Difference between revisions of "Lancer Knightz (Guild)/Data"
From SpiralKnights
m (Sword Movement Speed is complete) |
(gun charge movement speed) |
||
Line 7: | Line 7: | ||
* [[Lancer Knightz (Guild)/Sword Damage (Depth 24)|Sword Damage (Depth 24)]] | * [[Lancer Knightz (Guild)/Sword Damage (Depth 24)|Sword Damage (Depth 24)]] | ||
* [[Lancer Knightz (Guild)/Sword Movement Speed|Sword Movement Speed]] | * [[Lancer Knightz (Guild)/Sword Movement Speed|Sword Movement Speed]] | ||
− | * Sword | + | * Sword Range |
− | Here are our handgun data. | + | Here are our handgun data. Since the gunner update {{release|2014-12-03}}, we have retested every type of gun at MSI-2 and MSI+4, with the conclusion that all guns let the user run at full speed (no more, no less) while charging. |
* [[Lancer Knightz (Guild)/Handgun Clips Per Minute|Handgun Clips Per Minute]] | * [[Lancer Knightz (Guild)/Handgun Clips Per Minute|Handgun Clips Per Minute]] | ||
− | * [[Lancer Knightz (Guild)/Handgun Charges Per Minute|Handgun Charges Per Minute]] | + | * [[Lancer Knightz (Guild)/Handgun Charges Per Minute|Handgun Charges Per Minute]] |
* [[Lancer Knightz (Guild)/Handgun Damage (Depth 19)|Handgun Damage (Depth 19)]] | * [[Lancer Knightz (Guild)/Handgun Damage (Depth 19)|Handgun Damage (Depth 19)]] | ||
* [[Lancer Knightz (Guild)/Handgun Damage (Depth 24)|Handgun Damage (Depth 24)]] | * [[Lancer Knightz (Guild)/Handgun Damage (Depth 24)|Handgun Damage (Depth 24)]] | ||
− | + | * Handgun Range | |
− | * Handgun Range | + | |
The [[Bombing Guide]] already has good information on bomb charge times. So here are our bomb data: | The [[Bombing Guide]] already has good information on bomb charge times. So here are our bomb data: | ||
* [[Lancer Knightz (Guild)/Bomb Damage (Depth 19)|Bomb Damage (Depth 19)]] | * [[Lancer Knightz (Guild)/Bomb Damage (Depth 19)|Bomb Damage (Depth 19)]] | ||
Line 22: | Line 21: | ||
* [[Lancer Knightz (Guild)/Unique Variants|Unique Variants]] | * [[Lancer Knightz (Guild)/Unique Variants|Unique Variants]] | ||
* [[Lancer Knightz (Guild)/Missions|Mission Payouts]] | * [[Lancer Knightz (Guild)/Missions|Mission Payouts]] | ||
− | |||
<!--Here are some sub-projects that never got off the ground: | <!--Here are some sub-projects that never got off the ground: | ||
* [[Lancer Knightz (Guild)/Sword Seconds Per Combo|Sword Seconds Per Combo]] | * [[Lancer Knightz (Guild)/Sword Seconds Per Combo|Sword Seconds Per Combo]] | ||
* [[Lancer Knightz (Guild)/Sword Almost-Combos Per Minute|Sword Almost-Combos Per Minute]]--> | * [[Lancer Knightz (Guild)/Sword Almost-Combos Per Minute|Sword Almost-Combos Per Minute]]--> |
Revision as of 21:47, 18 December 2014
Since the autumn of 2011, the guild Lancer Knightz has been running this project to collect data on various aspects of Spiral Knights. Our data are used by players throughout the community, in understanding the game rules and planning equipment. If you'd like to help collect data, then please contact Donkeyhaute.
Here are our sword data:
- Sword Combos Per Minute
- Sword Charges Per Minute
- Sword Damage (Depth 19)
- Sword Damage (Depth 24)
- Sword Movement Speed
- Sword Range
Here are our handgun data. Since the gunner update release 2014-12-03, we have retested every type of gun at MSI-2 and MSI+4, with the conclusion that all guns let the user run at full speed (no more, no less) while charging.
- Handgun Clips Per Minute
- Handgun Charges Per Minute
- Handgun Damage (Depth 19)
- Handgun Damage (Depth 24)
- Handgun Range
The Bombing Guide already has good information on bomb charge times. So here are our bomb data:
- Bomb Damage (Depth 19)
- Bomb Damage (Depth 24)
- Bomb Movement Speed (planned)
We've also collected various economic data: