Difference between revisions of "Lancer Knightz (Guild)/Missions"

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(all missions except Heart of Ice are done)
(more data)
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This page is part of the [[Lancer Knightz (Guild)|Lancer Knightz]] [[Lancer Knightz (Guild)/Data|data collection project]]. These particular data were collected by Vanzanz, Epoxee, [[User:Jdavis|Bopp]], and [[User:Vroom|Donkeyhaute]]. These measurements can help players discover lucrative [[mission]]s that earn [[crowns]] quickly. The data also reveal that many missions are profitable relative to the price of [[crystal energy]].
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This page is part of the [[Lancer Knightz (Guild)|Lancer Knightz]] [[Lancer Knightz (Guild)/Data|data collection project]]. These particular data were collected by Vanzanz, Epoxee, [[User:Jdavis|Bopp]], and [[User:Vroom|Donkeyhaute]]. They report the [[crowns|crown]] payouts of all [[mission]]s. The data reveal that many missions are profitable relative to the price of [[crystal energy]].
  
 
==Procedure==
 
==Procedure==
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Here are all of the fighting missions beyond level 1. (Do not edit this table directly; it is generated by a computer program, as explained above.)
 
Here are all of the fighting missions beyond level 1. (Do not edit this table directly; it is generated by a computer program, as explained above.)
 
* Energy: Energy expenditure, assuming no elevator pass.
 
* Energy: Energy expenditure, assuming no elevator pass.
* N: Number of data for sparks. The number of data for crowns may be higher, because we collected crowns data before sparks data.
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* N: Number of data for sparks. The number of data for crowns is often higher, because we didn't start collecting sparks data until we had already collected lots of crowns data.
 
* Crowns: Average crowns earned. See the wiki markup for detailed data.
 
* Crowns: Average crowns earned. See the wiki markup for detailed data.
 
* Interval: Confidence interval for crowns earned, based on two sample standard deviations. When the number of crowns that you earn falls in this interval, you should not be surprised.
 
* Interval: Confidence interval for crowns earned, based on two sample standard deviations. When the number of crowns that you earn falls in this interval, you should not be surprised.
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{{User:Vroom/row}}
 
{{User:Vroom/row}}
  
{{User:Jdavis/cell9| Pinch of Salt | Prestige | 20 | 5 | <!--1842, 1722, 1764, 1483, 1950, 1420, 1422-->1658 | 1228-2088 | <!--2, 0, 2, 1, 1-->1.2 | 1778 | 8888}}
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{{User:Jdavis/cell9| Pinch of Salt | Prestige | 20 | 6 | <!--1842, 1722, 1764, 1483, 1950, 1420, 1422, 1958-->1695 | 1244-2146 | <!--2, 0, 2, 1, 1, 1-->1.17 | 1812 | 9059}}
 
{{User:Vroom/row}}
 
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{{User:Vroom/row}}
 
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{{User:Jdavis/cell9| The Great Escape | 8-2 | 30 | 3 | <!--1799, 2060, 1836-->1898 | 1616-2181 | <!--2, 2, 1-->1.67 | 2065 | 6883}}
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{{User:Jdavis/cell9| The Great Escape | 8-2 | 30 | 4 | <!--1799, 2060, 1836, 1922-->1904 | 1672-2136 | <!--2, 2, 1, 0-->1.25 | 2029 | 6764}}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
  
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{{User:Vroom/row}}
 
{{User:Vroom/row}}
  
{{User:Jdavis/cell9| Whipping and Mishandling | 6-2 | 30 | 3 | <!--2830, 2395, 2357-->2527 | 2002-3053 | <!--1, 0, 0-->0.33 | 2561 | 8536}}
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{{User:Jdavis/cell9| Whipping and Mishandling | 6-2 | 30 | 4 | <!--2830, 2395, 2357, 2397-->2495 | 2046-2943 | <!--1, 0, 0, 0-->0.25 | 2520 | 8399}}
 
{{User:Vroom/row}}
 
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{{User:Vroom/row}}
  
{{User:Jdavis/cell9| Plan of Attack | 6-1 | 20 | 3 | <!--1284, 1576, 1573-->1478 | 1142-1813 | <!--1, 0, 2-->1.0 | 1578 | 7888}}
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{{User:Jdavis/cell9| Plan of Attack | 6-1 | 20 | 4 | <!--1284, 1576, 1573, 1537-->1493 | 1212-1773 | <!--1, 0, 2, 0-->0.75 | 1568 | 7838}}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
  
