Difference between revisions of "Lancer Knightz (Guild)/Missions"

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{{User:Jdavis/cell9| Assault on Machine Shop 13 | Prestige | 20 | 5 | <!--1570, 1557, 1382, 1557, 1274, 1438, 1845-->1518 | 1155-1880 | <!--0, 1, 0, 0, 0-->0.2 | 1538 | 7688}}
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{{User:Jdavis/cell9| Assault on Machine Shop 13 | Prestige | 20 | 6 | <!--1570, 1557, 1382, 1557, 1274, 1438, 1845, 1524-->1518 | 1183-1854 | <!--0, 1, 0, 0, 0, 0-->0.17 | 1535 | 7675}}
 
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{{User:Jdavis/cell9| Hazardous Heist | Prestige | 20 | 4 | <!--1657, 1439, 1629, 1567, 1277, 1255, 1396-->1460 | 1135-1785 | <!--0, 1, 1, 1-->0.75 | 1535 | 7675}}
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{{User:Jdavis/cell9| Hazardous Heist | Prestige | 20 | 5 | <!--1657, 1439, 1629, 1567, 1277, 1255, 1396, 1364-->1448 | 1139-1757 | <!--0, 1, 1, 1, 0-->0.6 | 1508 | 7540}}
 
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{{User:Jdavis/cell9| White Collar Captives | Prestige | 20 | 4 | <!--1840, 1816, 1760, 1797, 1855, 1951-->1837 | 1706-1967 | <!--1, 0, 0, 0-->0.25 | 1862 | 9308}}
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{{User:Jdavis/cell9| White Collar Captives | Prestige | 20 | 5 | <!--1840, 1816, 1760, 1797, 1855, 1951, 1699-->1817 | 1659-1975 | <!--1, 0, 0, 0, 0-->0.2 | 1837 | 9184}}
 
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{{User:Jdavis/cell9| Scared to Death | Prestige | 20 | 6 | <!--1184, 1264, 1554, 1452, 1297, 1771, 1462, 1960-->1493 | 965-2021 | <!--1, 1, 0, 1, 1, 1-->0.83 | 1576 | 7882}}
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{{User:Jdavis/cell9| Scared to Death | Prestige | 20 | 7 | <!--1184, 1264, 1554, 1452, 1297, 1771, 1462, 1960, 1891-->1537 | 976-2098 | <!--1, 1, 0, 1, 1, 1, 0-->0.71 | 1609 | 8043}}
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{{User:Jdavis/cell9| Operation Crimson Hammer | Expansion | 50 | 0 | <!----> |  | <!----> | | }}
 
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{{User:Jdavis/cell9| Spark and Roar | 7-3 | 30 | 3 | <!--1879, 1812, 1842-->1844 | 1777-1911 | <!--0, 0, 1-->0.33 | 1878 | 6259}}
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{{User:Jdavis/cell9| Spark and Roar | 7-3 | 30 | 4 | <!--1879, 1812, 1842, 1693-->1807 | 1646-1967 | <!--0, 0, 1, 1-->0.5 | 1857 | 6188}}
 
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{{User:Jdavis/cell9| Vicious and Viscous | 7-2 | 30 | 3 | <!--1786, 1750, 1777-->1771 | 1734-1808 | <!--0, 0, 0-->0.0 | 1771 | 5903}}
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{{User:Jdavis/cell9| Vicious and Viscous | 7-2 | 30 | 4 | <!--1786, 1750, 1777, 1845-->1790 | 1709-1870 | <!--0, 0, 0, 1-->0.25 | 1815 | 6048}}
 
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{{User:Jdavis/cell9| In Cold Blood | 7-2 | 30 | 3 | <!--1761, 1621, 1396-->1593 | 1224-1961 | <!--1, 0, 1-->0.67 | 1659 | 5531}}
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{{User:Jdavis/cell9| In Cold Blood | 7-2 | 30 | 4 | <!--1761, 1621, 1396, 1822-->1650 | 1272-2028 | <!--1, 0, 1, 1-->0.75 | 1725 | 5750}}
 
