Rabid Snarbolax

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One of the Rabid Snarbolaxes, practically foaming at the mouth for a chance to take a bite out of a knight.

The Gloaming Wildwoods has been infected with a poisonous miasma and the Snarbolax is said to have gone rabid! It is a poison-themed version of the Tier 1 boss, Snarbolax. Though there's a catch, now there's TWO of them! It is one of the four bosses released with the Shadow Lair patch.

Access

Rabid Snarbolax Shadow Lair.jpg

First you must reach Depth 23, easily done by accessing Emberlight.

Once at Depth 23, just walk forward and reach the access to the Shadow Lairs.

Now you will need one Shadow Key in order to access the Shadow Lair of your choice, in this case; Rabid Snarbolax Shadow Lair.

(Only one Key is needed to give your entire party access to the Shadow Lair)

Once opened the Terminal your party will be locked / closed and you will be unable to have new members join during the rest of your journey through the Shadow Lair.

Strategy

While one Snarbolax of this nature would not be too bad, Three Rings decided it would be fun to add two! You have to face two snarling, rabid, vicious beasts! Like all beasts, the Rabid Snarbolaxes are weak to piercing, so bringing Barbarous Thorn Blade is a good idea. Contrarily, they are resistant to elemental, so even the popular and powerful Divine Avenger won't help here. Unlike the Roarmulus Twins, red or not, these guys are two separate beings! They must be killed individually! An irritating little silk wing heals the two through the whole fight. The Beast Bell remains, and like the normal Snarbolax, is the only way to defeat them. They are immune to all damage while black and are vunerable when stunned. When stunned, they will change colour to orange. To stun them, the Beast Bell must be struck while at least one of them are near it. Like the original Snarbolax, the Rabid Snarbolaxes can still attack in stunned form.

Notice! I doubt this should be a problem, you are in Tier 3, but the silk wings heal 63 per second. If you are unable to do this kind of damage, you may want to either kill the silk wings or start doing more damage!

Tactics

Shielding is important in this fight, as they like to go underground and create a long field of spikes across the field. If you have done the original Snarbolax, this should be familiar to you. The only difference is that it poisons now. It is advised to assign someone in your group to "take care of" (mercilessly kill) the silk wing. On top of that, you may want someone else to be the Beast Bell Basher, and slam it when he feels necessary. When yellow, attack until they go green/black, then repeat until dead. Do this for both of them, they'll die, and you're home free!

TL;DR: Really, you were too lazy to read that? Hit bell to turn Snarbolax yellow, then beat until green/black, and repeat process until "taken care of" (mercilessly killed). Reap rewards.

Videos

Spiral Knights - Rabid Snarbolaxes


Spiral Knights - Shadow Lair (Gate 1) Rabid Snarbolax (Part 3/4)

Drops

Notes

Just like the regular Snarbolax, this Snarbolax is sometimes randomly immune to the Bell.

Trivia

  • Compared to the Original Snarbolax, this one has an insane amount of Boxes and Rewards waiting next to the elevator!

See Also

Clockworks Bosses

Shadow Lair Bosses

Expansion Bosses

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