Difference between revisions of "Lancer Knightz (Guild)/Missions"

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(spark data; reformatting; hope to do analyses soon)
(Analysis: wording)
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==Analysis==
 
==Analysis==
  
We are currently re-working our analyses, as we finish collecting data. Here are some of the questions that we will answer, that we have not yet answered:
+
We are currently re-working our analyses, as we finish collecting data. As far as difficulty goes, preliminary results suggest that:
* Which missions are most efficient, in terms of crowns per level? The value of sparks (100 crowns per) and boss tokens (75, 233, 175, or 1,000 per) could be included.
+
* Do knights in large parties earn more crowns than knights in small parties?
+
We will not analyze crowns per minute. We are no longer collecting time data, because those data vary so much from player to player.
+
 
+
As far as difficulty goes, preliminary results suggest that:
+
 
* Normal payouts are about 80% of Classic payouts.
 
* Normal payouts are about 80% of Classic payouts.
 
* Advanced payouts are about equal to (98% of) Classic payouts.
 
* Advanced payouts are about equal to (98% of) Classic payouts.
 
* Elite payouts are about 122% of Classic payouts.
 
* Elite payouts are about 122% of Classic payouts.
 +
We will not address crowns per minute. We no longer collect time data, because those data vary so much from player to player. However, we will analyze crowns per level. We will also study whether party size affects payouts.
  
 
Prior to release 2013-07-30, each level cost 10 energy. So, while a knight was gaining crowns, materials, and everything else on his adventure, he was also spending energy. A natural question to ask was: Am I gaining crowns faster than I'm spending energy? The table below shows some benchmark prices for 100 energy — in other words, 10 levels — from 5000 to 9500. For each price, the table shows how many missions have a payout per level exceeding one tenth of that energy price. In other words, this table gives tells us how many missions were profitable relative to the price of energy.
 
Prior to release 2013-07-30, each level cost 10 energy. So, while a knight was gaining crowns, materials, and everything else on his adventure, he was also spending energy. A natural question to ask was: Am I gaining crowns faster than I'm spending energy? The table below shows some benchmark prices for 100 energy — in other words, 10 levels — from 5000 to 9500. For each price, the table shows how many missions have a payout per level exceeding one tenth of that energy price. In other words, this table gives tells us how many missions were profitable relative to the price of energy.

Revision as of 23:23, 19 December 2013

This page is part of the Lancer Knightz data collection project. Its goal is to quantify the crown payouts of all missions. These particular data were collected by Vanzanz, Epoxee, Bopp, and Donkeyhaute. The "Classic" data were collected between April and July of 2013 — just before release 2013-07-30. We are currently collecting Normal, Advanced, and Elite data.

Procedure

For missions that exist on multiple strata (danger missions, Operation Crimson Hammer, etc.), we always measure on Tier 3 / Stratum 6. The tester carries out the entire mission, from mission lobby to mission report. The tester goes down every side path, killing every monster. Slashing plants and lamps to get extra crowns is optional. The tester does not spend any extra energy opening treasure rooms, danger rooms, etc. After the mission, the tester examines the mission report, and sends this information to Donkeyhaute:

  1. The difficulty: Normal, Advanced, or Elite.
  2. The number of knights in the party. If the number changes over time, then an estimate of the average (1.5, 2.3, etc.) is fine.
  3. The total crowns earned by the tester (not the other party members). This figure appears at the top of the mission report.
  4. The total number of Forge, Grim, and Primal Sparks earned by the tester. These appear at the bottom of the mission report.

The tester may optionally add a note at the end. For example, the note could indicate which branch of depth 26 of the King of Ashes was taken, or it could report that many Beast Scales were found. (Crowns earned by selling lucrative materials do not enter into our other calculations.) Donkeyhaute enters the data into a computer program that outputs the wiki markup for the table below. Each mission is measured multiple times, to give a better idea of the crown and spark payout.

Summary of Data

Here is a summary of the crown and spark data for all of the fighting missions beyond level 1.

