Difference between revisions of "Lancer Knightz (Guild)/Missions"

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(Procedure: decide to measure the mission before you start)
 
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The guild Lancer Knightz has a long-running project to collect data on various aspects of ''Spiral Knights''. If you'd like to help, then please contact [[User:Vroom|Donkeyhaute]].
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This page is part of the [[Lancer Knightz (Guild)|Lancer Knightz]] [[Lancer Knightz (Guild)/Data|data collection project]]. Its goal is to quantify the payouts of all [[mission]]s. These particular data were collected by Vanzanz, Epoxee, Skepticraven, Dzamie, [[User:Jdavis|Bopp]], and [[User:Vroom|Donkeyhaute]].
  
These particular data were collected by Vanzanz, [[User:Jdavis|Bopp]], and Donkeyhaute. The table shows the earnings in crowns for various missions. The figures ignore materials earned, which sometimes increase the total payout.
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==Procedure==
* Name, Level: Name and level of mission (with only "fighting" missions counted within each level).
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* Energy: Energy expenditure (assuming no elevator pass).
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* Crowns: Crowns earned throughout the mission. See the wiki markup for detailed data. The average is displayed only if three are at least three data.
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* Sparks: The number of Forge, Grim, and Primal Sparks earned throughout the mission. See the wiki markup for detailed data. The average is displayed only if three are at least three data.
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* Total Crowns: The total crowns earned. In this figure, sparks are valued at 100 crowns each, and boss tokens are valued at 75, 233, 175, or 1,000 crowns each (based on getting an item from [[Brinks]] and then [[vendor]]ing it).
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* Total / 100 Energy: The total crowns earned per 100 energy. As long as the price of 100 CE is less than this figure, running the mission is profitable.
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{{User:Vroom/start}}
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Before you start a mission, make your decision to measure it. Don't change your mind midway through based on how much treasure you find (or don't). By following this rule, you avoid introducing a certain kind of bias into our results.
  
{{User:Vroom/header|Name}}
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For missions that exist on multiple strata (danger missions, Operation Crimson Hammer, etc.), we always measure on Tier 3 / Stratum 6. The tester carries out the entire mission, from mission lobby to mission report. The tester goes down every side path, killing every monster. Slashing plants and lamps to get extra crowns is optional. The tester does not spend any extra energy opening treasure rooms, danger rooms, etc.
{{User:Vroom/header|Level}}
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{{User:Vroom/header|Energy}}
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{{User:Vroom/header|Crowns}}
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{{User:Vroom/header|Sparks}}
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{{User:Vroom/header|Total Crowns}}
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{{User:Vroom/header|Total / 100 Energy}}
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{{User:Vroom/row}}
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{{User:Jdavis/cell7| Legion of Almire | Danger | 20 | <!--3449, 3566, 3647, 3232, 3251-->3429 | <!--5, 6, 7, 7, 4-->5.8 | 4009 | 20045}}
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After the mission, the tester examines the mission report, and sends this information to Donkeyhaute:
{{User:Vroom/row}}
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# The difficulty: Normal, Advanced, or Elite.
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# The number of knights in the party. If the number changes over time, then an estimate of the average (1.5, 2.3, etc.) is fine.
 +
# The total crowns earned by the tester (not the other party members). This figure appears at the top of the mission report.
 +
# The total number of [[Token|Forge, Grim, and Primal Sparks]] earned by the tester. These appear at the bottom of the mission report.
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# Any [[Rarity|Orbs of Alchemy]] (of any star level) or [[Rarity|Radiant Fire Crystals]] found.
 +
# The date.
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# For the King of Ashes, which branch of depth 26 was taken &mdash; west or east?
  
