Difference between revisions of "Shadow Mercenaries (Guild)"

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===Officer===
 
===Officer===
 
'''Requirements:'''
 
'''Requirements:'''
*Trust and Approval by Guild Founder
+
*Trust and Approval by Guild Master(s)
  
 
'''Examination:'''
 
'''Examination:'''

Revision as of 00:55, 22 December 2012

SMC Wiki Top.jpg
Shadow Mercenaries
GuildLogo-Shadow Mercenaries.png

Everything we see is a shadow, cast by which we could not see

Guild Founder: Alvell
Approx. Population: 45



Website: http://sksmc.proboards.com/

Introduction

The shadows and lights... As one we may be, but as two, we both show our own symbols of individuality.

Shadow Mercenaries is a guild of next-generation knights which provides a strong collaborative effort all together to completely finish any objective that comes to us. Our aim is to be able to have fun with each other while servicing many of the neighboring knights in the community by helping them on runs, defeating bosses, and all sorts of things that may come in the future. But of course, also not forgetting to always have fun! Skill and gear is not by any means a huge factor in recruitment. We're not looking for full 5* players, nor players who have to be 'the best' or very skillful of any sort. If you just enjoy the Spiral Community and just want to boost your experience through playing with guilds, that's amazing~!

If you would like to have an escort run through any stages or bosses, feel free to send a mail to "Rgn-Vertigo" or any of the officers ingame.

History

Shadow Mercenaries was formed since May 17, 2011 by Alvell.

He that takes truth for his guide, and duty for his end, may safely trust to God's providence to lead him enlightenment.

Uniqueness and Credibility

Since then, the Mercenaries had weighted themselves in order to use the less commonly used weapons such as the Callahan, Supernova, Brandish Line Series, Flourish Line Series, Graviton/Electron Series, and so on while trying to avoid the Sealed Sword Line Series, Antigua Line Series, and so on. Some people actually overlook the credibility of these weaponry and just rationally kicked our guild members from parties for "Not having a Divine Avenger" and are calling us around as 'noobs' which is completely not reasonable. As in for Lockdown and all other difficult runs such as the Shadow Lair, we still are able to use these weapons while avoiding being mainstream and working successfully towards the same goal as everyone else. We try to encourage people to be able to see the variety of weapons in this game, not just go with the ones that are overused and seen in literally every run.

Joining

The sky is not the limit... Reach for the stars. Believe in what you do and others will, you will become, what you believe you can

Minimal Requirements:

  • 1) You need Tier 2 Access (Completed Mission 3-2)
  • 2) You should be experienced with varied types of runs
  • 3) Have a good attitude
  • 4) Be active

Contact "Rgn-Vertigo" or any officers ingame answering the following questions:

  • 1) What is your name? (INGAME, In Real Life-- If you would like to tell)
  • 2) How long have you been playing?
  • 3) What gear(s) do you use?
  • 4) Have you ever heard us from someone or anywhere?
  • 5) Why you would like to join us / What are your goals?
  • 6) Tell us a little more about yourself (If you want to)

Rules and Regulations

  • 1) No cursing/swearing exploitatively in the guild chat or to others making us lose reputation (Which will not result in such good things.) Simple meaning is always be friendly to people inside/outside the guild.
  • 2) No begging for money/crowns (Remember, begging and borrowing is a different case).
  • 3) Sell recipes to guildies at BASIL PRICE.
  • 4) No trolling around... Unless permitted *Trollface.jpg*
  • 5) Always be friendly and kind <3

Ranking

High ranking and soft manners may not always belong to a true heart

Member

Requirements:

  • Stayed in the guild for a week
  • Tier 3 access
  • Decent combat skills, teamwork, and collaboration

Examination:

  • Runs with Veterans/Officers/Guild Masters, and being approved [Preferably Firestorm Citadel]

Veteran

Requirements:

  • Member Rank
  • Solid combat skills, teamwork, and collaboration
  • Being able to lead a team/platoon successfully on runs

Examination:

  • Firestorm Citadel Run (With Officer/Guild Master as observer) solo with 3 deaths maximum' (Whole run).
  • Evaluation and Approval by Officers/Guild Masters

Officer

Requirements:

  • Trust and Approval by Guild Master(s)

Examination:

  • N/A (Not Available)

Guild Master

Requirements:

  • Have the ingame name of: "Rgn-Vertigo" "Acerosys" or "Alvell"

Examination:

  • N/A (Not Available)

Please note that to us, ranking isn't really the thing that matters. For example you don't have to be calling guild masters the "boss" or something like that by anyways. Even if you are a recruit, you're a veteran, or any sort. As long as everyone, all of us are friends, we're happy with it.

Guild Members

Companions, in misery and worse, that is what we all are, in the same world that goes on each day...

The list of Knights in Shadow Mercenaries [December 21'st, 2012]

Credits

Page created by: Rgn-Vertigo

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