It's also important to remember keep in mind the far range but slow speed of this attack. Even when you learn to aim from the appropriate distance, keep in mind that by the time your attack hits your enemy may already have moved away, and finally do not forget that this attack can re-freeze Ice Cubes and put out an Oiler's flames.

Damage

The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and are listed as a range found from the first to last floor of each stratum.

Grintovec's Damage Table
Stratum 1 Stratum 2 Stratum 3 Stratum 4 Stratum 5 Stratum 6
Hit 1 40 -47 53 - 60 95 - 103 108 - 115 100 - 75 68 - 59
Hit 2 47 -56 65 - 74 115 - 126 133 - 144 129 - 100 85 - 72
Charge Attack 60 -72 84 - 96 149 - 165 176 - 192 177 - 152 136 - 98
Charge Explosion 65 -78 92 - 105 162 - 180 192 - 210 195 - 171 154 - 111


Icon status freeze.png Freeze damage:

Grintovec's Damage Table
Stratum 1 Stratum 2 Stratum 3 Stratum 4 Stratum 5 Stratum 6
Versus Glop Drops
Thaw 20 - 37 54 - 70 80 - 114 137 - 170 170 170
Versus Lichens and Royal Minis
Thaw 19 - 35 51 - 67 76 - 109 130 - 162 162 162
Versus Chromas, Gorgos, Devilites, Jelly Cubes, Toxigels, and Lichen Colonies
Thaw 17 - 31 44 - 58 66 - 94 113 - 141 141 141
Versus Quicksilvers
Thaw 16 - 29 42 - 55 62 - 89 106 - 132 132 132
Versus Giant Lichen Colonies, Turrets, Gremlins, other Fiend and other Constructs
Thaw 15 - 27 39 - 51 58 - 83 99 - 124 124 124
Versus Mecha Knights
Thaw 14 - 25 36 - 47 53 - 76 91 - 113 113 113
Versus Wolvers, Oilers, Zombies and Kats
Thaw 12 - 22 32 - 42 48 - 69 82 - 102 102 102

Gallery

Notes

The Grintovecs's attacks excel particularly at knocking back many enemies at once before they can strike, clearing them away if the player is being boxed in. The downside is that against single targets the slow attack speed hinders the overall damage per second, and against larger enemies that are more resistant to knock-back or enemies with ranged attacks, the player may find themselves getting counter-attacked before their own attack animation finishes. For this reason it's essential to have an alternative to the Grintovec's usual attack at hand when situations such as this present themselves.

Grintovec, Jalovec, and Triglav are all named after mountains in Slovenia with Triglav being the tallest.

History

See Also

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