{{User:Jdavis/cell7| Ghosts in the Machine | Danger | 20 | <!--3072, 2878, 2750, 3670, 3039, 3533, 3397-->3191 | <!--7, 7, 5, 2, 4, 5-->5.0 | 3691 | 18455}}
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If possible, the tester also records exactly how many green treasure boxes and red treasure boxes he found during the mission. This is not easy to do, especially when playing in a party. If the tester is not certain that his count is exactly right, then he should not submit this information. We would rather have few reliable data than many unreliable data.
{{User:Vroom/row}}
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{{User:Jdavis/cell7| Heart of Ice | Danger | 20 | <!----> | <!----> |  | }}
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Donkeyhaute enters the data into a computer program that outputs the wiki markup for the tables below. Each mission is measured many times, to give a better idea of its payout.
{{User:Vroom/row}}
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{{User:Jdavis/cell7| Compound 42 | Danger | 20 | <!--3279, 3227, 3554-->3353 | <!--1, 2--> |  | }}
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==Results==
{{User:Vroom/row}}
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{{User:Jdavis/cell7| Nature of the Beast | Prestige | 20 | <!--1533, 1616, 1875, 1832, 2265-->1824 | <!--0, 0, 2, 0-->0.5 | 1874 | 9370}}
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Our results have gotten so long that we now report them on multiple pages:
{{User:Vroom/row}}
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* [[Lancer Knightz (Guild)/Mission Crowns|Mission Crowns]] and spark tokens
 
