Difference between revisions of "Sleep"
From SpiralKnights
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==Techniques with Sleep== | ==Techniques with Sleep== | ||
− | If you wish to ignore a sleeping enemy, you should [[Poison]] the enemy first, so that they don't heal | + | If you wish to ignore a sleeping enemy, you should [[Poison]] the enemy first, so that they don't heal themselves during their nap. |
− | Knights may also unleash powerful attacks on sleeping enemies that do several hits, even if the attack would normally push the enemy out of most of the hits; this is because sleeping enemies won't move until they wake up. | + | Knights may also unleash powerful attacks on sleeping enemies that do several hits, even if the attack would normally push the enemy out of most of the hits; this is because sleeping enemies won't move until they wake up. Monsters will wake if hit with sufficient damage or with something that would normally make them flinch. |
==Themed Enemies== | ==Themed Enemies== | ||
− | + | Sleep is not a possible [[Gate#Stratum Themes|stratum theme]], but the following monsters may inflict sleep status: | |
− | *[[Lichen#Sloom|Slooms]] and Sloombargos (note that neither of these monsters | + | *[[Lichen#Sloom|Slooms]] and Sloombargos (note that neither of these monsters exist anymore) |
The following monsters are immune to sleep: | The following monsters are immune to sleep: | ||
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==Inflicting Sleep== | ==Inflicting Sleep== | ||
− | + | Knights can only inflict sleep on monsters by using sleep vials. | |
− | + |
Revision as of 18:53, 13 August 2012
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Sleep is a status condition that will render the target unresponsive until woken. While asleep, the target will slowly regenerate HP. Since a knight cannot consume a Remedy Capsule while asleep, it must wear off by itself.
Techniques with Sleep
If you wish to ignore a sleeping enemy, you should Poison the enemy first, so that they don't heal themselves during their nap.
Knights may also unleash powerful attacks on sleeping enemies that do several hits, even if the attack would normally push the enemy out of most of the hits; this is because sleeping enemies won't move until they wake up. Monsters will wake if hit with sufficient damage or with something that would normally make them flinch.
Themed Enemies
Sleep is not a possible stratum theme, but the following monsters may inflict sleep status:
- Slooms and Sloombargos (note that neither of these monsters exist anymore)
The following monsters are immune to sleep:
- Slooms and Sloombargos
- Construct Family monsters
- Lord Vanaduke
Inflicting Sleep
Knights can only inflict sleep on monsters by using sleep vials.