Difference between revisions of "Sleep"

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m (Inflicting and Receiving Sleep: i need to stop editing the wiki when i haven't had enough caffeine)
(Undo revision 144388 by Katmint (Talk))
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*[[Lord Vanaduke]]
 
*[[Lord Vanaduke]]
  
==Inflicting Sleep==
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==Inflicting and Receiving Sleep==
Currently, Knights are only able to inflict sleep on monsters by using [[Pickups#Vials|Sleep vials]].
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Currently, Knights are only able to inflict sleep on monsters by using [[Pickups#Vials|Sleep vials]], and no monsters currently exist in-game which inflict the status.
  
 
==Resisting Sleep==
 
==Resisting Sleep==

Revision as of 09:26, 29 October 2013

Status: Sleep
Icon status sleep.png
All Status Effects
Icon status stun.png Stun

Icon status poison.png Poison

Icon status fire.png Fire

Icon status freeze.png Freeze

Icon status shock.png Shock

Icon status curse.png Curse

Icon status sleep.png Sleep

Sleep is a rare status condition that will render the target completely unresponsive until woken. While asleep, the target will slowly regenerate small amounts of HP and rendered temporarily immune to all forms of knockback, including Shield bumps.

Techniques with Sleep

Sleep is useful for completely immobilizing tricky enemies which won't stay still for very long, or are in the habit of dodging attacks frequently. One such example are Darkfang Menders, as they will not heal enemies or run away whilst asleep.

Themed Enemies

Sleep is not currently a possible stratum theme, but the following monsters may inflict sleep:


The following monsters are immune to sleep:

Inflicting and Receiving Sleep

Currently, Knights are only able to inflict sleep on monsters by using Sleep vials, and no monsters currently exist in-game which inflict the status.

Resisting Sleep

The following armor sets grant knights a resistance, but not immunity, to the sleep status:

The following shields will protect against certain sleep attacks:

The following trinkets will carry knights through the sleeping spells in the Clockworks:

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