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* [[Lancer Knightz (Guild)/Mission Rarities|Mission Rarities]] and treasure boxes
{{User:Jdavis/cell7| Pinch of Salt | Prestige | 20 | <!--1842, 1722, 1764, 1483, 1950, 1420-->1697 | <!--2, 0, 2, 1-->1.25 | 1822 | 9110}}
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{{User:Vroom/row}}
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{{User:Jdavis/cell7| Assault on Machine Shop 13 | Prestige | 20 | <!--1570, 1557, 1382, 1557, 1274-->1468 | <!--0, 1, 0-->0.33 | 1501 | 7505}}
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{{User:Vroom/row}}
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{{User:Jdavis/cell7| Hazardous Heist | Prestige | 20 | <!--1657, 1439, 1629, 1567, 1277, 1255-->1471 | <!--0, 1, 1-->0.67 | 1538 | 7690}}
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{{User:Vroom/row}}
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{{User:Jdavis/cell7| White Collar Captives | Prestige | 20 | <!--1840, 1816, 1760, 1797, 1855-->1814 | <!--1, 0, 0-->0.33 | 1847 | 9235}}
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{{User:Vroom/row}}
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{{User:Jdavis/cell7| Scared to Death | Prestige | 20 | <!--1184, 1264, 1554, 1452, 1297, 1771-->1420 | <!--1, 1, 0, 1-->0.75 | 1495 | 7475}}
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{{User:Vroom/row}}
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{{User:Jdavis/cell7| The King of Ashes | 9-3-1 | 50 | <!----> | <!----> |  | }}
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{{User:Vroom/row}}
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{{User:Jdavis/cell7| The King of Ashes (no boss) | 9-3-1 | 40 | <!----> | <!----> |  | }}
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{{User:Vroom/row}}
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{{User:Jdavis/cell7| The Gauntlet | 9-2-3 | 30 | <!--3922, 4179, 3987-->4029 | <!--0, 0, 0-->0.0 | 4029 | 13430}}
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{{User:Vroom/row}}
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{{User:Jdavis/cell7| Alone in the Dark | 9-2-2 | 30 | <!--2739, 2767, 2228-->2578 | <!--0, 1, 1-->0.67 | 2645 | 8816}}
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{{User:Vroom/row}}
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{{User:Jdavis/cell7| Terminal Meltdown | 9-2-1 | 30 | <!--2978, 2434, 3072-->2828 | <!--0, 0, 0-->0.0 | 2828 | 9426}}
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{{User:Vroom/row}}
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{{User:Jdavis/cell7| The Silent Legion | 9-1-2 | 30 | <!--1875, 1990, 1711-->1859 | <!--0, 0, 0-->0.0 | 1859 | 6196}}
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{{User:Vroom/row}}
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{{User:Jdavis/cell7| An Occurrence at Owlite Keep | 9-1-1 | 30 | <!--2784, 2922, 2708-->2805 | <!--2, 2, 0-->1.33 | 2938 | 9793}}
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{{User:Vroom/row}}
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{{User:Jdavis/cell7| The Great Escape | 8-2-3 |  | <!--1799--> | <!--2--> |  | }}
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{{User:Vroom/row}}
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{{User:Jdavis/cell7| The Rotting Metropolis | 8-2-2 |  | <!----> | <!----> |  | }}
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{{User:Vroom/row}}
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{{User:Jdavis/cell7| The Vile Engine | 8-2-1 |  | <!----> | <!----> |  | }}
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{{User:Vroom/row}}
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{{User:Jdavis/cell7| Weight of Darkness | 8-1-2 |  | <!----> | <!----> |  | }}
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{{User:Vroom/row}}
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{{User:Jdavis/cell7| The Return of Ur | 8-1-1 |  | <!----> | <!----> |  | }}
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{{User:Vroom/row}}
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{{User:Jdavis/cell7| Spark and Roar | 7-3-2 |  | <!----> | <!----> |  | }}
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{{User:Vroom/row}}
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{{User:Jdavis/cell7| Beyond the Axes of Evil | 7-3-1 |  | <!--1884--> | <!--3--> |  | }}
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{{User:Vroom/row}}
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{{User:Jdavis/cell7| Vicious and Viscous | 7-2-2 |  | <!--1786--> | <!--0--> |  | }}
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{{User:Vroom/row}}
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{{User:Jdavis/cell7| In Cold Blood | 7-2-1 |  | <!--1761--> | <!--1--> |  | }}
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{{User:Vroom/row}}
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{{User:Jdavis/cell7| Built to Destroy! | 6-2-3 | 30 | <!--2600, 2318, 2610, 2943, 2483, 2074-->2505 | <!----> |  | }}
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{{User:Vroom/row}}
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{{User:Jdavis/cell7| Built to Destroy! (no boss) | 6-2-3 | 20 | <!----> | <!----> |  | }}
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{{User:Vroom/row}}
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{{User:Jdavis/cell7| Sewer Stash | 6-2-2 |  | <!----> | <!----> |  | }}
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{{User:Vroom/row}}
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{{User:Jdavis/cell7| Whipping and Mishandling | 6-2-1 |  | <!----> | <!----> |  | }}
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{{User:Vroom/row}}
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{{User:Jdavis/cell7| High Temperature Hostages | 6-1-3 |  | <!----> | <!----> |  | }}
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{{User:Vroom/row}}
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{{User:Jdavis/cell7| Plan of Attack | 6-1-2 |  | <!----> | <!----> |  | }}
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{{User:Vroom/row}}
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{{User:Jdavis/cell7| Axes of Evil | 6-1-1 |  | <!----> | <!----> |  | }}
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{{User:Vroom/row}}
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{{User:Jdavis/cell7| The Sovereign Slime | 5-2-3 | 30 | <!----> | <!----> |  | }}
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{{User:Vroom/row}}
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{{User:Jdavis/cell7| The Sovereign Slime (no boss) | 5-2-3 | 20 | <!----> | <!----> |  | }}
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{{User:Vroom/row}}
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{{User:Jdavis/cell7| Rise or Fall | 5-2-2 |  | <!----> | <!----> |  | }}
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{{User:Vroom/row}}
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{{User:Jdavis/cell7| Time Enough at Last | 5-2-1 |  | <!--2029--> | <!----> |  | }}
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{{User:Vroom/row}}
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{{User:Jdavis/cell7| Work for Idle Hands | 5-1-2 |  | <!----> | <!----> |  | }}
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{{User:Vroom/row}}
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{{User:Jdavis/cell7| Chilled to the Bone | 5-1-1 | 20 | <!--1055--> | <!--0--> |  | }}
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{{User:Vroom/row}}
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{{User:Jdavis/cell7| Shocking Sentient Sentries | 4-3-2 |  | <!----> | <!----> |  | }}
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{{User:Vroom/row}}
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{{User:Jdavis/cell7| Rescues and Recycling | 4-3-1 |  | <!----> | <!----> |  | }}
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{{User:Vroom/row}}
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{{User:Jdavis/cell7| Frostifur Fandango | 4-2-2 |  | <!----> | <!----> |  | }}
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{{User:Vroom/row}}
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{{User:Jdavis/cell7| Oilers in the Boilers | 4-2-1 |  | <!----> | <!----> |  | }}
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{{User:Vroom/row}}
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{{User:Jdavis/cell7| Shadow of the Beast | 3-2-4 | 30 | <!--1847, 2055, 1897, 1884, 1820, 1792-->1883 | <!----> |  | }}
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{{User:Vroom/row}}
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{{User:Jdavis/cell7| Shadow of the Beast (no boss) | 3-2-4 | 20 | <!----> | <!----> |  | }}
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{{User:Vroom/row}}
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{{User:Jdavis/cell7| Blades of the Fallen | 3-2-3 |  | <!----> | <!----> |  | }}
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{{User:Vroom/row}}
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{{User:Jdavis/cell7| Strength in Unity | 3-2-2 |  | <!----> | <!----> |  | }}
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{{User:Vroom/row}}
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{{User:Jdavis/cell7| Faith in Armor | 3-2-1 |  | <!----> | <!----> |  | }}
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{{User:Vroom/row}}
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{{User:Jdavis/cell7| Toy Soldiers | 3-1 |  | <!----> | <!----> |  | }}
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{{User:Vroom/row}}
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{{User:Jdavis/cell7| Alien Ooze | 3-1 |  | <!----> | <!----> |  | }}
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{{User:Vroom/end}}
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Latest revision as of 20:53, 8 August 2016