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{{User:Jdavis/cell9| Built to Destroy! | 6-2 | 30 | 3 | <!--2600, 2318, 2610, 2943, 2483, 2074, 2463, 2325, 2315-->2459 | 1967-2951 | <!--0, 0, 0-->0.0 | 2984 | 9947}}
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{{User:Jdavis/cell9| Built to Destroy! | 6-2 | 30 | 5 | <!--2600, 2318, 2610, 2943, 2483, 2074, 2463, 2325, 2315, 2333, 2596-->2460 | 2004-2916 | <!--0, 0, 0, 0, 0-->0.0 | 2985 | 9950}}
 
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{{User:Jdavis/cell9| The Sovereign Slime | 5-2 | 30 | 4 | <!--2482, 2555, 2726, 2458, 2787, 2633, 2615, 2888, 2664-->2645 | 2365-2925 | <!--4, 2, 3, 4-->3.25 | 3670 | 12234}}
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{{User:Jdavis/cell9| The Sovereign Slime | 5-2 | 30 | 6 | <!--2482, 2555, 2726, 2458, 2787, 2633, 2615, 2888, 2664, 2523, 2577-->2628 | 2365-2891 | <!--4, 2, 3, 4, 3, 0-->2.67 | 3595 | 11982}}
 
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{{User:Jdavis/cell9| Shadow of the Beast | 3-2 | 30 | 4 | <!--1847, 2055, 1897, 1884, 1820, 1792, 1871, 1604, 1907, 1822-->1850 | 1624-2076 | <!--1, 2, 1, 3-->1.75 | 2250 | 7500}}
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{{User:Jdavis/cell9| Shadow of the Beast | 3-2 | 30 | 5 | <!--1847, 2055, 1897, 1884, 1820, 1792, 1871, 1604, 1907, 1822, 1825-->1848 | 1633-2062 | <!--1, 2, 1, 3, 3-->2.0 | 2273 | 7575}}
 
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Revision as of 07:30, 30 June 2013

This page is part of the Lancer Knightz data collection project. These particular data were collected by Vanzanz, Epoxee, Bopp, and Donkeyhaute. They report the crown payouts of all missions. The data reveal that many missions are profitable relative to the price of crystal energy.

Procedure

The tester carries out an entire mission, from mission lobby to mission report. The tester goes down every side path, killing every monster. Slashing plants and lamps to get extra crowns is optional. The tester does not spend any extra energy opening treasure rooms, danger rooms, etc. After the mission, the tester examines the mission report, and sends this information to Donkeyhaute:

  1. The crowns earned, as appearing at the top of the mission report.
  2. The number of players in the party. If the number changes over time, then an estimate of the average (1.5, 2.3, etc.) is fine.
  3. The total number of Forge, Grim, and Primal Sparks earned. These appear at the bottom of the mission report.

The tester may optionally add a note at the end. For example, the note could indicate which branch of depth 26 of the King of Ashes was taken, or it could report that many Beast Scales were found. (Crowns earned by selling lucrative materials do not enter into our other calculations.) Donkeyhaute enters the data into a computer program that outputs the wiki markup for the table below. The total crown payout of a mission is the sum of three terms:

  • Average crowns earned.
  • Average sparks earned times 100. (100 sparks can be traded for a 5-star trinket, which can be vendored for 10,000 crowns. Thus each spark is worth at least 100 crowns.)
  • Three boss tokens earned, times 75, 233, 175, or 1,000. (Again, these figures are based on exchanging tokens for an item and then selling the item to a vendor.)

Each mission is measured at least three times, to give a better idea of the average crown and spark payout.

Results

Here are all of the fighting missions beyond level 1. (Do not edit this table directly; it is generated by a computer program, as explained above.)

