Lancer Knightz (Guild)/Missions

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This page is part of the Lancer Knightz data collection project. These particular data were collected by Vanzanz, Epoxee, Bopp, and Donkeyhaute, between April and July of 2013 — just before release 2013-07-30. The data show the crown payouts of all missions.

Warning: This page has not been updated to reflect the sprite missions or the three new difficulty levels. We are currently gathering new data.

Procedure

The tester carries out an entire mission, from mission lobby to mission report. The tester goes down every side path, killing every monster. Slashing plants and lamps to get extra crowns is optional. The tester does not spend any extra energy opening treasure rooms, danger rooms, etc. After the mission, the tester examines the mission report, and sends this information to Donkeyhaute:

  1. The crowns earned, as appearing at the top of the mission report.
  2. The number of players in the party. If the number changes over time, then an estimate of the average (1.5, 2.3, etc.) is fine.
  3. The total number of Forge, Grim, and Primal Sparks earned. These appear at the bottom of the mission report.

The tester may optionally add a note at the end. For example, the note could indicate which branch of depth 26 of the King of Ashes was taken, or it could report that many Beast Scales were found. (Crowns earned by selling lucrative materials do not enter into our other calculations.) Donkeyhaute enters the data into a computer program that outputs the wiki markup for the table below. Each mission is measured multiple times, to give a better idea of the crown and spark payout.

Data

Here are all of the fighting missions beyond level 1. The prestige and danger missions are all measured on Stratum 6.

  • Levels: The number of levels in the mission, excluding non-fighting levels (treasure levels, depth 29, etc.).
  • N: Number of data for sparks. The number of data for crowns is at least this high, but often higher, because we didn't start collecting sparks data until we had already collected lots of crowns data.
  • Crowns: Average crowns earned. See the wiki markup for detailed data.
  • Interval: Confidence interval for crowns earned, based on two sample standard deviations. When the number of crowns that you earn falls in this interval, you should not be surprised.
  • Sparks: Average number of sparks (Forge, Grim, and Primal) earned. See the wiki markup for detailed data.
  • Total: The total crowns earned, computed as the sum of three terms. The first term is average crowns earned. The second term is average sparks earned times 100. (100 sparks can be traded for a 5-star trinket, which can be vendored for 10,000 crowns. Thus each spark is worth at least 100 crowns.) The third term is three boss tokens earned (where appropriate), times 75, 233, 175, or 1,000. (Again, these figures are based on exchanging tokens for an item and then selling the item to a vendor.)
  • Per Level: The average total crowns earned per level.
Name Rank Levels N Crowns Interval Sparks Total Per Level
Legion of Almire Danger 2 7 3450 3129-3771 6.14 4064 2032
Ghosts in the Machine Danger 2 7 3180 2536-3824 5.0 3680 1840
Heart of Ice Danger 2 3 3440 3269-3610 0.0 3440 1720
Compound 42 Danger 2 5 3228 2749-3707 1.8 3408 1704
Nature of the Beast Prestige 2 10 1802 1383-2221 0.8 1882 941
Pinch of Salt Prestige 2 11 1754 1283-2224 1.0 1854 927
Assault on Machine Shop 13 Prestige 2 10 1563 1183-1942 0.4 1603 801
Hazardous Heist Prestige 2 10 1400 1114-1686 0.6 1460 730
White Collar Captives Prestige 2 10 1860 1640-2081 0.3 1890 945
Scared to Death Prestige 2 11 1563 1055-2071 0.45 1608 804
Operation Crimson Hammer Expansion 5 0
The King of Ashes 9-3 5 9 7765 7170-8361 3.67 11132 2226
The Gauntlet 9-2 3 5 4024 3790-4258 0.2 4044 1348
Alone in the Dark 9-2 3 5 2558 1767-3350 0.4 2598 866
Terminal Meltdown 9-2 3 5 2713 2130-3296 0.4 2753 918
The Silent Legion 9-1 3 5 1991 1571-2411 0.2 2011 670
An Occurrence at Owlite Keep 9-1 3 7 3101 2498-3704 0.57 3158 1053
The Great Escape 8-2 3 5 1949 1665-2233 1.0 2049 683
The Rotting Metropolis 8-2 3 5 1201 1100-1302 1.6 1361 454
The Vile Engine 8-2 3 5 1764 1666-1862 0.4 1804 601
Weight of Darkness 8-1 3 5 1752 1493-2011 1.0 1852 617
The Return of Ur 8-1 3 5 1679 1483-1875 0.0 1679 560
Spark and Roar 7-3 3 5 1851 1608-2094 0.4 1891 630
Beyond the Axes of Evil 7-3 3 5 1792 1587-1998 2.0 1992 664
Vicious and Viscous 7-2 3 5 1759 1604-1913 0.6 1819 606
In Cold Blood 7-2 3 5 1631 1292-1969 0.8 1711 570
Built to Destroy! 6-2 3 10 2485 2077-2894 0.0 3010 1003
Sewer Stash 6-2 3 6 2480 1772-3188 1.0 2580 860
Whipping and Mishandling 6-2 3 5 2549 2090-3008 0.6 2609 870
High Temperature Hostages 6-1 3 5 2731 1799-3662 0.8 2811 937
Plan of Attack 6-1 2 5 1403 934-1872 0.6 1463 731
Axes of Evil 6-1 2 5 1583 1495-1672 0.2 1603 802
The Sovereign Slime 5-2 3 10 2628 2381-2875 2.9 3618 1206
Rise or Fall 5-2 3 5 1812 1488-2137 0.2 1832 611
Time Enough at Last 5-2 3 5 2095 1867-2324 0.6 2155 718
Work for Idle Hands 5-1 2 5 1224 1060-1389 0.2 1244 622
Chilled to the Bone 5-1 2 5 1006 679-1333 0.4 1046 523
Shocking Sentient Sentries 4-3 2 5 880 546-1215 0.4 920 460
Rescues and Recycling 4-3 2 5 715 455-974 0.8 795 397
Frostifur Fandango 4-2 2 5 707 589-824 0.4 747 373
Oilers in the Boilers 4-2 2 5 905 706-1103 1.0 1005 502
Shadow of the Beast 3-2 3 10 1860 1620-2100 1.8 2265 755
Blades of the Fallen 3-2 1 5 197 109-285 0.0 197 197
Strength in Unity 3-2 2 5 1081 873-1288 1.0 1181 590
Faith in Armor 3-2 1 5 464 427-500 0.0 464 464
Toy Soldiers 3-1 2 5 698 539-858 0.2 718 359
Alien Ooze 3-1 2 5 681 554-807 0.2 701 350
The Scarlet Fortress 2-2 2 5 550 453-647 0.8 630 315
Skies Under Cradle 2-2 2 5 704 620-787 1.0 804 402

The Olden Days

Prior to release 2013-07-30, each level cost 10 energy, paid at the elevator down. So, while a knight was gaining crowns, materials, and everything else on his adventure, he was also spending energy. A natural question to ask was: Am I gaining crowns faster than I'm spending energy?

The table below shows some benchmark prices for 100 energy — in other words, 10 levels — from 5000 to 9500. For each price, the table shows how many missions have a payout per level exceeding one tenth of that energy price. In other words, this table gives tells us how many missions were profitable relative to the price of energy.

5000 5500 6000 6500 7000 7500 8000 8500 9000 9500
38 36 33 27 24 21 20 17 14 9
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