  • Name, Rnk: Name and rank of the mission.
  • Lvls: The number of levels in the mission, excluding non-fighting levels (treasure levels, core terminal, etc.).
  • Cls, Nrm, Adv, Elt: Average crowns earned on each difficulty level: Classic, Normal, Advanced, Elite.
  • Ns: The number of spark data for each difficulty. The number of crowns data is always at least this large.
  • Cls, Nrm, Adv, Elt: Average sparks earned on each difficulty level.
Name Rnk Lvls Cls Nrm Adv Elt Ns Cls Nrm Adv Elt
Legion of Almire Dngr 2 3450 2670 3528 4375 7, 4, 3, 4 6.14 2.25 5.0 2.5
Ghosts in the Machine Dngr 2 3180 2647 3141 3500 7, 3, 3, 5 5.0 2.67 6.0 2.4
Heart of Ice Dngr 2 3440 2597 2976 3765 3, 3, 3, 5 0.0 3.33 5.67 3.8
Compound 42 Dngr 2 3228 2392 2986 3799 5, 3, 3, 4 1.8 4.0 4.33 4.0
Nature of the Beast Prstg 2 1802 1321 1553 2110 10, 4, 4, 7 0.8 0.0 0.5 0.29
Pinch of Salt Prstg 2 1754 1350 1390 2037 11, 4, 4, 6 1.0 0.0 0.5 0.33
Assault on Machine Shop 13 Prstg 2 1563 1190 1448 1885 10, 4, 4, 5 0.4 0.75 0.25 0.6
Hazardous Heist Prstg 2 1400 1097 1275 1680 10, 4, 4, 5 0.6 0.25 0.75 0.8
White Collar Captives Prstg 2 1860 1654 1956 2277 10, 4, 4, 5 0.3 0.0 0.25 0.0
Scared to Death Prstg 2 1563 1333 1537 1763 11, 4, 4, 5 0.45 0.5 0.5 0.2
Operation Crimson Hammer Expnsn 5 3480 0, 1, 0, 0 1.0
The King of Ashes 9-3 5 7765 6395 7574 9880 9, 3, 2, 1 3.67 2.33 3.0 3.0
The Gauntlet 9-2 3 4024 3145 4018 4733 5, 3, 3, 3 0.2 1.0 0.33 0.0
Alone in the Dark 9-2 3 2558 2099 2397 2993 5, 4, 3, 3 0.4 0.25 0.33 0.33
Terminal Meltdown 9-2 3 2713 2134 2731 3058 5, 5, 3, 3 0.4 0.2 0.67 0.0
The Silent Legion 9-1 3 1991 1642 2211 2295 5, 3, 3, 3 0.2 1.0 0.67 0.0
An Occurrence at Owlite Keep 9-1 3 3101 2545 3096 3669 7, 3, 3, 3 0.57 0.67 0.67 0.67
The Great Escape 8-2 3 1949 1700 1920 2455 5, 3, 3, 3 1.0 1.0 0.33 0.0
The Rotting Metropolis 8-2 3 1201 930 1248 1461 5, 4, 3, 3 1.6 1.0 0.33 0.67
The Vile Engine 8-2 3 1764 1475 1855 2279 5, 3, 3, 3 0.4 0.0 0.67 0.33
Weight of Darkness 8-1 3 1752 1435 1845 2185 5, 3, 3, 3 1.0 0.0 1.33 0.33
The Return of Ur 8-1 3 1679 1242 1591 1824 5, 4, 3, 3 0.0 0.5 0.33 2.0
Spark and Roar 7-3 3 1851 1388 1722 2126 5, 3, 3, 3 0.4 0.33 0.0 0.0
Beyond the Axes of Evil 7-3 3 1792 1328 1736 2111 5, 3, 3, 3 2.0 0.33 0.0 0.0
Vicious and Viscous 7-2 3 1759 1468 1886 2182 5, 3, 3, 3 0.6 0.0 0.0 0.67
In Cold Blood 7-2 3 1631 1399 1487 2041 5, 3, 3, 3 0.8 0.67 1.33 0.67
Built to Destroy! 6-2 3 2485 1851 2250 2855 10, 4, 3, 4 0.0 0.75 2.67 1.25
Sewer Stash 6-2 3 2480 1828 2357 3129 6, 3, 4, 3 1.0 0.0 0.5 1.33
Whipping and Mishandling 6-2 3 2549 1948 2506 3220 5, 3, 3, 3 0.6 1.67 1.0 0.0
High Temperature Hostages 6-1 3 2731 2032 2371 3086 5, 3, 3, 3 0.8 0.0 0.33 0.67