This page is part of the Lancer Knightz data collection project. Its goal is to quantify the payouts of all missions. These particular data were collected by Vanzanz, Epoxee, Skepticraven, Dzamie, Bopp, and Donkeyhaute.

Procedure

Before you start a mission, make your decision to measure it. Don't change your mind midway through based on how much treasure you find (or don't). By following this rule, you avoid introducing a certain kind of bias into our results.

For missions that exist on multiple strata (danger missions, Operation Crimson Hammer, etc.), we always measure on Tier 3 / Stratum 6. The tester carries out the entire mission, from mission lobby to mission report. The tester goes down every side path, killing every monster. Slashing plants and lamps to get extra crowns is optional. The tester does not spend any extra energy opening treasure rooms, danger rooms, etc.

After the mission, the tester examines the mission report, and sends this information to Donkeyhaute:

  1. The difficulty: Normal, Advanced, or Elite.
  2. The number of knights in the party. If the number changes over time, then an estimate of the average (1.5, 2.3, etc.) is fine.
  3. The total crowns earned by the tester (not the other party members). This figure appears at the top of the mission report.
  4. The total number of Forge, Grim, and Primal Sparks earned by the tester. These appear at the bottom of the mission report.
  5. Any Orbs of Alchemy (of any star level) or Radiant Fire Crystals found.
  6. The date.
  7. For the King of Ashes, which branch of depth 26 was taken — west or east?

If possible, the tester also records exactly how many green treasure boxes and red treasure boxes he found during the mission. This is not easy to do, especially when playing in a party. If the tester is not certain that his count is exactly right, then he should not submit this information. We would rather have few reliable data than many unreliable data.

Donkeyhaute enters the data into a computer program that outputs the wiki markup for the tables below. Each mission is measured many times, to give a better idea of its payout.

Results

Our results have gotten so long that we now report them on multiple pages:

Personal tools