{{User:Jdavis/cell9| Axes of Evil | 6-1 | 20 | 3 | <!--1620, 1616, 1565-->1600 | 1539-1662 | <!--0, 0, 1-->0.33 | 1634 | 8168}}
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{{User:Jdavis/cell9| Axes of Evil | 6-1 | 20 | 4 | <!--1620, 1616, 1565, 1514-->1579 | 1479-1679 | <!--0, 0, 1, 0-->0.25 | 1604 | 8019}}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
  
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{{User:Vroom/row}}
 
{{User:Vroom/row}}
  
{{User:Jdavis/cell9| Shocking Sentient Sentries | 4-3 | 20 | 3 | <!--698, 835, 779-->771 | 633-908 | <!--0, 0, 0-->0.0 | 771 | 3853}}
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{{User:Jdavis/cell9| Shocking Sentient Sentries | 4-3 | 20 | 4 | <!--698, 835, 779, 1123-->859 | 489-1229 | <!--0, 0, 0, 1-->0.25 | 884 | 4419}}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
  
{{User:Jdavis/cell9| Rescues and Recycling | 4-3 | 20 | 3 | <!--700, 742, 506-->649 | 398-901 | <!--0, 2, 0-->0.67 | 716 | 3580}}
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{{User:Jdavis/cell9| Rescues and Recycling | 4-3 | 20 | 4 | <!--700, 742, 506, 855-->701 | 410-992 | <!--0, 2, 0, 1-->0.75 | 776 | 3879}}
 
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{{User:Vroom/row}}
 
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{{User:Jdavis/cell9| Skies Under Cradle | 2-2 | 20 | 3 | <!--754, 705, 698-->719 | 658-780 | <!--1, 0, 3-->1.33 | 852 | 4262}}
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{{User:Jdavis/cell9| Skies Under Cradle | 2-2 | 20 | 4 | <!--754, 705, 698, 640-->699 | 606-793 | <!--1, 0, 3, 1-->1.25 | 824 | 4121}}
 
{{User:Vroom/end}}
 
{{User:Vroom/end}}

Revision as of 13:14, 25 June 2013

This page is part of the Lancer Knightz data collection project. These particular data were collected by Vanzanz, Epoxee, Bopp, and Donkeyhaute. They report the crown payouts of all missions. The data reveal that many missions are profitable relative to the price of crystal energy.

Procedure

The tester carries out an entire mission, from mission lobby to mission report. The tester goes down every side path, killing every monster. Slashing plants and lamps to get extra crowns is optional. The tester does not spend any extra energy opening treasure rooms, danger rooms, etc. After the mission, the tester examines the mission report, and sends this information to Donkeyhaute:

  1. The crowns earned, as appearing at the top of the mission report.
  2. The number of players in the party. If the number changes over time, then an estimate of the average (1.5, 2.3, etc.) is fine.
  3. The total number of Forge, Grim, and Primal Sparks earned. These appear at the bottom of the mission report.

The tester may optionally add a note at the end. For example, the note could indicate which branch of depth 26 of the King of Ashes was taken, or it could report that many Beast Scales were found. (Crowns earned by selling lucrative materials do not enter into our other calculations.) Donkeyhaute enters the data into a computer program that outputs the wiki markup for the table below. The total crown payout of a mission is the sum of three terms:

  • Average crowns earned.
  • Average sparks earned times 100. (100 sparks can be traded for a 5-star trinket, which can be vendored for 10,000 crowns. Thus each spark is worth at least 100 crowns.)
  • Three boss tokens earned, times 75, 233, 175, or 1,000. (Again, these figures are based on exchanging tokens for an item and then selling the item to a vendor.)

Each mission is measured at least three times, to give a better idea of the average crown and spark payout.

Results

Here are all of the fighting missions beyond level 1. (Do not edit this table directly; it is generated by a computer program, as explained above.)

