Difference between revisions of "Radiant Pulsar"

From SpiralKnights

Jump to: navigation, search
m (Vendors)
(Damage)
Line 25: Line 25:
 
{{SKNewRow}}
 
{{SKNewRow}}
 
{{SKDamageRow|Normal Pellet  |16|20-23|42-40|42-43|62-82|86-84}}
 
{{SKDamageRow|Normal Pellet  |16|20-23|42-40|42-43|62-82|86-84}}
{{SKDamageRow|Expanded Pellet|24-25|29-33|62-61|61|98-130|139-121}}
+
{{SKDamageRow|Expanded Pellet|21-23|26-29|55-53|53-55|85-114|116-105}}
 
{{SKDamageRow|Charge Attack  |43-50|60-70|121-127|134-142|209-274|298-307}}
 
{{SKDamageRow|Charge Attack  |43-50|60-70|121-127|134-142|209-274|298-307}}
 
}}
 
}}
 
{{update|Damage values were [[Release_Notes_2014-12-03 | updated]] and these numbers no longer reflect current values.}}
 
  
 
== Acquisition ==
 
== Acquisition ==

Revision as of 21:14, 16 September 2016

Radiant Pulsar
Radiant Pulsar-Equipped.png
★★★★☆
Offenses:
Damage type(s) and Attack Speed influence combat. The attack style of the weapon in relation to the combat environment is also important. Consider both when choosing weapons to wield.

Stats

Abilities:
Boosts and Penalties are both considered "abilities" in general. Many items don't have any special abilities. See the Abilities page for details. Some enemies are immune to certain status conditions - see individual status pages for details.

This item doesn't have any special abilities.

CTR:
All weapons gain these CTR bonuses as they level.
  • Level 5+: CTR: Low
  • Level 10: CTR: Medium

The Radiant Pulsar is a 4-star handgun.

Description

A cutting-edge handgun intended for use only by the Spiral Order's best and brightest. Pulsar shots become more powerful the further they travel.

Attacks

Basic Attack

Up to three energy pellets per reload. About halfway along the shot the pellet expands and explodes on contact, dealing knockback. The small pellets do not explode.

Charge Attack

A single expanded pellet that explodes on contact.


None Low Medium High V. High Ultra Max
Radiant Pulsar  ?  ?  ?  ?  ?  ?  ?

Damage

The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and listed as the damage dealt on the first and last floor of each stratum.


Radiant Pulsar's Damage Table
Stratum 1 Stratum 2 Stratum 3 Stratum 4 Stratum 5 Stratum 6
Normal Pellet 16 20-23 42-40 42-43 62-82 86-84
Expanded Pellet 21-23 26-29 55-53 53-55 85-114 116-105
Charge Attack 43-50 60-70 121-127 134-142 209-274 298-307

Acquisition

Icon-recipe.png: Basil - Randomly in stock for 10,000 crowns in depth 13, 23 Clockwork Terminals (unbound).

Recipe

The 4-star recipe for this item costs 10,000 crowns; the alchemy cost is 2,500 crowns. Below are the materials needed to make the Radiant Pulsar.

Name Amount
Crafting-Green Shard.png Green Shard 15
Crafting-Bronze Bolt.png Bronze Bolt 4
Crafting-Gremlin Gizmo.png Gremlin Gizmo 3
Crafting-Rocket Sprocket.png Rocket Sprocket 2
Crafting-Meteor Mote.png Meteor Mote 1
Rarity-Elite Orb of Alchemy icon.png Elite Orb of Alchemy 3
Equipment-Heavy Pulsar icon.png Heavy Pulsar (Heat Level 5+)

Note: When crafting using bound equipment as a precursor, the upgraded item will also be bound.

Alchemy Path

Radiant Pulsar's alchemy path
☆☆☆☆☆ ★☆☆☆☆ ★★☆☆☆ ★★★☆☆ ★★★★☆ ★★★★★
Pulsar
Pulsar
Heavy Pulsar
Heavy Pulsar
Radiant Pulsar
Radiant Pulsar
Supernova
Supernova
Kilowatt Pulsar
Kilowatt Pulsar
Gigawatt Pulsar
Gigawatt Pulsar
Polaris
Polaris
Flaming Pulsar
Flaming Pulsar
Blazing Pulsar
Blazing Pulsar
Wildfire
Wildfire
Freezing Pulsar
Freezing Pulsar
Frozen Pulsar
Frozen Pulsar
Permafroster
Permafroster

See Also

Personal tools