Plan of Attack 6-1 2 1403 1247 1318 1927 5, 3, 3, 3 0.6 0.0 0.67 0.0
Axes of Evil 6-1 2 1583 1246 1424 1825 5, 3, 3, 3 0.2 0.33 0.33 0.33
The Sovereign Slime 5-2 3 2628 2011 2499 2797 10, 3, 3, 5 2.9 4.0 2.0 2.6
Rise or Fall 5-2 3 1812 1486 1824 2298 5, 3, 3, 3 0.2 0.0 0.0 0.33
Time Enough at Last 5-2 3 2095 1727 2295 2490 5, 3, 3, 3 0.6 0.33 0.33 0.33
Work for Idle Hands 5-1 2 1224 927 1298 1536 5, 3, 3, 3 0.2 0.33 0.67 0.0
Chilled to the Bone 5-1 2 1006 901 1181 1311 5, 3, 3, 3 0.4 0.0 0.33 0.33
Shocking Sentient Sentries 4-3 2 880 672 662 985 5, 3, 3, 3 0.4 0.33 0.0 0.67
Rescues and Recycling 4-3 2 715 608 718 959 5, 3, 3, 3 0.8 0.67 0.67 0.67
Frostifur Fandango 4-2 2 707 524 723 852 5, 3, 3, 3 0.4 0.33 0.33 0.67
Oilers in the Boilers 4-2 2 905 731 843 902 5, 3, 3, 3 1.0 0.33 0.0 0.33
Shadow of the Beast 3-2 3 1860 1462 1930 2273 10, 3, 3, 3 1.8 1.67 0.0 1.33
Blades of the Fallen 3-2 1 197 142 201 243 5, 3, 3, 3 0.0 0.0 0.0 0.0
Strength in Unity 3-2 2 1081 841 1045 1351 5, 3, 3, 3 1.0 0.0 0.0 0.0
Faith in Armor 3-2 1 464 409 381 551 5, 3, 3, 3 0.0 0.0 0.33 0.33
Toy Soldiers 3-1 2 698 580 675 698 5, 3, 3, 3 0.2 0.33 0.0 0.67
Alien Ooze 3-1 2 681 749 851 988 5, 3, 3, 3 0.2 0.0 0.67 0.0
The Collector 2-3 2 587 663 886 0, 3, 3, 4 1.0 0.0 0.25
The Phantom Mask 2-2 2 369 545 639 0, 3, 3, 6 1.0 1.0 0.33
Angels From Antiquity 2-2 2 316 414 478 0, 3, 3, 5 0.0 0.0 0.0
A Revelation In Flames 2-2 2 394 543 576 0, 3, 3, 4 0.33 0.33 0.5

Analysis

We are currently re-working our analyses, as we finish collecting data. As far as difficulty goes, preliminary results suggest that:

  • Normal payouts are about 80% of Classic payouts.
  • Advanced payouts are about equal to (98% of) Classic payouts.
  • Elite payouts are about 122% of Classic payouts.

We will not address crowns per minute. We no longer collect time data, because those data vary so much from player to player. However, we will analyze crowns per level. We will also study whether party size affects payouts.

Prior to release 2013-07-30, each level cost 10 energy. So, while a knight was gaining crowns, materials, and everything else on his adventure, he was also spending energy. A natural question to ask was: Am I gaining crowns faster than I'm spending energy? The table below shows some benchmark prices for 100 energy — in other words, 10 levels — from 5000 to 9500. For each price, the table shows how many missions have a payout per level exceeding one tenth of that energy price. In other words, this table gives tells us how many missions were profitable relative to the price of energy.

5000 5500 6000 6500 7000 7500 8000 8500 9000 9500
38 36 33 27 24 21 20 17 14 9
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