  • Energy: Energy expenditure, assuming no elevator pass.
  • N: Number of data for sparks. The number of data for crowns is often higher, because we didn't start collecting sparks data until we had already collected lots of crowns data.
  • Crowns: Average crowns earned. See the wiki markup for detailed data.
  • Interval: Confidence interval for crowns earned, based on two sample standard deviations. When the number of crowns that you earn falls in this interval, you should not be surprised.
  • Sparks: Average number of Forge, Grim, and Primal Sparks earned. See the wiki markup for detailed data.
  • Total: The total crowns earned, including raw crowns, sparks, and boss tokens, as explained above.
  • Per 100 Energy: The total crowns earned per 100 energy. As long as the price of 100 CE is less than this figure, running the mission is profitable.
Name Level Energy N Crowns Interval Sparks Total Per 100 Energy
Legion of Almire Danger 20 6 3430 3098-3761 5.5 3980 19898
Ghosts in the Machine Danger 20 6 3191 2499-3883 5.0 3691 18456
Heart of Ice Danger 20 1
Compound 42 Danger 20 3 3220 2612-3827 1.33 3353 16764
Nature of the Beast Prestige 20 6 1832 1365-2298 0.67 1898 9491
Pinch of Salt Prestige 20 6 1695 1244-2146 1.17 1812 9059
Assault on Machine Shop 13 Prestige 20 5 1518 1155-1880 0.2 1538 7688
Hazardous Heist Prestige 20 4 1460 1135-1785 0.75 1535 7675
White Collar Captives Prestige 20 4 1837 1706-1967 0.25 1862 9308
Scared to Death Prestige 20 6 1493 965-2021 0.83 1576 7882
The King of Ashes 9-3 50 3 7568 7068-8067 3.67 10934 21868
The Gauntlet 9-2 30 3 4029 3762-4297 0.0 4029 13431
Alone in the Dark 9-2 30 3 2578 1971-3185 0.67 2645 8816
Terminal Meltdown 9-2 30 4 2745 2092-3398 0.0 2745 9150
The Silent Legion 9-1 30 3 1859 1578-2139 0.0 1859 6196
An Occurrence at Owlite Keep 9-1 30 3 2805 2588-3022 1.33 2938 9793
The Great Escape 8-2 30 4 1904 1672-2136 1.25 2029 6764
The Rotting Metropolis 8-2 30 4 1216 1130-1302 1.75 1391 4638
The Vile Engine 8-2 30 3 1759 1693-1825 0.33 1792 5974
Weight of Darkness 8-1 30 3 1765 1483-2047 0.67 1832 6106
The Return of Ur 8-1 30 3 1658 1410-1907 0.0 1658 5528
Spark and Roar 7-3 30 3 1844 1777-1911 0.33 1878 6259
Beyond the Axes of Evil 7-3 30 3 1798 1537-2059 2.67 2065 6882
Vicious and Viscous 7-2 30 3 1771 1734-1808 0.0 1771 5903
In Cold Blood 7-2 30 3 1593 1224-1961 0.67 1659 5531
Built to Destroy! 6-2 30 3 2459 1967-2951 0.0 2984 9947
Sewer Stash 6-2 30 6 2480 1772-3188 1.0 2580 8600
Whipping and Mishandling 6-2 30 4 2495 2046-2943 0.25 2520 8399
High Temperature Hostages 6-1 30 4 2628 1692-3563 1.0 2728 9093
Plan of Attack 6-1 20 4 1493 1212-1773 0.75 1568 7838
Axes of Evil 6-1 20 4 1579 1479-1679 0.25 1604 8019
The Sovereign Slime 5-2 30 3 2643 2344-2942 3.0 3643 12143
Rise or Fall 5-2 30 4 1786 1437-2134 0.0 1786 5953
Time Enough at Last 5-2 30 4 2079 1839-2319 0.5 2129 7097
Work for Idle Hands 5-1 20 4 1243 1080-1406 0.25 1268 6340
Chilled to the Bone 5-1 20 4 1044 721-1367 0.5 1094 5470
Shocking Sentient Sentries 4-3 20 4 859 489-1229 0.25 884 4419
Rescues and Recycling 4-3 20 4 701 410-992 0.75 776 3879
Frostifur Fandango 4-2 20 3 720 609-831 0.33 753 3767
Oilers in the Boilers 4-2 20 3 886 615-1157 1.0 986 4930
Shadow of the Beast 3-2 30 3 1853 1614-2092 1.33 2211 7371
Blades of the Fallen 3-2 10 3 207 147-267 0.0 207 2070
Strength in Unity 3-2 20 4 1105 903-1308 1.0 1205 6026
Faith in Armor 3-2 10 3 462 433-491 0.0 462 4620
Toy Soldiers 3-1 20 3 733 650-816 0.33 766 3832
Alien Ooze 3-1 20 4 688 547-829 0.25 713 3565
The Scarlet Fortress 2-2 20 3 548 414-682 1.33 681 3407
Skies Under Cradle 2-2 20 4 699 606-793 1.25 824 4121
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