  • Energy: Energy expenditure, assuming no elevator pass.
  • N: Number of data for sparks. The number of data for crowns is often higher, because we didn't start collecting sparks data until we had already collected lots of crowns data.
  • Crowns: Average crowns earned. See the wiki markup for detailed data.
  • Interval: Confidence interval for crowns earned, based on two sample standard deviations. When the number of crowns that you earn falls in this interval, you should not be surprised.
  • Sparks: Average number of Forge, Grim, and Primal Sparks earned. See the wiki markup for detailed data.
  • Total: The total crowns earned, including raw crowns, sparks, and boss tokens, as explained above.
  • Per 100 Energy: The total crowns earned per 100 energy. As long as the price of 100 CE is less than this figure, running the mission is profitable.
Name Level Energy N Crowns Interval Sparks Total Per 100 Energy
Legion of Almire Danger 20 6 3430 3098-3761 5.5 3980 19898
Ghosts in the Machine Danger 20 6 3191 2499-3883 5.0 3691 18456
Heart of Ice Danger 20 1
Compound 42 Danger 20 3 3220 2612-3827 1.33 3353 16764
Nature of the Beast Prestige 20 6 1832 1365-2298 0.67 1898 9491
Pinch of Salt Prestige 20 6 1695 1244-2146 1.17 1812 9059
Assault on Machine Shop 13 Prestige 20 6 1518 1183-1854 0.17 1535 7675
Hazardous Heist Prestige 20 5 1448 1139-1757 0.6 1508 7540
White Collar Captives Prestige 20 5 1817 1659-1975 0.2 1837 9184
Scared to Death Prestige 20 7 1537 976-2098 0.71 1609 8043
Operation Crimson Hammer Expansion 50 0
The King of Ashes 9-3 50 3 7568 7068-8067 3.67 10934 21868
The Gauntlet 9-2 30 3 4029 3762-4297 0.0 4029 13431
Alone in the Dark 9-2 30 4 2683 2033-3333 0.5 2733 9110
Terminal Meltdown 9-2 30 4 2745 2092-3398 0.0 2745 9150
The Silent Legion 9-1 30 3 1859 1578-2139 0.0 1859 6196
An Occurrence at Owlite Keep 9-1 30 3 2805 2588-3022 1.33 2938 9793
The Great Escape 8-2 30 4 1904 1672-2136 1.25 2029 6764
The Rotting Metropolis 8-2 30 4 1216 1130-1302 1.75 1391 4638
The Vile Engine 8-2 30 3 1759 1693-1825 0.33 1792 5974
Weight of Darkness 8-1 30 3 1765 1483-2047 0.67 1832 6106
The Return of Ur 8-1 30 3 1658 1410-1907 0.0 1658 5528
Spark and Roar 7-3 30 4 1807 1646-1967 0.5 1857 6188
Beyond the Axes of Evil 7-3 30 4 1779 1552-2005 2.25 2004 6679
Vicious and Viscous 7-2 30 4 1790 1709-1870 0.25 1815 6048
In Cold Blood 7-2 30 4 1650 1272-2028 0.75 1725 5750
Built to Destroy! 6-2 30 5 2460 2004-2916 0.0 2985 9950
Sewer Stash 6-2 30 6 2480 1772-3188 1.0 2580 8600
Whipping and Mishandling 6-2 30 4 2495 2046-2943 0.25 2520 8399
High Temperature Hostages 6-1 30 4 2628 1692-3563 1.0 2728 9093
Plan of Attack 6-1 20 4 1493 1212-1773 0.75 1568 7838
Axes of Evil 6-1 20 4 1579 1479-1679 0.25 1604 8019
The Sovereign Slime 5-2 30 6 2628 2365-2891 2.67 3595 11982
Rise or Fall 5-2 30 4 1786 1437-2134 0.0 1786 5953
Time Enough at Last 5-2 30 4 2079 1839-2319 0.5 2129 7097
Work for Idle Hands 5-1 20 4 1243 1080-1406 0.25 1268 6340
Chilled to the Bone 5-1 20 4 1044 721-1367 0.5 1094 5470
Shocking Sentient Sentries 4-3 20 4 859 489-1229 0.25 884 4419
Rescues and Recycling 4-3 20 4 701 410-992 0.75 776 3879
Frostifur Fandango 4-2 20 4 726 632-819 0.5 776 3879
Oilers in the Boilers 4-2 20 4 898 671-1125 1.0 998 4990
Shadow of the Beast 3-2 30 5 1848 1633-2062 2.0 2273 7575
Blades of the Fallen 3-2 10 4 214 158-269 0.0 214 2135
Strength in Unity 3-2 20 4 1105 903-1308 1.0 1205 6026
Faith in Armor 3-2 10 4 458 429-487 0.0 458 4578
Toy Soldiers 3-1 20 4 691 511-872 0.25 716 3581
Alien Ooze 3-1 20 4 688 547-829 0.25 713 3565
The Scarlet Fortress 2-2 20 4 546 436-655 1.0 646 3228
Skies Under Cradle 2-2 20 4 699 606-793 1.25 824 4121
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