Difference between revisions of "Party"

From SpiralKnights

Jump to: navigation, search
m (oh haha, I totally missed that bit. Thanks Alfwyn!)
m (Material distribution is now random. Need a sloom to hit me with the sleep status now!)
Line 2: Line 2:
 
A party is a group of 1-4 Knights adventuring in a gate.
 
A party is a group of 1-4 Knights adventuring in a gate.
  
There is relatively little to no penalty for traveling in a party. Everyone will receive the same amount of [[crowns]] and [[heat]] as if they were traveling solo. Knights can revive a fallen player, making [[energy|reviving]] cheaper. However, the [[materials]] found will be split among party members, depending on the loot distribution. [[Monsters]] will also be more difficult to take down and become more durable to hits from players.
+
There is relatively little to no penalty for traveling in a party. Everyone will receive the same amount of [[crowns]] and [[heat]] as if they were traveling solo. Knights can revive a fallen player, making [[energy|reviving]] cheaper. However, the [[materials]] found will be randomly split among party members. [[Monsters]] will also be more difficult to take down and become more durable to hits from players.
  
 
== Setting up a Party ==
 
== Setting up a Party ==

Revision as of 04:10, 25 March 2011

Knights on an expedition

A party is a group of 1-4 Knights adventuring in a gate.

There is relatively little to no penalty for traveling in a party. Everyone will receive the same amount of crowns and heat as if they were traveling solo. Knights can revive a fallen player, making reviving cheaper. However, the materials found will be randomly split among party members. Monsters will also be more difficult to take down and become more durable to hits from players.

Setting up a Party

Joining an existing party (left), and creating a party (right). Note that some options may not appear if you select certain options.

Knights can start up a party by activating a gate in the arcade. They will have to choose what tier to start in. Some tiers will be grayed out if the Spiral Guardian does not deem you experienced enough to travel to that tier. Knights will also have to pay a traveling fee to start in lower tiers. It costs 200 crowns to start in Moorcroft, and 500 crowns to start in Emberlight. Starting in the party lobby is free.

After choosing a tier, players can choose to join a party, or to create one. An option highlighted in yellow means that is the current option selected.

Create party

Create a party according to your specifications. These include:

  • Privacy: Choose "open for all" if you are not picky about who joins your party, or have it "invite only".
  • Invite only: If this is checked, then you more options to choose from. You can restrict it only to friends, guild members, or both. If you wish to travel solo, make sure the "allow friends" and "allow guild" boxes are not yellow.

Inviting and booting members

The party menu while on an adventure.

Depending on the party settings, members can invite other players to join the party. Party members cannot invite another person if the party is full or if the party leader locked the party. In that case, only the party leader can invite other players (up to a maximum of four members in a group).

Only the party leader can boot members from its group. If a group member is violating the Terms of Service, file a complaint and boot the player.

Benefits of party play

Knights traveling together can also benefit from teamwork. This includes:

  • Knights will get the same number of minerals collected by the party. That means if the party gets one medium and one large mineral, everyone gets one medium and one large mineral, even if they didn't pick one up.
  • Knights can revive fallen players. Knights who revived a member gets 30% of that member's heat.

See Also

Personal tools